Go Mecha Ball
1

Players in Game

358 😀     51 😒
81,39%

Rating

$19.99

Go Mecha Ball Reviews

Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs
App ID2008510
App TypeGAME
Developers
Publishers Super Rare Originals
Categories Single-player, Steam Cloud, Full controller support
Genres Action
Release Date25 Jan, 2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Dutch, Polish, Swedish

Go Mecha Ball
409 Total Reviews
358 Positive Reviews
51 Negative Reviews
Very Positive Score

Go Mecha Ball has garnered a total of 409 reviews, with 358 positive reviews and 51 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Go Mecha Ball over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 493 minutes
Played the game on gamepass and loved it, so bought it on steam so i wouldn't lose it. And although the game is fantastic, it's horrendously buggy on steam. Not sure why. So although i wholehearted recommend the game, i can't recommend you get it on steam until they fix all the issues.
👍 : 0 | 😃 : 0
Negative
Playtime: 212 minutes
The best thing I can say about the game is that it feels great to play when everything's humming. The movement is fast and rewarding, transitioning from rolling to shooting is fun every time, and the visual vibes are excellent. Everything is VERY chaotic... maybe just a hair too chaotic visually. The roguelike part of the game feels somewhat underbaked in terms of variety and rewards, and unfortunately it doesn't seem to quite manage running smoothly on the Steam Deck. Really too bad, as it's exactly the kind of game for that hardware. it feels like it needed just a little extra love... but it's still worth checking out, maybe on a sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 1033 minutes
[h1]All The Goodness[/h1] + Go Mecha Ball does a great job of making movement an absolute [b]joy[/b]. Different environmental objects such as fans, bumpers, ramps all work together to provide slick, fun maneuvering. It's awesome flying up a ramp and smashing down onto an enemy and immediately after that shooting across the map thanks for a floor/wall booster into another poor enemy that never stood a chance. I had a blast finding different ways to destroy the baddies without even firing my gun! + There are a variety of abilities, upgrades, and weapons that are pretty awesome. Upgrades that allow for more movement options, or upgrading health are included, but what's really neat is stuff like bullets that also trigger rockets, or abilities such as missile barrages. Weapons that shoot bullets are alright, but they get ridiculously fun too with a weapon that's a fist and a literal cannonball launcher! I really enjoyed mixing and matching the myriad of options available to me because they made the runs feel fresh each time. [h1]All The...Meh Things[/h1] - I would have loved more information for the various abilities, upgrades, etc that are on offer. For example, there is an upgrade for increasing "crit chance" and some that just "increase weapon damage" but what does that really mean? A flat number increase? Or a percentage? The game just doesn't give the player enough to feedback when making the choices. Nothing indicates [b]how[/b] it changes, so you just have to blindly believe it does.. - Not a huge issue but the decision to make the music so similar to the in-game sounds creates a mess. The devs say that this is an auditory journey in some ways depending on how you play the game, but if I'm being honest sometimes I just didn't wear my headphones cuz the mixture of music/sounds is jumbled. - Finally, there are definitely some bugs. I didn't suffer anything egregious luckily, but there are some issues. Sometimes when I start a run I just drop through the starting portal. Other times I'm selecting items and the selection is super imposed over the entire screen. There's also problems with lag, mostly in between levels loading and during moments of a run where things chug. [h1]Final Thoughts[/h1] Go Mecha Ball is pure fun when everything aligns. The movement is awesome and complementing it is a good mixture of upgrades, abilities, and weapons. The options allow for different kinds of runs and it's something I really liked. If you can overlook the lack of player info and some of the bugs that are mostly annoying but not ruinous I think there is something pretty dang cool here! ⭐⭐⭐✨/5 (3.5/5)
👍 : 0 | 😃 : 0
Positive
Playtime: 996 minutes
Top quality arcade fun, great physics, interesting upgrade options, more than one viable playstyle
👍 : 0 | 😃 : 0
Positive
Playtime: 350 minutes
this game gets how to convey the feel of pinball without an ounce of traditional pinball controls. in fact it's actually a twinstick shooter that has you bouncing and rolling like some kind of wrecking ball before unloading lead or hard light into somebody and rolling off a second later. as a roguelike it's kinda shallow, but to be honest the main gameplay loop could of been it's own game, and to it's credit that's where it leans into. also obligatory "god i wish this was me".
👍 : 0 | 😃 : 0
Positive
Playtime: 53 minutes
One hell of a game! As a person who dont have much time and mind and just one to play a session of an action game this was the perfect game, really like it
👍 : 0 | 😃 : 0
Positive
Playtime: 195 minutes
The quality of this game merits a positive review. It looks beautiful, plays beautiful, and has an environmental chaos to it that you just don't get in most arena roguelikes. I never knew I wanted Sonic 3D Blast with a Gun, and yet here I am. That said, I've always been frustrated when I play this game. When things are going great, they're awesome. Ping-ponging between enemies, launching them off edges, denying attacks and getting bonus damage for it with the right perks...it feels good! It feels REAL good. Then you touch a corner and get rocketed to the other side of the level. There's a lot of individual frustrations I have with this game that add up to me putting it down after just an hour of play. Metallic enemies are immune to gun damage, and they have a spawn rate of nearly, like, 40% it feels. Fortunately you only have to hit them once to break the armor, and most gadgets can crack them too, but you'll burn through cooldowns fast and it'll put an annoying hiccup in your flow. On top of that, certain enemies are just armored all the time - one from every angle. Sometimes it makes me wonder why I even *have* a gun. Then there's one enemy with a jumping attack that can't be interrupted, so there's only a single window after the slam attack, and the radial bullets it releases, for you to get your hits in. I never like fighting this enemy in particular. The camera feels just a bit too zoomed in. It's not too often when something comes flying in from offscreen, but you feel it when it does happen. Your dash roll has i-frames, so it pays to save it to protect yourself from attacks. But you gotta be rolled up to use it, and that takes a moment. So there's been a large number of times where I was ready with a dash, but due to the animation I was like .2 seconds off. Getting airborne can be fun, getting chain-bounces on enemy heads, but it can be a little annoying how long you're in the air off something like a ramp when it's happening constantly. And even the dedicated slam attack gadget isn't a fastfall. The game feels really good with a gamepad. It was definitely designed for a gamepad. But the keyboard mapping is utterly bizarre. You can rebind it, but you can't have your weapon swap on a scroll wheel, and if you rebind abilities, they'll still be on Q and E (though that's more of a bug). All these things together make this a fun but frustrating game for me, and I can't wholeheartedly recommend it as a result. But maybe these things won't bother you as much, and there's still a very well-built and fun game underneath all my little bugbears for sure.
👍 : 0 | 😃 : 0
Positive
Playtime: 91 minutes
Not recommending this for accessibility reasons. The game is a bit buggy. I was playing on controller, and at first the controls were not working properly: a single button performed multiple actions, remapping wouldn't work, and the left stick controlled both movement and aiming, which is hell for a twin-stick shooter. Also, despite adjusting the audio, those settings will not apply until you get past the title screen, so good luck if your PC setup plays volume high by default, and enjoy getting your ears blasted out every time you launch. Also had a crash or two during my time playing. My biggest complaint is that there is no option to toggle ball mode, only hold. On a game with heavy movement emphasis in ball mode, your finger will be getting tired holding down a trigger to move at high speeds throughout the level. This is mainly a controller problem, but if that's how I want to play, that's how I'm going to judge it.
👍 : 1 | 😃 : 1
Negative
Playtime: 1379 minutes
For a short and sweet game, Go Mecha ball is really underrated. this game is like Sonic 3D Blast with Roguelike progression, it is a very unique experience and the gameplay is really fun. some time ago i did some Playtests for them and i really love it since the first day i saw it, if you need a good fun game to play, this is it!
👍 : 2 | 😃 : 0
Positive
Playtime: 507 minutes
its a Amazing Game the best rouge like I have played its like Sonic mixed with enter the Gungeon.
👍 : 2 | 😃 : 0
Positive
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