Fear the Spotlight Reviews

App ID1959390
App TypeGAME
Developers
Publishers Blumhouse Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Captions available, Family Sharing
Genres Indie, Action, Adventure
Release Date15 Sep, 2023
Platforms Windows, Mac, Linux
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Spanish - Latin America

Fear the Spotlight
23 Total Reviews
23 Positive Reviews
0 Negative Reviews
Negative Score

Fear the Spotlight has garnered a total of 23 reviews, with 23 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 329 minutes
Awesome story, great art style, engaging puzzles and scary/tense moments. Fully recommend
👍 : 0 | 😃 : 0
Positive
Playtime: 430 minutes
Amazing game!!!! I can’t say too much without giving spoilers, but this game is so worth your time, I had no expectations going in and I was really surprised at how much I enjoyed myself and how spooked I was as well. 10/10 I can’t wait to go back and play again!!!
👍 : 0 | 😃 : 0
Positive
Playtime: 273 minutes
Any Silent Hill fan should play this game, you can feel the love for it while playing. Congrats to the developers, really fun game!
👍 : 0 | 😃 : 0
Positive
Playtime: 276 minutes
[i]Fear The Spotlight[/i]'s influences are pretty clear, this is survival horror boiled down to basics—invincible creatures giving chase and strangely convenient puzzle solutions hidden within the ordinary. The game's second chapter in particular gave me [i]Resident Evil 2[/i] Claire B-side flashbacks (in all the best ways of course). This game was a big surprise for me, in that I expected a cobbled-together homage and instead got something that feels respectful to classics while still showing me a few things I haven't seen before. I already mentioned it, but I did enjoy Ch.2 far more, it plays very much to genre strengths. Also, if you were expecting combat for some reason, and it wasn't already obvious looking at the Steam page, this game doesn't really have any. Not to its detriment though, as other games have proven it's not a must. Think more of puzzles and running away. [b]8/10.[/b] [i](Played on Steam Deck OLED at 800p60fps with 8-15w power draw and 3-5hrs battery life.) [/i]
👍 : 0 | 😃 : 0
Positive
Playtime: 212 minutes
[i]Fear the Spotlight[/i] is a fantastic game to play if you're new to horror. The gameplay is straightforward, allowing you to focus fully on the atmosphere which is where it shines. Whether you're a horrow newbie or veteran to the genre, I definitely recommend!
👍 : 0 | 😃 : 0
Positive
Playtime: 247 minutes
it's a wonderfully atmospheric indie horror/narrative game. I loved the writing, the characters, and the universe
👍 : 0 | 😃 : 0
Positive
Playtime: 422 minutes
Nice little gem and a good solid start for Blumhouse. I believe this is the first game they've published. The game is very much a story driven mystery stealth horror. It's very basic in its approach which is one of its strengths. It borrows off of the old school games very well. It's well written and well acted. The story is quite solid. The game itself takes place in a school setting and is very linear. You play as Vivian, a schoolgirl with a crush on Amy, her best friend. They've made the wise idea of breaking into their school in the dead of night during a school fair about all things horror and mystical. They steal a Ouiji board and perform a seance and then we go from there. Whilst the game isn't the scariest there were genuinely a few moments that caught me off guard and really creeped me out. Especially the shadow figures that watch from a distance. The main enemy that you avoid is a spotlight on legs that will shoe up to chase from time to time. Symbolism. Very good. Any encounters with it are stealth based and there are moments that you have to fight with what you have available. However this is NOT ALL. I will say no more to avoid any later game spoilers. Puzzles are pretty good though 1 or 2 are vague and left me a little bit stumped. However, listen to the game. The clues are there. There was a very nice surprise for me when I completed the playthrough. One I was not expecting! Maybe it's well known what happens next but I'd no idea and was delighted. Play and you'll see. No spoils from me. You'll get around 5-6 hours out of this game. It's good. It's scratches any horror itch you may have. Especially that 3rd person horror which is top. I play on the Rog Ally and did have a couple of issues with screen tearing in 1 or 2 places. One very annoying bug I got far too often was the game getting stuck on paused and no buttons working. Not sure if that's a rog ally thing or not. Sometimes I could get off the pause screen but the character could not be controlled and all I could do was pause again. This required a reboot but the checkpoints are very generous. The game is worth the money on release. It's a cheap game with a budget but we'll worth your time.
👍 : 0 | 😃 : 0
Positive
Playtime: 332 minutes
The game was simple but fitted with well placed puzzles and tense moments. I loved it all.
👍 : 0 | 😃 : 0
Positive
Playtime: 52 minutes
The gameplay is identical to the Sherry section from Resident Evil 2. If a point of interest isn't an item to be used close by, it will be an exposition note beating you over the head with some Goosebumps tier drama.
👍 : 2 | 😃 : 2
Negative
Playtime: 319 minutes
Honestly, I'm surprised with how instantly I fell for the game's charms. It took me by the hand and whisked me away so effortlessly! You won't feel the touch from a distance, so the store page sells Fear the Spotlight short if you just glance at it. Given the market's over-saturation, we often don't have the time for a second look. See, it's a remarkable game, not just another low-poly PSX stealth horror. On paper, it's not even my thing! But it's too well-directed to throw it into some pile. Based on my word alone, I can't ask you to buy the game, not in good conscience. However, I implore you to try the demo no matter what your comfort zone is. If you find yourself even slightly intrigued by it, you're in for a ride, for it keeps getting better by the minute. Besides, this comes with the perk of being able to see it for yourself, skipping my ramblings altogether. If this isn't an alluring prospect, then I don't know what is. Enough self-deprecation, let's tackle things in order. The graphics are tastefully retro, appearing rather sharp for what they are. Even with the filters. Atmospheric surroundings are imbued with a droning ambience and complemented by pitch-perfect sound design. The voice acting is natural and the fluent animation is minimal yet expressive. I had no technical problems, but I must note that Spotlight's reliance on a singular autosave is risky. It didn't let me down, though. Saving happens all the time, so there's no real danger of losing progress. This isn't survival horror, nor is it a walking sim. I'd call it a puzzle adventure with unsettling elements. As soon as I understood this, I knew this game wouldn't be what I hoped it would be. Turns out, you don't always get what you want, but sometimes you find what you need. And what I needed was to bathe in a warm, sincere light of this apparent child of love. Yeah, I know, unusually sentimental of me. Now, I'll explain for those in need of convincing. [h3]Back to 1991[/h3] You start playing as Vivian, a brave asthmatic bookworm who likes her cool goth friend Amy. You know, in that way. No wonder! She knows how to pick locks, plays the bass, loves horror movies, and, after all, it's abnormal not to wish for a goth gf no matter who you are. Well, unless you're 40 like I am, which makes you a creep. Together the girls sneak into the school library at night to perform a Ouija board seance. The spirit answers their call and things go awry. Amy disappears, the school goes dark, and the storm rages beyond its walls. Strange sounds come from the darkness. You think you saw Amy... why is she crying? A fire starts, then a wall opens to swallow and spit you out in 1991. Whoever is responsible, they took your goth gf from you, so it's time to take her back! Mostly by creeping around disturbing places inhabited by burnt children while avoiding projector beams and solving light puzzles. Sometimes those are easy, but most of them I found unique and inventive. The kind that makes you feel kinda smart for figuring things out without applying too much pressure. It kept the momentum going. And the process of solving always felt good, too, due to the controls. The devs went the extra mile there, implementing tactile stuff like moving your stick to unzip bags, lift latches, or pry things out. It reminded me of playing on Wii, in a good way. That little feature had the potential to be an annoyance, which happened many times before, yet somehow ended up feeling responsive and satisfying. It's just one of many nuances that betray the care that went into making this. The same goes for immediately comprehensive sneaking sections. They are never hard, yet never annoying either thanks to the great signposting. There isn't much to explain, things are elegantly simple. Explore, piece together hints and lore from the notes, solve puzzles, avoid the searing light for a bit, then solve some more. The loop flows organically, offering more versatility than meets the eye. This game is only short because it's condensed. And it's more than the sum of its parts, with its atmosphere and the craftsmanship towering above all else. [h3]Schoolcore[/h3] Spotlight is a slow burner that doesn't waste any time. Enemy encounters are rare and there's no combat, hence no need to store resources or manage inventory. No hassle. The game emphasises horror, not terror. I wanted to say there was no place for panic, but that water lady scared me so much I scampered like a headless chicken. Either way, for the most part, the dilapidated environment creates suspense by itself. What could be more liminal than a school at night? Dark and morphing, your surroundings aren't openly surreal, being restrained to trip your sense of uncanny. Made stronger by the non-exploitative use of references. You could see a Silent Hill radio on a shelf, solve Resident Evil's puzzles, and Stephen King's Carrie is written all over the setting. The themes of nepotism, petty jealousy, bad parenting, and cruel injustice made up the school experience for so many of us. It's not all there is to the story, alas, the local symbolism is pretty transparent. It isn't hard to foresee where it all leads to. Or so it seems. But at least you won't get confused. The school's layout is so simple you don't need a map. There's no guessing where to go next, it's almost linear up until one point where you'd get a more sprawling set of locations. But then the game provides a stationary map for you. Didn't need it still. You also have a to-do list, rather unnecessarily. But thoughtfully. As you might've guessed, one shouldn't expect a hardcore affair. This game is anything but sinister towards its players. Call it cutecore, warmcore, wholecore. At that, Spotlight manages to be touching without coming off as manipulative. It was intentionally designed to reach everyone. I'd argue even minors should be able to enjoy it, it's not gory or anything. Except for all the burnt children, I guess. I know how it sounds to you lovers of grit. I am one! It was a thrilling playthrough nonetheless, even though I was slightly disappointed by the lack of ambition in that regard. A drop of difficulty and more gross-out content would've only improved things. I'm sure Amy would agree. [h3]Afterword[/h3] But don't let my bloodlusty whims condemn Fear the Spotlight in your eyes. Sometimes a game is just so tasteful and well-directed these things become collateral. Unexpectedly, the climax wasn't only narratively satisfying - the final confrontation was done imaginatively. In the form of a cool action puzzle. At that point, I was already pleased with my exploits and wouldn't complain even if it ended right there. And then I got to play the best part instead! Yeah, there's more than one climax, different yet cathartic. In fact, Chapter 2 is so different it feels like a free sequel. I didn't expect my favourable first impression to improve further. That extra mile in every facet of this game is disarming. The house is such a well-designed interconnected environment, and it's even creepier than the school. How's that for subtle symbolism? But nuff said. In the end, I'm happy for the girls, happy for the devs, and happy for myself. For that was a great find. A truly touching gem, so full of heart! Will trust you guys with my time again any day of the week. My curator [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Big Bad Mutuh[/url]
👍 : 34 | 😃 : 2
Positive
File uploading