Vengeful Guardian: Moonrider
1

Players in Game

366 😀     58 😒
80,45%

Rating

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$9.85
$16.99

Vengeful Guardian: Moonrider Reviews

Vengeful Guardian: Moonrider is a side-scrolling action platformer that channels the golden age of classic 16-bit action games in a full-throttle quest for revenge. Created to defend a totalitarian state, the Moonrider rejects its programming and now seeks vengeance on its creators.
App ID1942010
App TypeGAME
Developers
Publishers The Arcade Crew
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action
Release Date12 Jan, 2023
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean

Vengeful Guardian: Moonrider
424 Total Reviews
366 Positive Reviews
58 Negative Reviews
Very Positive Score

Vengeful Guardian: Moonrider has garnered a total of 424 reviews, with 366 positive reviews and 58 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Vengeful Guardian: Moonrider over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 307 minutes
6/10
👍 : 0 | 😃 : 0
Positive
Playtime: 236 minutes
A modern gameboy game with just as much charm.
👍 : 0 | 😃 : 0
Positive
Playtime: 617 minutes
In my weakness, I seek to belong. Once in a blue moon I look back to the two arcade cabinets I perused on two separate days of my life as a kid and pretend I'm like those boys from Honshu. That I also have the stick itch. So I launch a game like this. Turn on the vintage visual effects. Pick up the controller. Platform. Attack horizontally. Learn the way of the diagonal kick. Honestly restart the level as my lives run out. Nod in rhythm to the 90s Yamaha samples. Then as you replay the same segment for the seventeenth time, you can't help but think how much better the game would feel if you just had more limited choice of games. Sure, one replays everything, but arcades are made to be replayed - and in exactly the same fashion you played them for the first time. With the exception of a few that offer creative replayability for higher score - and those are commonly lauded as masterpieces. Good for a quick fix at a bar or to spend lunch quarters on with three of your schoolmates peeking impatiently over your shoulder. Something for a weird friend of a friend of your dad to brag about, like that guy I knew who was so good at a claw machine he cleared them out for the fun of it and handed all the toys to kids he'd never met before that gathered to gawk at a stranger whose Kung fu was divine like so. These are games of real place, of community, of good times, of action. In the world of games arcades are cinema. But then I remember. I am not from Honshu. I'm from the Urals. And my games are of imaginary place, of vanity, of solitaire times, of meditation. Not cinema, but Kinetoscope. United with the Poles. United with the Chinese. United with the Indians. United with the Koreans (South and North). United with any part of the world where they fly the flag of Queen Anne's Revenge and proceed to salute it in profane resolve. We are the glorious PC master race. Our manes are mesmerising even when lice and life leave us bald.
👍 : 6 | 😃 : 0
Positive
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