Armored Firestorm Reviews

Armored Firestorm is an intense top-down shoot'em up action game in a futurist environments. At the controls of your Hovertank, survive against the attack of the machines in the orbital city of the federation.
App ID1911530
App TypeGAME
Developers
Publishers The Nextdoor Developer
Categories Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards, Stats
Genres Action
Release Date4 Apr, 2022
Platforms Windows
Supported Languages English

Armored Firestorm
4 Total Reviews
4 Positive Reviews
0 Negative Reviews
Negative Score

Armored Firestorm has garnered a total of 4 reviews, with 4 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 70 minutes
I'm very bad at this kind of game but I must admit that this one is particularly fun! Graphically pleasant with an adapted atmosphere, the game can quickly become addictive... you can spend two hours there if you have time in front of you, like 10min if you are in a hurry, which is very practical. Highly recommended!
👍 : 1 | 😃 : 0
Positive
Playtime: 152 minutes
Breathless little twin stick shooter game. Beautiful colored neons look with lots of different realistic enemy ships and good soundtrack. Intense difficulty but with practice, you will get enough mastery to unlock levels and customizations, I haven't managed to unlock my ladybug yet, but it will come xD Try to get strategically the good powers depending on your type of gameplay will help you. Hang on !
👍 : 1 | 😃 : 0
Positive
Playtime: 33 minutes
The ennemies lack a bit of interesting behaviors but This twin stick shooter will challenge you for quiet some time. Worth the price.
👍 : 1 | 😃 : 0
Positive
Playtime: 20 minutes
An addictive shooter ,it has its quirks , but not bad in general .
👍 : 0 | 😃 : 0
Positive
Playtime: 66 minutes
Armored Firestorm lacks the needed interest to justify buying or playing. It's not outright terrible, just empty of real value. For play, you have a machine gun that needs cooling time and a big cannon on fixed cooldown that doubles as a crude boost, and no other abilities. Movement is extremely drifty, as in any adjustment takes longer to be relevant than most anything you'd be adjusting to. You can't see very far either. Enemies are uninteresting and mainly pester you with endless sprays of bullets that you rely on your shield to get through. Visuals are poor, including tall objects that block the camera entirely and obstacles you need to move around but that you can't see. The first level is extremely dark and full of dark objects that get in your way (notice in the screen shots that enemies are [i]also[/i] mostly dark, and yes, that is as bad as you'd think for a dark level). Menus require you to dpad around getting the highlight onto the control you want to manipulate (eg, the 'next' or 'previous' buttons when trying to select levels). Sound is barely there and you may as well mute it for all it contributes. The entire game is five fixed levels that basically spawn increasing droves of the same very few enemies. You pick your level and start a run there until you die there. The only goal is survive and score. I didn't notice any scoring mechanics or other elements to add interest. One level is all big sliding tiles that leave holes you can fall through, and offers some notable and cute novelty value navigating around shifting holes and enemies. Unfortunately, you can only see a few tiles away, so you can't plan your drifty movement in the warning window you get for slides, and falling penalizes your score more each time, so the level works against itself as much as it might add to the game. Still, credit for that level being more amusing and adding some real play interest where the other levels are mainly just timed hazard spots and poor visibility. That idea could have been developed into something quite fun. There are upgrades which you can mostly guess. You get them by leveling up in the run, which forcibly halts play for you to pick from three options and then throws you back in where you were (I hate when games do this). A couple add some small texture, but they don't add much so it doesn't really matter that levels always start a little more boring (it matters more that enemy spawning is pretty boring at the beginning too, as you wait for the game to ramp up interest). The only cross-run progression is unlocking the levels (via score targets on the previous level) and some decoration unlocks for your tank. I'd consider the lack of cross-run progression a feature, but some find it a negative. All in all, it just doesn't bring what I expect in a game. It's cheap, which is a pass to some, but what does that really matter? If I ask it why I should spend my gaming time with it, it still has no answer.
👍 : 2 | 😃 : 0
Negative
Playtime: 288 minutes
This game is so adictive and fun. You will always try to beat your score but also your friends ! Only one thing to say : Buy this game !
👍 : 3 | 😃 : 0
Positive
Playtime: 46 minutes
Really cool shoot'em up with a nice synthwave touch. The feeling of power is really enjoyable when you get a few upgrades. You can compare your scores with the community in a leaderboard for every map available, and there are quite a lot of them. Don't hesitate if you're a fan of the genre!
👍 : 2 | 😃 : 0
Positive
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