ALTAIR BREAKER
10 😀     9 😒
51,56%

Rating

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$24.99

ALTAIR BREAKER Reviews

Enter the world of ALTAIR and fight against the army of LAWS left behind roaming around Vastus Isle in this Map-based Sword Fighting VR game. Team up with your friends and experience the feeling of transcendent battles in VR.
App ID1909820
App TypeGAME
Developers
Publishers Thirdverse, Co., Ltd.
Categories Single-player, Multi-player, Co-op, Online Co-op, Cross-Platform Multiplayer, Tracked Controller Support, VR Only
Genres Action, RPG
Release Date18 Aug, 2022
Platforms Windows
Supported Languages French, Simplified Chinese, Traditional Chinese, English, Spanish - Latin America, Korean, Japanese

ALTAIR BREAKER
19 Total Reviews
10 Positive Reviews
9 Negative Reviews
Mixed Score

ALTAIR BREAKER has garnered a total of 19 reviews, with 10 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ALTAIR BREAKER over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 341 minutes
Game is amazing! If your into the anime Sword Art Online or you like games like sword fighting this game is for you.
👍 : 4 | 😃 : 2
Positive
Playtime: 301 minutes
can't climb big sword. 0/10 ...Also online required even for solo is dumb and unnecessary and until they make it a thing then I can't recommend game at all. Unless you like gazing into endless evil voids in which case, there's something to be said there in a metaphorical/metaphysical sense. If you gaze into the abyss long enough...you start seeing the corners of the skybox gaze back at you, and beyond that you know...Thirdverse is going to yeet access to the game in 2-3 years tops when they inevitably get bored of working on this one and move onto the next. Will update if any of the above changes. Game is fun so far but on principle I can't recommend it.
👍 : 13 | 😃 : 0
Negative
Playtime: 188 minutes
In short (TLDR) I can't recommend this VR game even though I was a huge fan of the Japanese Dev team behind this game and their first VR game "Swords Of Gaurgantua". The first game was way better than this one in almost every aspect aside from this game being more marketable to VR newcomers with mechanics like climbing and gliding. It breaks my heart because the first game was one of my favorite VR games of all time. I personally felt like the swordplay and mechanics in "Swords Of Gaurgantua" felt amazing like dark souls perfectly translated to VR. This game fails and feels like its half of what "Swords Of Gaurgantua" was in terms of game feel. Everything is awful by comparison. This game COULD be updated with free updated by the devs to make this game even better than "Swords Of Gaurgantua" in the long run but with their recent terrible busniess moves like shutting down the first games servers makes me think they wont. They more than likely will shutdown this game for a future game too. What makes things worse is that newcomers to this teams games can't even play the first game to compare the two since the first game relied on DRM servers and the devs shutdown the servers shortly before this game released; with no refunds to anyone who purchased that $29.99 game. -------------------------------------------------------------------------------------------------------------------- Now here is a long detailed review mostly for the developers of the game: The only reason this game "Ailtier Breaker" is mostly positive is because "Swords Of Guargantua" came out early in VR's lifespan. There was way less VR gamers back then, and most people (at least here in the west) shitted on that game for being a "wave based" enemy killing VR game mixed with rogue-like's by having 100 floors and 2 bosses you have to defeat to win. I myself HATED VR wave based games. Iv always loved VR and wanted more games to have full adventures to experience and not just be wave based enemy killing minigames ether But "Swords Of Gaurgantua" was special regardless of its shitty rogue-like wave base foundation; it perfectly translated "Dark Souls"-like combat but in VR with your real life body. Sword play felt AMAZING it was the perfect line of realistic sword play and what made sense for a VR game aping dark souls-like swordplay. Fencing with rapiers or using greatswords, a normal sword and shield it all felt perfect and made me dream of the developers updating that game with a real journey to go on like dark souls and not just single wave based rooms to be in/roguelike shit. Eventually because "Swords Of Gaurgantua" also had 4 player co-op I played through the game with my family and we LOVED the mission of completing that game. We all had a blast with the swordplay fighting together as a team all the way through 100 floors to that games final boss. The updates of rare weapons that were only available for a short amount of time but you kept those weapons forever were really cool we enjoyed collecting amazing looking weapons even after we beat the game. That whole experience made "Swords Of Gaurgantua" always be in my top 5 VR games. I became a huge fan of this dev team. The developers promised more DLC to keep us playing; new bosses, more enemies, more modes (I was hoping for a real at least linear adventure and not a wave clearly rogue-like) they even promised PVP and a new dungeon to wave clear in; but eventually as time went on the developers cancelled ALL of these DLC plans for "Swords Of Gaurgantua" and started work on a new game instead. This new game is "Alitier Breaker" you're here for. Shutting down the servers without a real good explaination as to why; when "Swords Of Gaurgantua" was $29.99 was a huge kick the balls. I guess the excuse is they programmed "Swords Of Gaurgantua" (even if you play in single player) to use DRM/servers and they have to shut them down to better support servers for the new game. A lot of people were upset and even though "Swords Of Gaurgantua" was never a real popular hit game; it had its cult fanbase. There was always at least 30 people playing co-op at any time, discords; there was like a club for the English and Japanese fans for the game. We were all upset even though many of us though this new game "Alieter Breaker" could just be a better "Swords Of Gaurgantua" and replace it. I waited for it to finally releasing excited for the summer release date; hyped up with my family that I played "Swords Of Gaurgantua" through with. On launch day we hurried to buy it and play it and while enjoying it for what it is and whats there; we all agree we can't recommend it to people based on what "Aliter Breaker" currently is. It pales in comparison to "Swords Of Gaurgantua". While this could be fixed with updates, I think iv lost faith in this dev team of pulling it off. It weirds me out that they could even make all these mistakes somehow in the first place and loses my faith in them to ever fix it. "Aliteir Breaker" seems to be selling better than "Swords Of Gaurgantua" ever did because MANY more people have VR headsets compared to when "Swords Of Gaurgantua" released. Combine that with this game being on QUEST and selling well on launch with oculus and steam numbers probably being enough to be profitable; I think they just marketed this game better with its promise of being an anime sword fighting VR game WITH a healthier bigger VR population this time around compared to VR's earlier lifespan when "Swords Of Gaurgantua" came out. -------------------------------------------------------------------------------------------------------------------- Here a detailed breakdown of what this game gets worse than the first game; 1) The first game opens on a great lore opening cutscene story that gives ENOUGH lore on who you are and why you're doing what you're doing. It reminds me of the opening to darksouls. This game has NO opening story/lore cutscene and just takes you to a "Social Lobby". 2) The first game had a REAL main menu to select what you will be playing/start a private lobby to invite your friends or join a "Social Lobby". Multiplayer in the first game (and this one) is limited to 4 player co-op but the "Social Lobby" allowed 12 players to hangout and talk; maybe add each-other and join each-others games. It was cool and connected the tight and small playerbase from time to time. BUT THIS GAME HAS NO MAIN MENU. Instead of having a real main menu like the first game; you're FORCED to instantly be in a "Social Lobby" room with strangers on the mic and no choice to avoid it. The community was better in the first game; it was smaller and tighter and it had people who were passionate about it be there; now that THIS game is more popular on launch by comparison and my instance of the "Social Lobby" the very FIRST time I was in it, had screaming mentally evil US children yelling N words and screaming at my family/dad when we just wanted to be in a private lobby together. We didn't want to be FORCED to be spawned into a "Social Lobby" with strangers for a 4 PLAYER CO-OP GAME THIS ISNT A MMO. I really want to stress that "Swords Of Gaurgantua"'s main menu/ and OPTIONAL social lobby was way better than this games. 3) The sword play in the first game was literally if you PERFECTLY took dark souls and translated that to VR with a lot of realistic swordplay mixed in a bit but enough "video game" physics related changes to swordplay. It was the best swordplay on the market IMO. Other games try to be so realistic with their sword fighting they were as fun; or they make the other side of that mistake by being TOO fun and not being realistic enough. "Swords Of Gaurgantua" was the PERFECT swordfighting blend of these systems and it depresses me that even the devs themselves couldn't realize this. "Alitier Breaker" removes a lot of the deeper darksouls feel to the combat and systems; and instead goes for a "Holy Fantasy Anime Sci-fi JRPG" feel.
👍 : 15 | 😃 : 0
Negative
Playtime: 90 minutes
If I was told anywhere on the store page that this game was a W.I.P. or was marked as Early Access, I would've been more forgiving of the current state of the game, though not by much. I joined a public lobby & spent no more than 10 minutes going through all the stages. Running it on my own for my second time running through, I took maybe 30 minutes. Nothing new happened on this second run aside from having the chance to actually fight the enemies, as my first run was cleared by everyone else before I even had the chance to swing at them. For $25, you're given... [i]5-6 small stages(?)[/i], some of which are the exact same maps but with a different time of day. The enemy list includes : Robot w/ sword, Robot w/ 2 swords, Robot who runs away from you while shooting orbs at you, & giant Robot w/ sword. The final stage is huge Robot w/ giant sword & an obnoxious amount of orbs. After that, you go back to the lobby & run those same exact stages again. Combat feels confusing & unresponsive at times. I swing a sword at an enemy, and I either do very little damage, or one-shot it, regardless of its power. Some of my attacks don't even land, even when I'm right in front of the enemy. The AoE swings that enemies signal are way out of range of where it actually swings. Sometimes when I stun an enemy, they move back just far enough to where I can't actually reach them in time before I can actually strike. I've been able to block 99% of hits, but the orbs feel like a chore to block. The warning attacks that hit me have an awkward delay before I actually get hit by these attacks. Having my view then leave my body for a moment to watch my character get knocked over feels like I'm playing a VR port of a screen game. If there was some magical looking soul-tether that my perspective was attached to, then it would make a bit more sense, but this implementation is very out of place. The movement system feels bizarre. You walk [i]very[/i] slowly, and if you want to dash, you double-tap your joystick forward. Not press any button, you move up twice on your joystick to dash, and half the time, this doesn't even respond smoothly. In order to jump, you *hold* your hands up, not swing them, & press both triggers. You don't jump very high either. Gliding will happen if you hold those triggers down & keep your hands up AND your head forward, but you don't have much place to go except going to a lower level a bit faster & a tiny floating island w/ a chest. The loot itself is... okay? Looking at the several different gems & coins you need to loot, it's easy to tell this is meant to be a grindy game. Only problem is that there's not much reason to grind. The enemies are the same, the boss is the same, there's no tiers or any new arenas (as far as the game as communicated) to work towards. The lobby itself has everything all over the place. Storage is a chest, that's fine. Buying items is a lectern, alright. Upgrading items is also a lectern, but has the same visuals, okay. Upgrading yourself is an entirely separate lectern, different from the item upgrade but looks the exact same as the other lecterns, weird. Meanwhile, having a separate sub-room for changing which gear you want to equip, instead of having it inside your menu, is the most unnecessary feature of the game & makes navigating your menu and the world around you extremely confusing, especially considering that I had no idea there was a portal for this until I asked around & someone showed me this portal, which is located downstairs towards the empty void of the world. You'd think that they would let you change & toss the gear you're constantly looting from chests in your inventory. I will consider buying the game again in the future, but I would not buy it in this state, [b]especially[/b] not for this price.
👍 : 7 | 😃 : 0
Negative
Playtime: 655 minutes
Ok, so... here's to clear up some of the issues people are having with the game, namely that they are shutting down SoG. It is and isn't true. It's true that they are shutting it down, but not permanently. They found another hosting site for the servers for SoG so they are having to take it down for a bit to move everything over to those set of servers. They did this to make room and open up servers for Altair Breaker, which... I get. it's not a good thing, but I get it. It's a crap situation, but they are doing what they needed to do. The game isnt going away forever, and they stated in their discord it should be back up in early 2023. We will see, I'm willing to give them a chance on it. now, as for Altair Breaker... it's kind of a 50/50 here, but i'd say it gets a bit more right with the combat, so it gets a plus towards the right direction. Unlike SoG where you had 4 weapon slots, you only get 2 here, which only appear when you press the grip button on your controllers... so no actual weapon slots you have to worry about, which I assume they did it this way since sometimes in SoG you could not grab your weapons or it would glitch and grab something else entirely. The graphics I find look alot better in Altair Breaker, just more anime. Really that's the best way to put it.. it's anime SoG. It's still alot of fun to play with others, and the parry system got a vast improvement and better reaction timing than what it was in SoG. It's still a grindy game, but if you and a few friends want a good vr sword-based game to play or you are a fan of Swords of Gargantua, i'd definitely recommend it. Don't listen to the naysayers trying to make it sound like the company is completely abolishing SoG and strictly giving ALL focus to this game. That's not the case. As stated, SoG will be back early 2023 once the server transfers are over. I'd recommend jumping in their discord for better updates. they post more there than they do here on steam.
👍 : 4 | 😃 : 2
Positive
Playtime: 23 minutes
After playing Until you Fall, its really hard to find another game that measures up to it. Like others, I can't recommend this right now. The game does have potential but I found the overall game play boring.
👍 : 15 | 😃 : 0
Negative
Playtime: 112 minutes
I really like this dev team but they discontinued SOG for this!!! I was kinda hyped to play this when it was announced because of third verse was making it but all there is are old SOG sword models and three rooms to fight in along with 4 enemies to fight....... this feels like a Pre-Alpha stage game content wise. I feel like im just swinging my sword mindlessly and doing damage with whatever part of the blade. Unlike SOG i had to hold my sword's blade at the enemy to do damage with the blade, but this game kinda failed to learn that concept. Anyways its to late for me to refund it so i guess ill just pray they dont shut off this one too and stick along for the ride. I still have faith that this game might be fun in a year or 2 from now and if it does become more interesting ill submit a new review but as of now this is kinda sad coming from third-verse.
👍 : 10 | 😃 : 0
Negative
Playtime: 24 minutes
This is worse than it should. The game had the total potential to be awesome. pros: - great face to face combat - fun to play - good ideas - great graphics cons: - the same enimies - the same places - tutorial is bad - MOVEMENT IS HORRIBLE damn this should have been good
👍 : 10 | 😃 : 0
Negative
Playtime: 73 minutes
Can't really recommend right now, it's decently fun as detailed below, but a similar game - Until you Fall is better in many respects. THE GOOD: - Sword fighting action is fun, needing to parrry/block - Being able to knock an enemy into the air and combo it is awesome THE BAD: - Movement is janky, you turn like 15 degrees each time (best to turn yourself irl), moving forward/back is super slow - AI is dumb as bricks, they will just jump backwards constantly, and jump off the map far too often, and if you engage in a combo on an enemy off the map, you fall off the map - Limited upgrade system for player and weapons. Upgrades just upgrade your damage/health/stamina, and weapon upgrades just increase damage. - Limited areas.
👍 : 17 | 😃 : 0
Negative
Playtime: 138 minutes
You would think if you use half your assets from your old game that it would at least be an improvment. The visuals are nice minus a few png clouds roaming around at night that just look silly. As for gameplay if you thought SoG had a weird dash system hope you like breaking your left thumbstick trying to double tap a direction to dash. I played for about 2 hours and the gameplay loop was the same 3 rooms which spawn 2-3 mob types swordy boy, dual swordy boy, and mage that just run away from you that is annoying to chase cuz the mobility is so bad. Once you clear a pack the game decides to spawn more as far away as possible from you making drop down a floor to attack them. Once you kill that pack guess what time to take 20 secs to walk up a stair case to fight the next pack. It makes the flow of the game feel very slow as you spend more time walking to mobs then fighting them. Once you clear enough floors to spawn a boss floor you fight the same Boss over and over and over with the catch of it doing 1-2 new mechs every other time. In multiplayer 4 peeps just rush it and flail around eventually pushing it off the board and then it just respawns in the middle to repeat the process. Once you kill it you are rewarded with a weapon from SoG I havent seen any new weapons minus the shield you start off with. I was expecting an upgrade to SoG but this feels very half baked IMO.
👍 : 50 | 😃 : 1
Negative
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