Paperman: Adventure Delivered Reviews
Explore colorful worlds, uncover secrets, and collect all golden letters in this 3D collectathon platformer. Go on an adventure with Paperman and the team, find the lost mail and defeat the greedy dragon!
App ID | 1887310 |
App Type | GAME |
Developers | Secret Item Games |
Publishers | Mindscape |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together |
Genres | Casual, Indie, Action, Adventure |
Release Date | 21 Sep, 2023 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese, English, Dutch |

42 Total Reviews
28 Positive Reviews
14 Negative Reviews
Mixed Score
Paperman: Adventure Delivered has garnered a total of 42 reviews, with 28 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Paperman: Adventure Delivered over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
154 minutes
11/10, would deliver again.
👍 : 0 |
😃 : 0
Positive
Playtime:
148 minutes
Nice platformer with cool characters, I like that you can play together in local co-op mode.
👍 : 2 |
😃 : 1
Positive
Playtime:
194 minutes
The visuals look nice and the gameplay seems fun. Hope to see more content updates
👍 : 0 |
😃 : 0
Positive
Playtime:
156 minutes
Didn't meet my expectations. Graphics don't really vibe with me and the combat was too simple. Charming enough in its own way, but not for me.
👍 : 0 |
😃 : 0
Negative
Playtime:
184 minutes
Takes you back to the feeling of classic collectathons. Multiple characters keeps things fresh. Recommended!
👍 : 4 |
😃 : 0
Positive
Playtime:
96 minutes
I like the concept of the characters having different abilities. Pretty fun game once you get used to the controls.
👍 : 3 |
😃 : 1
Positive
Playtime:
389 minutes
Paperman is a fun little platformer with different playable characters. I think the post-theme is adorable. Controls take some getting used to, but are eventually pretty smooth.
👍 : 0 |
😃 : 0
Positive
Playtime:
173 minutes
A fun game that gave me the "old vibes" of the classic platform collecthathon games! Might also try this out in cooperative play ar a later time
👍 : 3 |
😃 : 0
Positive
Playtime:
103 minutes
Really fun little platformer with four different main character. Everyone has different abilities which turns it into a puzzle platformer as well (think Trine or Lost Vikings). Graphics are cute and the sound/music are well done. It starts simple so you can learn the movement and usage of abilities but the puzzles and challenges get trickier over time, good progression here.
It is fun to explore the levels and to search for ways to get every last letter. So far I have only played the first world but I am looking forward to explore the others as well. Also looking forward to play it in co-op, it promises to be entertaining with friends.
👍 : 4 |
😃 : 0
Positive
Playtime:
428 minutes
My review was originally going to say something along the lines if you can handle a little bit of jank that you will enjoy this game, and that is true.... for the first 2 worlds...... but the third world has been one of the most frustrating platforming experiences I have ever played. Each of the 4 characters has a unique ability, but none of them feel like they are working as intended Carl can push and pull boxes.... when the controller decides it registers your button presses, sometimes he will warp around the box in an area where pushing it is impossible, sometimes he will run in place very fast towards the box and nothing else will happen and will not be able to get out of this animation until the game decides it wants to work correctly again. Paperman can throw letters and teleport to them.... except the letters you throw fade away really fast, which would be well and good if you could acutally tell where the letter was , there is a lock mechanic but it only works on enemies and red targets that you need to be extremely close to meaning you don't have acces to it half the time. Scrolly allegedly can float and glide in the air currents that are around most levels... except you pressing the ability button has little to no bearing as to weather or not she will actually float. More often than not she will just drop. Express can run faster than an the other characters with a toggle of the ability button... which would be great... if it actually worked properly, half the time his feet will get caught on the platform he's already standing on and he won't actually run anywhere, which is manageable when you're running in a straight line, but then you throw in the sloped platforms and you might as well just use Paperman's double jump instead. The camera will also lock in specific positions and actively fight you if you try to adjust it, which is an interesting decision for a 3D platformer to say the least..... I played most of it in co-op and my girlfriend and I had many instances where we would re-spawn with the screen too dark to see, or not re-spawn at all, or re-spawn to a checkpoint that was before the boss area we were currently fighting. I was willing to put up with most of those problems for the 1st 2 worlds because we were still having fun, but the 3rd world broke me, it has so many branching paths most of which require pixel perfect platforming, which would be fine, if the game didn't have all the aforementioned issues. The first 2 levels are enjoyable enough but the 3rd one is a crime against 3D platformers.
👍 : 5 |
😃 : 0
Negative