Deliver At All Costs
63

Players in Game

154 😀     39 😒
73,69%

Rating

$23.99
$29.99

Deliver At All Costs Steam Charts & Stats

Being let go should have been a blessing. Sitting behind the wheel of your old pickup truck on the way to your last day of work, you can hear the booming voice of your boss in the back of your head: ”I don’t care about excuses. Deliver at all costs!” This time, you decide to take it literally.
App ID1880610
App TypeGAME
Developers
Publishers Far Out Games
Categories Single-player, Steam Achievements, Full controller support, Captions available
Genres Action
Release DateTo be announced
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, English, Korean

Deliver At All Costs
63 Players in Game
463 All-Time Peak
73,69 Rating

Steam Charts

Deliver At All Costs
63 Players in Game
463 All-Time Peak
73,69 Rating

At the moment, Deliver At All Costs has 63 players actively in-game. This is 0% lower than its all-time peak of 462.


Deliver At All Costs Player Count

Deliver At All Costs monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 64 -52.43%
2025-05 136 0%

Deliver At All Costs
193 Total Reviews
154 Positive Reviews
39 Negative Reviews
Mostly Positive Score

Deliver At All Costs has garnered a total of 193 reviews, with 154 positive reviews and 39 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Deliver At All Costs over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1141 minutes
I'm gonna give a thumbs up, because most of the complaints sound like people expect something different. There's a open world, but the focus is the Story. And it's not bad. I don't know if I want them to continue the story, or leave it as it is. Both choices are fine. Pros: -Same as The Precinct, the environmental destruction is awesome. -Missions are reaaally fun. I love them. -Story is really something else. Kind of crazy, like the game itself -Soundtrack -Achievements can be done effortlessly -VO -Ragdoll is hilarous Bad / mid: -Camera is kind of annoying sometimes. Even if you can choose between two positions, it's not enough. Sometimes you crash against a vehicle when passing behind a building or a mountain. It's a pain in the a*s if you carry a bomb that triggers when you collide with anything (stupid misssion lol)
👍 : 12 | 😃 : 0
Positive
Playtime: 838 minutes
This gave me 00s videogames industry vibes in a good sense. Gameplay is FUN, plot is simple, but intriguing. To be honest I like that mix of oldschool "cheap" character models and enough detailed environment. Side quests are nice. Yes, there are some bugs, but respawn ability is the key.
👍 : 8 | 😃 : 0
Positive
Playtime: 673 minutes
I pre-ordered the game the moment it appeared on Steam-instantly fell in love with its style and atmosphere.The music in the game is absolutely fantastic,perfectly capturing the spirit of the 1950s-60s and adding so much energy and fun to every delivery.The destructible environments are super satisfying.You can create real chaos and it’s just fun!The quests are fun and delightfully mindless. If I had to point out a downside,the camera controls felt a bit clunky,and the viewing angles can be awkward,especially in tighter spaces. It was a bit disappointing to see the game being given away for free on the Epic Games Store on release day,but I still don't regret buying it.I’m happy to support the developers.The game is excellent,and I really hope the devs continue making games inspired by the 50s-60s.Thanks for this bright and entertaining experience!Well done! <3
👍 : 12 | 😃 : 2
Positive
Playtime: 24 minutes
There's a game here - it's fun and feels good driving about. However it never feels like there is any pressure on you.
👍 : 10 | 😃 : 1
Positive
Playtime: 712 minutes
This game is actually Fun AF Nearly fully destructible environments, it runs smooth as butter and the story is funny. SOLID 8/10
👍 : 15 | 😃 : 1
Positive
Playtime: 564 minutes
30 bucks for a game that launched free on epic.... That alone is a slap in the face! Game is way to short! The gimmicks in the game aren´t even used (upgrade, stores etc.). Game is mostly story and cutscenes and a little driving from a to b with a few easy obsticles in between. Story isnt even finished in the end. So much potential left. You take my 30 and i learned a lesson.
👍 : 39 | 😃 : 1
Negative
Playtime: 1584 minutes
Amazing game, first game in awhile that I truly felt like a game and not a chore. Very much recommend for anyone who wants a good relaxing journey. Story went unexpected places and I loved it.
👍 : 20 | 😃 : 0
Positive
Playtime: 485 minutes
The fun was only temporary, unfortunately. The more you progress through it, the more stale and boring it got. And at that point, that's where I drew the line. No more delivering for me.
👍 : 18 | 😃 : 1
Negative
Playtime: 666 minutes
🎮 Gameplay Mechanics 7/10 – How the game plays moment-to-moment (movement, controls, unique systems). In this game you can both Drive your car and walk on foot. I really enjoy driving in this game. The driving itself is very responsive and fun. Most stuff of the map can be absolutely demolished by your vehicle. It is incredibly satisfying to just go straight through a building with minimal slow down. You can drive some different vehicles, but I did not notice much difference aside from speed when driving them, and you will mostly use the company truck anyway. On foot it is also fine. The bunny hopping in this game is hilarious, looks like you are hitting the griddy, and you can spam it a lot. You can go up ladders (could be a bit faster), but you don't need to go down as there is no fall damage, you can just jump from a building and see your character ragdoll. You can't swim in the game, which I approve because 90% of swimming in video games is trash. The game has an Isometric view that has two angles that you can switch at any time. I think it is a little weird, but I also think think it works in context of the game. I heard some people thinks it is a little nauseating, but I had no such issue. I do think they could have gone with four angles, though some would be useless in some areas like the mountain/volcano. 🥵 Difficulty & Challenge 2/10 – How hard the game is, balance of challenge, fairness. If you are playing the game casually it is quite easy. There is no real issue in dying or missing the objectives because you can respawn and try again. If you are going for achievements there are a couple of challenging scenarios to endure. Most missions are a breeze to go through. 🤜 Combat System 7/10 – How fights feel, variety of moves, enemy behavior. The combat system in this game is basically ramming your car into other cars when necessary. Also on foot you can push people and kick objects. Vehicle combats are pretty funny as sometimes your car and the enemy's get obliterated and both fly off reagdolling. Enemies can break your tires and you are able to get out of the car and fix them. Usually if you ram a car like 4 times they explode, super fun. If you ram through enough buildings the police will come for you to ram you car and try to arrest you. You can hide in dumpsters to evade them or try to blow them up. 🔫 Weapons, Gear & Abilities 2/10 – Variety, upgrade systems, usefulness, uniqueness. The company car can be upgraded with a couple useful augments but also with quite a few that are pretty useless. To upgrade you gotta find blueprints by doing side quests and missions and then find the materials for the upgrades by opening chests or buying them. The cash to buy stuff is spread on the map as crates that you can smash (There are waaaaaaay more that you need, so no rush in getting everything you see). 🗺️ Level/Area/Mob Design 5/10 – How environments are structured, exploration, layout creativity. The game has 17 total areas, and they are like different districts of a city and such. They are quite small, which is nice because you go from one to another a lot and it helps them not being too boring to go through. Some places are better than others to traverse, but that's a given. Overall there is nothing too different about the areas, just a regular towns. The NPC's that don't have quests are pretty regular and some repeat enough for you to notice. 📖 Story & Narrative 7,5/10 – Plot, characters, pacing, emotional impact. The story caught me off guard, I wasn't expecting such mystery and cool characters. It was a very nice surprise. You get to see the the story in many ways. You character takes journal notes, you get some animated 3d cutscenes, you got some comic like cutscenes, you got dialogue during missions. So it is a very character and story rich game. I found it super cool that the NPC's always have voicelines for stuff that you are doing during story missions, like when you are floating cause you're carrying balloons and they say" Is that truck flying?". The story is linear, so don't worry about having to make choices. Some NPC's marked with a "?" have some funny quests for you. As an example there is a clown at the fair that asks you to get rid of a haunted car. The story has a nice mix of being super wacky and taking itself seriously. I laughed a bunch and I also caught myself getting really involved a coupled times. There sure are some nice story beats. I love the voice acting in this game, makes going through the story a real joy. 🖌️ Visuals & Art Style 6/10 – Graphics quality, artistic direction, animations. The game has a pretty regular 3D art style. I found that the game felt very vibrant and alive to me when I was playing it, complementing nice the tone of the crazy deliveries and plot points. I liked the look of all cutscene types, as well as the menus and HUD. ⚙️ Performance & Polish 9,5/10 – Bugs, frame rate, loading times, overall smoothness. For a game that is so physics heavy it actually works 99% perfectly. Once I got stuck in a building piece that fell over my head right at the end of a mission, but I did managed to get unstuck after jumping frenetically for a few minutes. Fps was smooth for me on maximum graphics. On Steam Deck it was running at around 40 Fps but still totally fine to play. ▶️ Replayability 5/10 – Side content, multiple endings, NG+ options. I think the game is fun enough just to hop on and sandbox for a while, replay some missions and stuff like that. But there are no different builds and choices to really compel you to repeat the story mode completely. When you finish the main storyline it allows you to free roam to find all secrets, replay missions and stuff. 👹 Boss Fights 7/10 – Design, difficulty, creativity, memorability. There actually are a couple of arcade-ish/platformer boss levels that are quite fun. One of them is tied to the achievement that took me most tries. They are basically just you running through the map doing and objective and trying not to get killed. Pretty fun overall. 🏅 Achievements – Creativity, difficulty, how they encourage exploration or mastery. This game has a lot of story related missions, with some missions having extra trophies for doing stuff like "Finishing it without failing", "destroy your car doing this" etc. The game does have a couple of collectables. Money, which you won't need to grind at all, upgrading your car, which you probably won't need to grind either, and Fixing your wheels a srt amount of times. The last one you will most likely have to grind. i recommend repeating the mission "Just in time" after the first part of the mission, when you start heading for the second delivery truck a car will try to ram you, let it ram you, fix one or two wheels, respawn, rinse and repeat. Also buy the mysterious key to see all collectables on the mini map. Overall this is a 7,5/10 very fun, casual game, with a funny and cool story and characters. If you like ramming stuff with a car you will love this game. I think it does what it set out to do even better than expected.
👍 : 31 | 😃 : 0
Positive
Playtime: 333 minutes
I thought this would be a funny game and a refreshing change of pace, and it was, but only for about 5 minutes. I’m around 5 hours in now, and the game feels pretty repetitive. The frequent map load times between zones are frustrating, especially since the map isn’t that big. Why so many black screens? Like others have said, the physics are great and the game is fun at first, but once the novelty wears off, the fun fades. The dialogue isn’t funny or insightful, and the characters don’t feel very deep. I was really hoping for more, especially since I bought it before release. Overall, it’s just okay, not bad, but not amazing either.
👍 : 31 | 😃 : 1
Negative

Deliver At All Costs Screenshots

View the gallery of screenshots from Deliver At All Costs. These images showcase key moments and graphics of the game.


Deliver At All Costs Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system

Deliver At All Costs Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

Deliver At All Costs has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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