
2
Players in Game
$19.99
Frogmonster Reviews
Discover some of the most charming and challenging bosses in Frogmonster, a Metroidvania FPS adventure where you explore a lively world filled with creatures, bugs, and beasts.
App ID | 1853760 |
App Type | GAME |
Developers | Ben Jungwirth |
Publishers | Ben Jungwirth |
Categories | Single-player, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 2 Apr, 2024 |
Platforms | Windows |
Supported Languages | English |

3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
Frogmonster has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
75 minutes
Great game actually reminds me of old metroid, maybe the connectivity of the map sometimes it can be a little overwhelming sometimes over aggressive but you must balance bouncing, licking, and gunplay but once it clicks, you'll be an actual gun slinging frog! A one of a kind Gem!
👍 : 0 |
😃 : 0
Positive
Playtime:
588 minutes
I love this. Every boss is unique and fun to fight. Great varied environments, weapons, there's just so much to love here.
👍 : 0 |
😃 : 0
Positive
Playtime:
860 minutes
Yeah, this is really good.
It's Hollow Knight + Quake, with just as much charm and technical skill as that formula warrants.
The graphic are all voxels, the music is all bleeps and bloops, and it doesn't matter. It's all done with so much technical precision that the game feels fantastic to play.
In soulsgame style, it shows more than it tells. Enemies have gimmicks you have to sightread. NPCs drip feed the lore to you, and keep a lot back.
On the flipside, there are regular Serious Sam style battle arenas. Guns all feel technical and interesting in a very Dusk/Blood West/boomershooter renaissance way. You unlock upgrades and soft progression that you can farm for, but it's not essential. There's also difficulty scaling that is both fair and dynamic---easy mode gives you hints before it straight up turns the numbers down.
It's staggering that one person made this thing, especially given how polished, bug free, and above all big it is. Other reviews are clocking in at around 15 hours, and I believe them. There's a ton to explore here, the biomes are all tight and atmospheric, and the difficulty does a very good job of scaling at your pace.
Frogmonster is a gem. Buy it at full price and then buy whatever else this dev puts out.
Edit: You should absolutely drop the difficulty if you stop having fun, lol. I made it to the false finale before scaling back from classic to easy, and easy is normal in most other shooters, just with the twist that it'll scale back a little if you're getting absolutely shreked. There's a few fights that are endurance contests more than anything else, and having to do them on classic would've made me quit. I've generally been a "souls games shouldn't have difficulty options if the developer doesn't want them to" person, but this made me completely change my mind. I don't know a souls game that wouldn't be improved by having this kind of dynamic 'easy' mode.
2nd Edit: Good god that difficulty is not messing around. Even on easy I think this is the hardest fps I've ever played, and a big part of that is that you're not ever only doing two things. Even in a purist technical fps like Serious Sam 1, you're generally just juking incoming fire, kiting charging enemies, and picking a target to focus down. In Frogmonster, you're doing all of that, eating mushrooms to manage the cooldown on your poison immunity, constantly rotating weapons to manage the low ammo caps, adapting to the 6+ phases on your average late game boss, shifting priority between ammo recovery and offense, and doing *precision* shooting on small targets rather than blasting a horde (or while you're also blasting a horde, depending on the boss.) This all makes the boss fights super memorable, but even with the difficulty downscaling from losing a bunch of times in a row on easy, they're still massively sweaty.
3rd Edit: Yeah, I'm not bothering with that final fight. 90% of the way through the health bar is good enough for me. It's long, which makes it tedious to repeat, and the crescent spam pattern is a second phase only pattern that kills you if you can't memorize it, which means you have to repeat it a bunch of times to memorize it. The second to last boss is a real high note though (apart from the phase that you're supposed to lick and then dash away from, despite there being no other point in the game when you need to do this with anything.) Overall, I strongly recommend Frogmonster. I've washed out of other soulslikes right at the end (Sekiro, Lies Of P,) and they're still good games, so don't let the lack of completion put you off. I just don't have a lot of patience for games that require you to play perfect. Frogmonster is still very much worth getting, and if you like a challenge I understand that there's a bunch of endgame content after where I stopped.
👍 : 0 |
😃 : 0
Positive
Playtime:
789 minutes
This was a really enjoyable, and challenging first person metroidvania with cool visuals. The boss fights are a real highlight, super inventive and fun to learn. I will say the area that lets it down is the sound design. A bit more power in the gun sound effects would go a long way, and the music is at times downright annoying. Great game overall though, well done.
👍 : 0 |
😃 : 0
Positive
Playtime:
910 minutes
Fun game, great times, great vibes. I had to turn off frog eye though because it was making me sick.
👍 : 0 |
😃 : 0
Positive
Playtime:
67 minutes
A pretty neat FPS. The atmosphere is incredibly eerie, and there are a lot of cool bosses that pop in out of nowhere. The bug mechanic is really neat, as you're able to eat bugs in the wild to gain temporary stat bonus or equip the ones you like at a save point.
👍 : 0 |
😃 : 0
Positive
Playtime:
9095 minutes
This is a phenomenal fast paced FPS with a plethora of unique bossfights. Despite its cute graphics the game is extremely difficult but never in a way that felt unfair, and I was always able to see where I could avoid damage in the future.
Took me about 15~ hours for the main game and the rest has mostly been on boss rushes.
👍 : 2 |
😃 : 0
Positive
Playtime:
985 minutes
FPS Metroidvania with Souls-like bosses is a unique way to market the game, but this game delivers on that.
Exploration is fun, and each boss is unique from one another, which is only made better by how fun the combat is.
There's a Hollow Knight badge system, weapon upgrade paths, and traversal mechanics to unlock. The world is wonderfully made as well.
👍 : 1 |
😃 : 0
Positive
Playtime:
1031 minutes
Muy bueno, muy dificil en algunas partes en concreto pero en general es bastante justo.
Frogmonster es un shooter plataformero de dificultad media alta con un toquecito de metroidvania sin embargo no es completamente lineal.
El desarrollador hizo un trabajo fantastico con el diseño de jefes (aun no los encuentro a todos pero estoy seguro que llevo mas de 15 y solo 2 me parecieron apenas bien) y explica muy bien la etiqueta de soulslike por los mismos diseños que tienen.
El unico punto en contra y unico pero que le tengo a juego es la musica. Despues de tener que repetir algunos jefes, seguir escuchando las musicas en loops cortos y poco trabajados me terminaron cansado.
👍 : 2 |
😃 : 0
Positive
Playtime:
695 minutes
impressive fps metroidvanialite, very challenging at times, cool visual design and great feeling shooting. the map is kinda useless and there's def some frustrating elements (combat designed around platforming sucks cause the movement is so slippery it doesn't feel like it gels, outside of combat platforming is generally fine) (fuck poison in every game in general) but overall it's a fun time
👍 : 2 |
😃 : 0
Positive