
152
Players in Game
2 669 😀
558 😒
79,84%
Rating
$39.99
Terminator: Dark Fate - Defiance Reviews
Terminator: Dark Fate – Defiance is a gritty RTS that puts you in the middle of the Future Wars between humanity and Legion's synthetic intelligent machine network. Take command and lead your army to foil Legion's plan to destroy humanity or play as one of three factions in skirmish and multiplayer.
App ID | 1839950 |
App Type | GAME |
Developers | Slitherine Ltd. |
Publishers | Slitherine Ltd. |
Categories | Single-player, Multi-player, PvP, Online PvP |
Genres | Strategy |
Release Date | 21 Feb, 2024 |
Platforms | Windows |
Supported Languages | French, German, Spanish - Spain, Russian, English, Dutch |

3 227 Total Reviews
2 669 Positive Reviews
558 Negative Reviews
Score
Terminator: Dark Fate - Defiance has garnered a total of 3 227 reviews, with 2 669 positive reviews and 558 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Terminator: Dark Fate - Defiance over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
411 minutes
I have 6 hours into the game but the major issue is the game is extremely overwhelming and not a good lay out as far as mini map icons and AI not being able to respond. The game need a huge make over as far as interface or at the very least should say something about you need to be able to multi task like an absolute god. The game a great concept but I cant even get past the second level. The very depth of the game is much and has way to many interactions to where you just become angry and again overwhelmed. There are no indicators that allow to now or see that you teams are under attack unless you hear radio chatter which there is far to much of. I do not wish to live in pause mode just to play the game.
👍 : 1 |
😃 : 0
Negative
Playtime:
4187 minutes
这尼玛我的远程曲射火力精度和屎一样,电脑的就按着我脸上打是吧。
能不能加个功能旋转车体,这从叙利亚战争开始就莫名的会屁股向敌是怎么回事?
cartel实在是太刁了,90mm高爆弹两发报废我的一整队趴地上的突击队不说,还会在反坦克导弹到脸上的一瞬间放烟雾弹,那几个关卡等坦克出来还都只能收个尾了,你要用装甲车和步兵面对神一样精度的cartel坦克,然后你把它抢过来后发现补给消耗大的一逼,精度像一坨屎,被重机枪乱穿,只能直呼ai太强不可战胜。
整合者的坦克抢过来那补给直追两辆艾布拉姆斯,简直无语制作组就是不想你抢别人的车用,给了巨高的维护费惩罚。
————————————————
打完还不过瘾的朋友一定要试试Terminator Overhaul这个mod,相当于可以把战役重新打一遍,很过瘾,直接nexus搜就可以了。
这个游戏的自定义难度,其实用的都是同一个文件,也就是说在主菜单中可以随时修改里面的设置,在存档中都是生效的。比如你想抓整合者的装备来用,就可以在里面把维护费降低。
👍 : 1 |
😃 : 0
Positive
Playtime:
2549 minutes
This game has good bones but is missing its final polish
-Its incredibly frustrating that mission success does not depend on good or innovative gameplay but rather on playing missions over and over until you memorize exactly how everything goes and play perfectly. The first non-tutorial mission is a great example of this. A long exhausting slog of loads and reloads while you try to time things just right.
-Unit pathing and how they act in general is potato. Units will prioritize attacks incorrectly and require pausing over and over so you can direct each of them individually. No multi step pathing seems to be available, which has been a thing since c&c.
-The in-mission supply system is annoying as shit, not based on reality, and a layer of utter bureaucratic garbage. Having to resupply over and over the whole battle is annoying AF. ABRAMS AND BRADLEYS CARRY WAY MORE AMMO SLITHERINE AT LEAST GET THAT RIGHT FFS.
-Game is "fully released" but still missing a lot of content. Only 2-3 hours of game play is actually here.
-Poor overall optimization. It takes way to damn long to load a mission or save. Even Starfield is faster. Cmon.
👍 : 3 |
😃 : 0
Negative
Playtime:
2098 minutes
I really want to like this game, but spending half of playtime watching loading screens takes it's toll.
Still, it's worth to experience maybe first 1/3 or even half of campaign, which is maybe 7-15 hours, depending on how you play.
Can't say anything about DLC campaign or skirmish mod yet, but I'd probably burn out before even trying them.
👍 : 4 |
😃 : 0
Negative
Playtime:
2104 minutes
I think the idea is good and I will still try to play... Key word is try. The issues that I'm currently having is the game crashes way too much and I could see in the long run if there's no workshop for steam for people to adjust the content could get boring later.
This also is another issue I have but it also wouldn't hurt the game just to see what it can do if the game can allow cheats in game like say console commands or something as one can't deny it can be rather but also just would add more to the game.
I would still want to come back to this but the devs need to also come back to this too if they haven't already by the time of writing this and to what I'm personally aware of with this game right now.
👍 : 1 |
😃 : 1
Negative
Playtime:
8090 minutes
My Feedback:
Story plot
- you get important decisions that will affect how you play.
- start is weird, US military taking orders from a cop all of a sudden, I don't know why that's even a thing in a fictional world.
Gameplay
- In my opinion, it's a mix of Men of War, X-COM and Steel Division based on how it's played and the feeling.
- The new thing here for an RTS just from this experience, is it has some RPG system for campaign. Looting, scavenging, etc.
Difficulty
- Unless you have played RTS and X-COM games like the ones I mentioned, the understanding is a bit complex and will struggle. It is NOT FOR CASUAL PLAYERS especially those who stick to Company of Heroes for its simplicity.
- Should only play if you're willing to learn. Because this is a learning curve type of situation. Especially for campaign.
- Campaign is long. Yes even the missions could take more than an 1hr to finish depending on difficulty.
- In Campaign, supplies can be a struggle when not properly managed especially during the early stages. Certain units especially the ones that do the heavy work (tanks, arty units, rocket troops, helos, etc) should get those priorities when in need of ammo & fuel.
- In campaign, you have an army upkeep, so take only what’s necessary. Meaning your supplies will drain depending the type & how many units.
No/Low supplies = No next mission/location
Last resort is to disband infantry & disassemble your vehicles & remove some/most of your manpower reserves (the green person icon - restore infantry members) to get some supplies back.
Issues
1) Some units' pathfinding for infantry will get stuck in some areas. Like 3 out 7 members are missing from the group cuz they're path is blocked by whatever. Same goes when garrisoned buildings take damage and debris falls down, some members can get stuck when you try to exit...
2) If an infantry squad doesn’t fully board a vehicle, leftover members will keep running until they catch up. This can be problematic if key units, like rocket troopers, are left behind, preventing them from engaging.
Each squad member has a fixed role and loadout—if a rocket trooper dies, they're gone until replaced via the campaign map. Think of it like an FPS where each player has a set class. And the guy who dies with that equipped weapon will be lost & reset to their standard/default weapon upon restoring the squad
3) Cloud saves take too long to upload, especially in the campaign, where frequent auto-saves and manual saves accumulate. After long play sessions, Steam Cloud sync can exceed five minutes. Optimization is needed.
Can't start another game without it cloud finishing... And I don't want to cause save problems for this game cuz campaign is long AF and doing it over from scratch or a certain point in where I just wasted so much effort & time getting to where I was.
4) For some reason, just loading a saved game takes awhile. Somewhere 30secs - 1min. To be honest, it should've been 10secs or less at least... given my specs.
5) Supplies in campaign is harsh even on “normal (easy)” difficulty. Needs adjustments. New players go to custom difficulty just for your sake.
👍 : 2 |
😃 : 0
Positive
Playtime:
2642 minutes
Probably the best RTS game available right now! I absolutely love the concept but feel that the engine, graphics, sound and especially the loading times could have been better. So yes, game design / game play 10/10 - in short, absolutely phenomenal! However, technical aspect of the game is levitating around 6/10, unfortunately... All in all, regardless of technical shortcomings, this game is absolute must for anyone who enjoys real time tactics and strategy.
👍 : 4 |
😃 : 0
Positive
Playtime:
5596 minutes
Dope RTS campaign where there is a rogue lite aspect of keeping your dudes between maps and upgrading them. Don't let the terminator skin scare you off, they somehow manage a decent story as well.
👍 : 4 |
😃 : 0
Positive
Playtime:
1096 minutes
Pathfinding is really bad. I really wanted to enjoy the campaign but it was way too hard way too unforgiving in not a fun way. Lots of save scumming required even on normal difficulty. I'm no stranger to rts been playing them for almost 20 years and this one is so close to being a good one. Too bad
👍 : 8 |
😃 : 1
Negative
Playtime:
6169 minutes
Awesome use of the warfare engine to make what is honestly probably the best Terminator game of all time. It's really a shame the developers had to use the "Dark Fate" timeline, which sucks; Legion just doesn't have the same feel as Skynet, and the aesthetics and overall situation of humanity in that timeline feel a lot less hopeless than what we saw of the Future War in the 80s and 90s.
You'll see a lot of people complain about the difficulty. As it's intended to be, yeah this is probably one of the hardest tactics games I've ever played, especially when you're juggling between multiple objectives. You'll need to make liberal use of the pause button, allowing a few seconds to unfold, and then cycling to your other positions. And this is an RT*T*, real time tactics. You won't be able to just "attack move to win" across the map. You'll need sound strategy, a good understanding of the mechanics and honestly quite a bit of luck (nothing more infuriating than watching three ATGMs in a row zing past their intended targets) in order to pull off a successful playthrough.
The difficulty can be adjusted though, and on normal it's fairly forgiving. Adjust the supply use sliders to give yourself either an enjoyable or frustrating experience. I like it turned down enough to give me an actual army which can take afford casualties, instead of having to save-scum my way through because I keep losing my only tank.
The AI is hard, but fair. If you know are clever, or just know in advance, it's easy enough to use proper tactics to set up blocking positions and ambushes. You can bait enemy units into chasing a unit into an killzone, sometimes. If you're getting smacked with artillery, push out scouts and search for high-camo enemy spotters. The first time I played Oklahoma City was a NIGHTMARE because I treated the game more like starcraft up until that point than the actual game that it is. Think smart, advance properly, and watch your men smash those metal motherf****rs into bits. Fail to plan, blob from one point to another, and Legion will not feel pity, or remorse or fear. It will not stop, EVER, until you are dead.
Great game, wish it was longer, eagerly anticipating the DLC.
👍 : 24 |
😃 : 0
Positive