Dark Invasion VR: Doomsday Reviews
A terrifying, brutal horror VR shooter adventure with quests, zombies, mutants, and guns! At the onset of the apocalypse, you find yourself inside an old bunker. You must fight your way with full force through the ranks of the undead army of the Dark Invasion to find a way out of that forsaken place
App ID | 1823080 |
App Type | GAME |
Developers | Vadim Silver, Bastian Petersen |
Publishers | Vadim Silver, Bastian Petersen |
Categories | Single-player, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Indie, Action, Adventure, Early Access |
Release Date | 8 Nov, 2023 |
Platforms | Windows |
Supported Languages | English |
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10 Total Reviews
5 Positive Reviews
5 Negative Reviews
Mixed Score
Dark Invasion VR: Doomsday has garnered a total of 10 reviews, with 5 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dark Invasion VR: Doomsday over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
91 minutes
Pros
Doom 3 darkness and corridors vibe (could use more of it being dark as hell with only the headlamp to see) with the occasional F.E.A.R jump scare (could use more of it too.). Also needs more storytelling through corpses, blood trails and stuff laying around the bodies. Like the one zombie pierced to a wall with a samurai sword (they are way out of place in the setting, I'd replace them with a machete). The darkness and environmental story telling would cut back on people complaining areas looking too similar.
Cons
No pause menu I could find to quit the game or play with settings. I pressed every button unless its some weird combo of button presses or a hold button thing, its probably a Quest issue where what I consider the start/select buttons are already used by Steam and the other by the Quest itself. Maybe add a button diagram for the controls in the options menu if its not already there.
No height setting for seated gameplay.
Also the belt inventory sucks for seated gameplay, its very immersive if standing but a pain to use when seated, you will punch yourself in the nards trying to grab stuff quickly or break your sternum with your chin trying to look at the belt and whatever the little box is I never figured out what it was for (please don't tell me I could've stored grenades or more stuff this entire time). In which case I'd add an option to put the ammo and weapon slots on the edge of the vision [left side ammo, right side weapons], can have it fade out to a degree and then become fully visible if a hand goes over it. Just an idea. Also it would prevent accidentally grabbing stored ammo when trying to pick up an item on the ground quickly. I managed to drop all my pistol ammo going for an axe mid fight...
Also make the weapon circle glow to show if you release your grab on an item it will be stored. The amount of time I spent dropping weapons to the floor and awkwardly picking them up...
For whatever reason I cannot reload a shotgun while moving. I have always run on, but it always just drops the shotgun shell on the floor for me. Also pumping a shotgun seems to just eat the ammo as if it was shot and not drop it as a pick up, it made me sad.
Its never explicitly mentioned but when climbing, when you grab it releases the other hands grab. Led to some goofy but irritating shenanigans of falling repeatedly for about 4 minutes until I figured it out. Nothing to fix, just make it known. Maybe 3D audio on the hands? Have a slight audible noise for grabbing and one for letting go?
There is an ammo counter on firearms. Could put a hit counter on melee weapons of how many hits are left until it breaks and make it blink red when on the last bullet or hit.
An option to tone down the low health noise/blinking. Or replace it with a film grain effect/black and white filter.
Maybe replace the entire screen going red for damage and green for health to just a see through red/green circle around the edges of vision.
I don't know if this can be fixed as it seems the Unreal and Unity game engine for vr eat the right sticks up and down input for teleport functionality by default, so you would have to go in and edit their shitty starter input/controls code. But it is annoying when you press left or right but because its a little too high up it counts it as up or down and won't let you turn.
I feel like I've picked the game apart too much. But I had fun and look forward to updates.
👍 : 0 |
😃 : 0
Positive
Playtime:
9 minutes
wanted to like it, but its one of those where your hands and guns go through everything in the environment. didnt even make it past the tutorial.
👍 : 0 |
😃 : 0
Negative