神徒 Reviews
The mysterious Chinese Tibetan culture and fantastic punk style from the East are elevated from the Potala world of punk Tibet. All attributes, skills, equipment and food can be created at will. The TIANTI arena ranks first in the world, and 10000 people gather to hunt the world boss
App ID | 1820320 |
App Type | GAME |
Developers | 陈世杰 |
Publishers | 陈世杰 |
Categories | Multi-player, PvP, Online PvP, In-App Purchases, MMO |
Genres | Indie, RPG, Massively Multiplayer |
Release Date | 21 Jan, 2022 |
Platforms | Windows |
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1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
神徒 has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
21 minutes
Gave it a try because I've seen the announcements in English. The game is Chinese-only.
Selected one of the 13 classes available, and gave it a try (it was laggy, low fps - read till the end, about that...)
Jumped in, and.. 15fps, 100% gpu usage.
Gone to options and set graphics to low. Still below 60 fps (around 40fps or so on the spawn area).
MY main PC specs at the time of testing:
[list][*]CPU: i7 [email protected] Ghz (it wasn't even at 100%).
[*]RAM: 12gb DDR3@1333 Mhz
[*]GPU: GTX 980ti
[*]OS: Windows 11
[/list]
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Note for the developer if he/she reads this:
I would highly encourage you to focus on the game's optimization.
In the meantime, a more in-depth graphical settings would help alleaviate the problem. (in example, toggles for: disable shadows, bloom), and maybe even a option to reduce render distance on top of the high/medium/low already existing, as overrides for such settings with priority on the toggles.
Since you are working with Unity, also make use of "Occlusion Culling", wich will need to be baked from the unity editor. Also use Unity's profiler to check what's bloating the GPU so much. My guess is the amount of particles and glowing objects.
I hope this helps and good luck with the project ;)
👍 : 3 |
😃 : 1
Negative