Wildfrost Reviews
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
App ID | 1811990 |
App Type | GAME |
Developers | Deadpan Games, Gaziter |
Publishers | Chucklefish |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Strategy |
Release Date | 12 Apr, 2023 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Japanese, Korean |

8 052 Total Reviews
6 620 Positive Reviews
1 432 Negative Reviews
Very Positive Score
Wildfrost has garnered a total of 8 052 reviews, with 6 620 positive reviews and 1 432 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Wildfrost over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1703 minutes
I expected more recent updates, Its been 9 or so months but the base game itself is very good and a nice journey to go through the lows to the high of completing your first run.
After that its a bit harsh for awhile, but again the lows and the highs come and go but its all worth it in the end. Achievements are hard to get, but the awards for them are worth trying to get so you can more items/characters and progress further or beat your last run's "ghost" which can add alot of difficulty all of a sudden
Its presumed youll progress slow, so each time you are on the boss its different, and harder the more strong your run you just won on.
Its a different style of cute and grimace put together, difficult and seemingly easy, but oddly alot of depth in such a "small" game.
But with any "rougelike" type game it can feel like your just betting on getting the good characters/shops items to make the right way to counter your last run, rougelikes can also feel impossible due to needing a certain achievement unlocked or a certain team built, just keep doing the challenges to unlock better companions, etc.
👍 : 0 |
😃 : 0
Positive
Playtime:
7373 minutes
I have enjoyed endless hours of entertainment with this clever little deck builder. It takes a lot of cues from Slay the Spire and other similar rogue-like deck building games - the twist here is that you have to plan ahead. You always know when your enemies are going to attack and what they're going to do, so setting up your board properly with the correct allies in the correct lanes to do their damage to the right enemies is the trick. Add a lot of card customization with buffs and debuffs that you acquire along your journey makes for a super fun "try and break the game" meta game which is always rewarding when you manage to pull it off.
Can't wait to see what's next from this team!
👍 : 0 |
😃 : 0
Positive
Playtime:
2143 minutes
The base-game alone is amazing with minimum 20 hours of solid game play, and that's without the challenges and true ending. Then on top of that, it has several steam-workshop mods that add dozens of hours more of new game play.
👍 : 0 |
😃 : 0
Positive
Playtime:
6976 minutes
This game is quite fun. There will be joyous celebrations, and fitful rages just for having your leader being a bit too close to the front. Every achievement is a good challenge, especially when you try to group some of them them together, like charmless and no companions besides your pet. Have fun ^^
👍 : 0 |
😃 : 0
Positive
Playtime:
3001 minutes
Wildfrost is the best deck builder roguelite I have played. I enjoyed Slay the Spire, but Wildfrost is somehow less stressful.
The art is adorable, the music is fantastic, and the mechanics are fun and interesting. The sound effects are even notable (and pleasant)
I have beaten Wildfrost on Storm strength 10, but it took me about 40 hours to do so.
My other favorite games tend to be either Roguelites (Dead Cells, Hades 1/2, etc.) or Soulsborne games. I don't know how that relates to Wildfrost, but I wanted to give people a basis of comparison.
It's a great game, and it's absolutely worth getting if you enjoy deck builders.
👍 : 0 |
😃 : 0
Positive
Playtime:
1782 minutes
Decent card battler, similar to slay the spire but with cutesy and better art.
However, it was a dumb idea from the devs to make the last boss your previous winning deck. If you ever win, that team is saved, buffed, and becomes the the last boss on your next run. This sucks, because it actually feels bad to craft a good deck, in a deckbuilding game, as you know it's just going to bite you in the ass during your next run. So you try to build a bad deck, and deliberately hamper yourself.. in a deckbuilding game. I have no idea why they did this.. it's just stupid. The game is basically ruined by this final boss mechanic.
It's a shame because outside of that, it's actually pretty good and decently well made. Bummer.
👍 : 3 |
😃 : 1
Negative
Playtime:
560 minutes
So far I'm rating this game a solid 8. It has great art and the animations, atmosphere, and feel of the game are great. I still feel kinda screwed on RNG a lot for building a deck. Sometimes you just get trash companions and there's nothing you can do about it. Also, sometimes the starting hero you get is trash, and you have to burn that faction's roll by playing that game. These disadvantages can screw you over hard and sometimes It feels like a waste of time.
I acknowledge that I'm still a noob but I still feel that in the learning curve I will spend a lot of time getting screwed because I cannot build my deck exactly how I want, due to RNG. I know the cards I want and how to synergize them for a win, but I guess that's just how it goes for these kinds of games. Still a well designed game and fun anyways.
👍 : 0 |
😃 : 0
Positive
Playtime:
963 minutes
im hoping to get more variety in terms of map events, tribes, sub-groups within the tribes, and possibly expanding from the existing pool as well, it gets a bit repetitive since im just recycling through the same 3 things, and they're also randomized (can't choose to focus on one particular theme unless u r lucky to get the stuff u want), but overall i enjoy it, just hope to see more variety within the game
👍 : 0 |
😃 : 0
Positive
Playtime:
1959 minutes
It's a serviceable game, I enjoyed it a bit. However, winning strategies feel like you stumble across them, not that you intentionally planned for this to happen. There's not enough opportunities for both deck additions/edits and testing in combat. The essence of a roguelike is to roll with the punches of the hand you're dealt, but since there's so few "rounds" in this game, the punches mean you just die.
And if you want to run it back, it's addicting, sure. But the animations, oh my god. They drag on and the initial combat feels utterly useless as you will ALWAYS beat it. I looked for a slider to speed things up and nothing.
Maybe if there's a modding scene this game would be less grating. But as it is, it feels like a shallow experience bent on wasting my time.
👍 : 0 |
😃 : 0
Negative
Playtime:
2241 minutes
This game is one of the reasons steam needs to update their rating system. Anyway, this game seems so unfair at times. There is really only a few ways to win with each clan making the game not super fun. Hopefully they update this. There are times where the RNG is amazing, but most of the time you get screwed. This game is for those who want to spend a large amount of time planning and thinking about a specific fight. It is not for faster paced players like myself. I would recommend Dicomancer over this game any day of the week.
👍 : 2 |
😃 : 0
Negative