地罰上らば竜の降る/Rise of Rebellion
50

Players in Game

84 😀     104 😒
45,78%

Rating

$6.29
$8.99

地罰上らば竜の降る/Rise of Rebellion Steam Charts & Stats

"Rise of Rebellion" is a 3D action RPG that pursues the tension of confronting strong enemies and sweating in your hands. People worshiped God and the land where God dwelled. Survive the battlefield by mastering the deep tactics of melee weapons and the energy "May" derived from the earth.
App ID1795510
App TypeGAME
Developers
Publishers Kodansha
Categories Single-player, Full controller support
Genres Action, Adventure
Release Date2025
Platforms Windows
Supported Languages English, Japanese

地罰上らば竜の降る/Rise of Rebellion
50 Players in Game
201 All-Time Peak
45,78 Rating

Steam Charts

地罰上らば竜の降る/Rise of Rebellion
50 Players in Game
201 All-Time Peak
45,78 Rating

At the moment, 地罰上らば竜の降る/Rise of Rebellion has 50 players actively in-game. This is 0% lower than its all-time peak of 200.


地罰上らば竜の降る/Rise of Rebellion Player Count

地罰上らば竜の降る/Rise of Rebellion monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-04 80 0%

地罰上らば竜の降る/Rise of Rebellion
188 Total Reviews
84 Positive Reviews
104 Negative Reviews
Mixed Score

地罰上らば竜の降る/Rise of Rebellion has garnered a total of 188 reviews, with 84 positive reviews and 104 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for 地罰上らば竜の降る/Rise of Rebellion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 693 minutes
I'll be frank: the game's main selling point is the combat. If you look at videos and think the combat looks fun, it is. It's fantastic all the way through. The rest of the game though, is pretty lacking. Some environments are cool, others are bland and indistinct. There were some times where I got lost in the first area because there wasn't much in the environment to guide me. But it gets better in the latter areas, more interesting scenery. There is a story, I think I grasped most of it, but it failed to grasp me in return. I feel like more could have been done with that. Not enough named characters or characters to talk to, I feel like that was the story's weak point. You have an assortment of 5 weapons (at least, that I could find), you can wield two at a time and even have a dedicated evasive maneuver for switching weapons mid battle. I think that's a decent variety, and each weapon has its quirks and combos. Some enemies and bosses can be brutal, but I overcame all of them with patience and learning their moves. It feels good to weave around their attacks once you get the hang of them. The ending was very anticlimactic if I'm being honest. Though the fight itself, again, was good. Great, even. It actually ended with "Chapter 0: End", which leads me to believe there is going to be more in the future? Well, either way, my closing statement is this: I got this game for very cheap, and got 11 hours of fun gameplay out of it, despite some shortcomings. So in the end I recommend it, for the price and for the gameplay, but to be brutally honest I wish the complete package was better so the sublime gameplay could be better appreciated within it. Oh yes, and the performance could be better. I have a 3060, the recommended GPU, but even on middle settings some areas dropped FPS. I hope the developer makes another game and refines this gameplay into something truly outstanding, there is promise here and I had fun with this one.
👍 : 1 | 😃 : 0
Positive
Playtime: 74 minutes
I played a bit less than an hour and the only reason I am not going to refund the game is because I really believe this game has a lot of potential... the thing is, this feels just like a tech demo and I am very surprised that it is officially released as a full game. The game feels just as it looks; like a side project made by 1 person (Although the developer is called "Team Hayataka" so if more than 1 person worked on this, i'm sure you all can do better.) The only good thing I liked about this game is how smooth the only boss I fought felt (I didn't feel like playing more). A lot of Souls-like bosses feel very robotic. I don't recommend this game by how "early" it feels right now, although it's really cheap.
👍 : 4 | 😃 : 0
Negative
Playtime: 580 minutes
tl;dr: [i]Dolmen[/i] and [i]Immortal Unchained[/i] can breathe a sigh of relief. A new contender for "worst Souls-like" has arrived. The Souls-like genre is currently drowning in an average of 2-5 new releases per month. Most of them charge $40-$60, which is $20-$40 more than the maximum I'll pay for a Souls-like in 2025. So it's refreshing this is only $9. Is it recommended? Still no. [h1]Combat System Complexities[/h1] The basic combat system is needlessly complex compared to most Souls-likes, combined with by far some of the worst feeling controls in the industry. Attack Heavy attack Crushing attack Directional special attack Parry Directional parry Block Dodge Perfect directional dodge Special attack parry Jump dodge counter This is a lot, especially since some moves require a combination of button presses. [h1]Directional Defensive Inputs[/h1] The directional parry/dodge functions much like [i]Metal Gear Rising Revengeance[/i], and it barely worked there. It worked slightly better in [i]The Surge 2[/i]. In this game, it always feels imprecise, especially when playing on a keyboard. Maybe it feels better on controller, but I don't think the directional input + button press has felt good in any game I've played. The combat controls are incredibly complex for a Souls-like where defense is a big focus. It has all the hallmarks of a developer who playtested the game for 500 hours and found it "too easy," so kept adding more complexity to the game, making it impenetrable to new players. [h1]Difficulty[/h1] Since the game assumes you have somewhere between fourteen and twenty-one fingers, it also assumes you can take on 4 enemies at a time. With ten fingers or less, this is impossible, as all enemies attack at once. This isn't one of those "baby games" where one enemy attacks and the others hang back. No, this is a hardcore Souls-like where two wolves and two spearmen will all attack from various angles. It's basically [i]Ninja Gaiden[/i], but with Souls/Sekiro controls. You may wonder how the directional dodge/parry would work in such a situation where you are being attacked in all directions. The answer is that it fails to work at all. [h1]Bosses[/h1] The bosses are universally designed around the defense system. You are expected to be 100% defensive for long strings of boss attacks, then hit the right directional dodge/parry in the last attack of the string. If you do all of this correctly, you MAY get a chance to hit the boss a few times. However, there is about a 50% chance that, despite landing the directional dodge/parry, the boss does not get momentarily staggered so you can get in a few hits. Instead, the boss immediately begins blocking all of your attacks again. This turns the already-tedious boss battles into enormous slogs of unrewarding defensive gameplay with imprecise directional controls. What could be a small highlight of the game is further ruined with the ill-advised directional input system. Bosses will also use the exact same combo, with the final blow different, which requires a different directional dodge/parry. "Learning" a boss moveset is mostly useless, as the first 5-8 hits give you no option other than parry, and the last hit gives you a few frames to decide which of 3 counters you need (dodge, special parry, parry) AND the one correct directional input. Miss any of this, and you'll take numerous hits and get no benefit. The game demands near perfection just to have the opportunity to hit the boss a couple times. [h1]How Could This Be Improved?[/h1] Because the game is way too complex, removing the directional parries would immediately make it control better. Since the combat is the only focus, having imprecise directional inputs is the death knell to the game's chance of success. Bosses will test your reaction ability, but even when you know the boss movesets, the controls are so imprecise that you'll take numerous hits and die many extra times. As is, this is a terrible combat system. Is there a single game where directional dodge/parry controls have worked, or where players have enjoyed them? If not, then removing them from a solo-dev indie project is imperative. Removing the directional defensive inputs would likely raise this from a 3/10 game to 6/10 on its own merits, and a 7/10 experience for the price. [h1]Conclusion[/h1] The solo developer said this game "bombed" commercially and critically. This is a healthy sign for the gaming industry that such poor games can still fail. He also said that he may fix the game later, as time permits, by removing the directional dodge/parry mechanics. For now, consider this an abandoned pre-Early Access game, and celebrate that gamers have rejected it in its current state of poor design.
👍 : 7 | 😃 : 0
Negative
Playtime: 44 minutes
It's fun, it's cheap, it runs as smooth as a brick. I would say give it a go.
👍 : 11 | 😃 : 4
Positive
Playtime: 289 minutes
For it's cheap price, the game is enjoyable and fun. Though it's not like Dark souls or elden ring level but it's quite good and entertaining. So I think it's worth playing for me.
👍 : 8 | 😃 : 4
Positive
Playtime: 1299 minutes
I really, really want to like this game. The base it's good, the combat interesting with all those combos and crazy stuff you can do, but dear god, all the enemies stun lock your ass in every hit. Yeah, there's an ability that allows you to dodge even while stun locked but hardly works. Same with the parry and the perfect dodges the core of the combat; those are supposed to give you an attack window as a reward for being able to read and counter the enemy attacks, but that doesn't work either, cuz the damn enemies make the same damn combo every 0.1 ms and when you're able to stun them, you can only attack 2 times. This makes learning the combos (the other core side of the combat) useless and frustrating while fighting a boss cuz the buttons are also unresponsive, making attacking, blocking, and dodging a pain. Yes, there are also some optimization problems, but nothing catastrophic on this side. The game still looks gorgeous even in low settings; sadly, everything feels empty and becomes even more empty after you kill the minibosses that appear with the common enemies. I hope the devs can work and improve the game cuz the potential its obviously there.
👍 : 11 | 😃 : 1
Positive
Playtime: 297 minutes
to preface this, ive finished the game in 4.5 hours- the combat in this game is terrible, unbalanced and feels the same from start to end (even on easy/very easy) all the locations are a terrible mish mash of unreal marketplace assets used in a bad manner, from the char models to the environments, the game almost feels like an asset flip, some locations feel very close to stormveil from elden ring, and the brick wall textures used in the castle near the end of stage 2 look awfully similar to stormveil too. Combat wise this game makes a good attempt but over-complicates a simple formula, and on easy/very easy its mildly better, but still bad because enemies stunlock you if they even lay a finger on you, its like getting hit and being forced to watch a cutscene every time. the game only took me around 4.5 hours to finish and even then the bosses start to feel incredibly samey by then, but they're undoubtably the best part of the game, id recommend if youre playing this game, to run past every mob encounter because firstly, theyre poorly placed, and second of all they often gank you with wolves, getting 3v1'd in this game is a 1000% lose situation because the combat system cant handle it, and this is majority of the game, the upgrades system also doesnt matter, you really only need the damage boosts and thats basically it not to mention bosses turn into mobs later on, and by the time you get to the final boss (another marketplace character) you havent felt any sense of progression or anything, because you can just skip every single encounter and head right to the boss if you know where you're going (because of how terrible the level design is) the bosses themselves feel like clones of each other, the first boss you fight in this game could be swapped out for the last boss and you wouldnt feel a single thing. performance wise this game absolutely sucked, i have a 3070 and a ryzen 5900 with 32 gb ram and frames kept dropping to 10-20 constantly, for a game that looks like an early UE4 game, this shouldnt be happening. My skill menu also kept bugging out and wouldnt let me upgrade the regular sword the price is cheap i guess, but apart from that it feels like a bad asset flip.
👍 : 10 | 😃 : 1
Negative
Playtime: 146 minutes
When a game releases in 2025 and the dev asks for $10, despite it looking not bad, not controlling bad, no sounding bad, a perfectly average game for $10, then you need to pause a while and think about it. Made by a former dev on dark souls, the graphics kinda remind me of that old japanese game that i don't remember the name, dragon warriors or something for some weird reason. But when you play the game, if you were alive in the late 2000s, this game just hits me with a vibe, a vibe i haven't seen in ages, this game has a mood and feel of that iphone/ipad/ipod only game that was 2 parts....what was it's name ? INFINITY BLADE, it does vibe like it. The game isn't special, won't win any awards, borderline good game, but it has nothing wrong with it and it has a nice vibe. Get it on sale, it is the same price as a big mac, so take a dive, you won't regret it.
👍 : 16 | 😃 : 2
Positive
Playtime: 58 minutes
After about an hour in the game you can kind of get a feel for what it is. It's feels like a fun passion project with amazing combat. the combat is the main draw of it and the animations and flow is very good. outside of combat though the game feels a bit lacking and the animations are kind of off. so far the enemies are a bit repetitive and fewer than id like. but overall the game is very good and you can tell there was heart put into it. well wroth the price tag even after just an hour.
👍 : 16 | 😃 : 5
Positive
Playtime: 281 minutes
I have played many horrible games in my life, but this is genuinely one of the worst ones. The controls are irredeemably bad and it's completely rng if parry or dodge trigger the special attack or not. Every single enemy has 2 combos at best, even the bosses, but they're still difficult because the game just isn't working, and even when it does, it makes your thumb hurt because you're supposed to constantly press the stick towards your opponent. It's insane that they released a game in this state, it's practically unplayable. The "climb ladder" thing on the upper left corner stayed on my screen throughout the entire game because why not. Even when you get a key, the character just kicks the door in, because they were too lazy to make a door-opening animation. Story doesn't exist. The area you roam around is the most generic plain emptiness devoid of any life, your character has serious spine issues, there's no music at all outside bossfights, and when the combat does work, it's still bad. There's absolutely nothing good in this pile of shit.
👍 : 90 | 😃 : 9
Negative

地罰上らば竜の降る/Rise of Rebellion Screenshots

View the gallery of screenshots from 地罰上らば竜の降る/Rise of Rebellion. These images showcase key moments and graphics of the game.


地罰上らば竜の降る/Rise of Rebellion Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5 @ 3.0 GHz
  • Memory: 8 GB RAM GB RAM
  • Graphics: DirectX Version 11
  • DirectX: Version 11
  • Storage: 5 GB available space

地罰上らば竜の降る/Rise of Rebellion Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i7 @ 3.3 GHz
  • Memory: 8 GB RAM GB RAM
  • Graphics: DirectX Version 11, 8 GB VRAM
  • DirectX: Version 11
  • Storage: 5 GB available space

地罰上らば竜の降る/Rise of Rebellion has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

地罰上らば竜の降る/Rise of Rebellion Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Update ver. 1.0.1
Date: 2025-02-25 05:26:00
👍 : 29 | 👎 : 4


File uploading