ADACA
Charts
5

Players in Game

713 😀     65 😒
86,03%

Rating

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$24.99

ADACA Reviews

A Sci-fi FPS set on the mysterious planet ADACA. - Use your GRAVITY-MANIPULATING arm to HURL objects at your foes or even RIP weapons directly from their hands! - EXPLORE and manipulate the environment in this EERIE and HOSTILE world!
App ID1765780
App TypeGAME
Developers
Publishers Siris Pendrake
Categories Single-player
Genres Indie, Action
Release Date25 Jul, 2022
Platforms Windows
Supported Languages English

ADACA
778 Total Reviews
713 Positive Reviews
65 Negative Reviews
Very Positive Score

ADACA has garnered a total of 778 reviews, with 713 positive reviews and 65 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ADACA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1499 minutes
Highly recommend, the campaign is enjoyable and well put together but the real game for me was zone patrol, an engrossing non linear scavenger hunt that had me keeping notes as I unearthed the mysteries of the world.
👍 : 1 | 😃 : 0
Positive
Playtime: 1501 minutes
Is unreal how one game by an-almost-solo developer manages to be one of the best indie homages to Halo, Half-Life, and S.T.A.L.K.E.R. all [i]at the same time[/i]
👍 : 1 | 😃 : 0
Positive
Playtime: 622 minutes
The game is highly recommended. It is engaging, feels like new gameplay, and is well balanced. This was the first game which I bought at a full price. (I usually buy games with a deep discount 70% a couple of years after release.)
👍 : 1 | 😃 : 0
Positive
Playtime: 862 minutes
Taking a mix of inspiration from Half Life 2 and Halo, ADACA offers an exciting single player experience. You get the gravity gun on the first real level and things only escalate from there.
👍 : 1 | 😃 : 0
Positive
Playtime: 587 minutes
Good Half-like. Challenging Shooting, fun guns, lots of gravity gun stuff. Decent story line even.
👍 : 1 | 😃 : 0
Positive
Playtime: 1618 minutes
Absolutely fantastic. It's got an anomalous exclusion zone, but drawing similarities to STALKER does this game a disservice since it's got such a unique flavor and setting. And there's no yellow painted ledges; the game expects you to listen, pay attention, and think. Excellent game. Also go play Project Silverfish!
👍 : 2 | 😃 : 0
Positive
Playtime: 668 minutes
David vs Goliath if the story was completely different.
👍 : 0 | 😃 : 0
Positive
Playtime: 2183 minutes
Very fun little shooter made by an indie dev who clearly loves classic games like Halo, Half-Life, and STALKER. The demo lets you play the beginning of both the campaign and the free-roam modes. Zone Patrol (the free-roam mode) was what I spent the most time with - there are plenty of secrets to uncover and people to meet in the Zone. Definitely worth trying!
👍 : 0 | 😃 : 0
Positive
Playtime: 295 minutes
I wanted to like it but I got bored in the campaign, uninstalled after spending about 5 minutes trying to stack some crates with your stupid gravity arm to get where I needed to go. The zone patrol was more interesting but every time you load in you have to start back at the ship.
👍 : 2 | 😃 : 2
Negative
Playtime: 1763 minutes
This is basically two games in one. A fairly lengthy (for an indie game anyways,) linear campaign Inspired mainly by Half-Life 2 and an open world game inspired by S.T.A.L.K.E.R. The campaign took me 7.3 hours. Very Half-Life 2 inspired for good and bad. Plenty of influence from Halo too, and I also spotted a bit of Far Cry 1 inspiration in some environments in the final chapter and there's one character that I'm pretty sure is inspired by one from Remedy's Control. I... didn't like it much. A big amount of the playtime is taken up by fights and the fights are often way too long with enemy reinforcements arriving over and over and over. A lot of the enemies are quite spongy even when you use high tier weapons which I suppose is to get you to use your gravity glove more to throw objects, but the objects hovering in front of you often cover too much of the screen, hovering right on your crosshair, making aiming more difficult than it should be. Oh yeah, and the game feature my favorite thing in story based FPS games, it keeps taking away your guns and equipment so you have to start with a basic pistol again and again and again... yay... I spent another 22.1 hours with the open world Zone Patrol. WHICH I LOVED! You could probably beat it faster by rushing but I love to explore every nook and cranny in games like this. You could probably also have it take longer since some stuff is pretty cryptic and I could see some people itching to look up answers to problems online. I only looked up a few things right at the end, one which made me go "Oh how did I miss that" and two that made me go "How would I ever discover this without insane luck?" Siris Pendrake is a master of open world level design (also see their newer game Project Silverfish,) so except for a few tiny spots where I was able to parkour myself out of bounds the environments are pretty much 10/10. The world building is almost completely relegated to this mode and except for one or two cringey allusions to modern day politics in the way some factions are described it's pretty damn great and feels very cohesive and thoroughly thought out. The world feels very much alive with multiple factions that all hate each other, as well as some more mysterious monsters and entities populating the various environments. You'd think that the sponginess of the enemies would remain a problem in the open world mode, but not really, this mode allows you much better access to both guns and armor once you've played for a little bit, not to mention that you can actually sneak up on the enemies when they're not all constantly looking for you. On the map screen you can write down notes, do so and do it often, you can always remove them later but this game does not put many markers on the map and quests often just tell you things like the name of a building rather than what area of the world its in and at least for me, I was not always memorising such seemingly insignificant things. Also wow! An Unreal Engine game that never once crashed in almost 30 hours, there's a first for everything I guess =P
👍 : 5 | 😃 : 0
Positive
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