The Last Clockwinder
Charts
3

Players in Game

644 😀     24 😒
89,86%

Rating

Compare The Last Clockwinder with other games
$24.99

The Last Clockwinder Reviews

A VR puzzle-automation game. Create intricate clockwork contraptions out of your own clones and restore life to an ancient tree using automation, a collection of rare plants from across the galaxy and a team of clockwork gardeners.
App ID1755100
App TypeGAME
Developers
Publishers Cyan Ventures
Categories Single-player, Steam Achievements, Tracked Controller Support, Captions available, VR Only
Genres Indie, Simulation, Adventure
Release Date2 Jun, 2022
Platforms Windows
Supported Languages French, German, Japanese, English, Korean

The Last Clockwinder
668 Total Reviews
644 Positive Reviews
24 Negative Reviews
Very Positive Score

The Last Clockwinder has garnered a total of 668 reviews, with 644 positive reviews and 24 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Last Clockwinder over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 317 minutes
Fun little game man its cool
👍 : 0 | 😃 : 0
Positive
Playtime: 395 minutes
Super chill game that i could play for hours on end
👍 : 0 | 😃 : 0
Positive
Playtime: 15 minutes
Such cool game mechanics. Games like these make me appreciate having VR.
👍 : 0 | 😃 : 0
Positive
Playtime: 68 minutes
If you can't throw and catch then the game is literally impossible to play. We've come full circle and created a video game that nerds lack the athletic ability to play.
👍 : 0 | 😃 : 0
Negative
Playtime: 205 minutes
awesome game, just wish there was more to it, only complaint is near the end where the mechanics are a bit more precise, you will find your robot clones dont always exactly replicate what you have done, introducing rng, which is exceedingly frustrating in this sort of puzzle automation game
👍 : 0 | 😃 : 0
Positive
Playtime: 255 minutes
Super fun Puzzle game. Super cool to see your clone make cool projects! If you like vr and puzzles this is the game!
👍 : 0 | 😃 : 0
Positive
Playtime: 315 minutes
Always dreamt of playint "catch" with yourself because daddy isn't available ? Well this game does that ! More seriously it's repetitive in its nature (you record gestures for robots to repeat them) but then it quickly becomes addictive with goals to attain that require a good level of optimization and NBA hoop precision but it's really good fun: made me want a VR Satisfactory.
👍 : 0 | 😃 : 0
Positive
Playtime: 419 minutes
Honestly, I got this game on sale but it was worth the money. The puzzles genuinely stumped me a few times which is hard to do since I love these kind of games! The voice acting was also great for what I would consider an Indie game. I think the most refreshing aspect is that 90% of VR games are either shooters or sandbox and this one had a well thought out progression. Also 10/10 for letting me create bots that dance. Give it a go!
👍 : 0 | 😃 : 0
Positive
Playtime: 324 minutes
What a lovely little factory puzzle game. This would have been a great VR game just based on its game design, but the Miyazaki-inspired vibes, and the gentle, low-key story, were the icing on the cake. Pick this up if you love VR puzzle games - and especially if you're into the resource management / factory genre!
👍 : 0 | 😃 : 0
Positive
Playtime: 516 minutes
-Preface- I highly recommend you buy this game if you have VR! I know it's already a couple years old, but I wish there were more VR games like this so I want it to be very successful. -In my opinion- most VR games right now are either shooters/action focused, plain escape rooms, or simulators. This game is a story-rich adventure! It has a larger narrative and character arcs! It's simply a different genre than most VR games you can find right now. (I don't know why it's tagged as simulator, I guess all VR games simulate something, but this is not a real life thing you can do, so I wouldn't call it a simulator.) Personally, and contrary to popular opinion somehow, I want the largest portion of my VR gaming to be pleasant immersive escapism. I only -sometimes- want to shoot things, be scared sh1tless, do stressful timed surgeries, dance, or get massively motion sick exploring/flying/driving. But that's 90% of the VR genre right now. It's surprisingly hard to find story rich VR games that are pleasant, (or longer than 30 minutes.) I am stressed in the real world, I don't need to immerse myself in a second, fake stressful world! (most of the time) - What I liked - This game does a great job of keeping you engaged with goals and puzzles that make you enjoy being in the world. It doesn't hold your hand on how to do everything, but it does still give you hints if you want them. It overall does a wonderful job of showing not telling and building on experience intuitively. It also very cleverly makes use of the same well sized space for every new "room" the player experiences. The story is engaging if maybe lacking something, and the art and style is unique and nicely supports the gameplay. It's a puzzle game sure, but the puzzle aspect is a fresh and interesting concept. It reminded me both of animating something and of being an extremely efficient factory worker. I felt more like I was learning a dance or how to juggle in a really specific way, which was so much more fun than your bog standard escape room riddles and codes, and utilized the capabilities of VR extremely well. - What I didn't - I only have two criticisms. One, I don't love it when I am playing as a voiced character in VR. Half life Alex did this also and I didn't like it there either. I am dubbing this, "possessed-by-the-main-character-syndrome." Even if the story was exactly the same and I had maybe two unvoiced dialogue box options that lead to the same point, I would feel more immersed that I do when a voice that isn't mine suddenly comes from me. It's the one thing that breaks the extreme immersion you get from VR. Railroad me, sure, give me a backstory and a role even hell, but don't just have a character who just possesses me. And two is that I felt like I needed a whole large empty room to play this game how I wanted to intuitively. You will -want- to be able to make big throwing motions safely in your VR space. It's not necessary per-say, but I was running into and smacking my office furniture constantly trying to throw fruits. This game taught me how to throw and catch better than my own dad, but it also punished me by making me accidentally smack a metal shelf repeatedly. It's doable with less space, but it's easier to be efficient with the puzzles if you can throw and walk. I crave an omni directional VR treadmill or a warehouse. One of the two. - Conclusion - Overall 8/10, I am so starved for this genre of VR game and the physical puzzles aspect was really fun! I had a great time playing this and would recommend it to anyone who asked me what to play in VR. My two points removed are for the MC possession/story, and my desire for more space.
👍 : 2 | 😃 : 0
Positive
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