Amazing Superhero Squad Reviews
App ID | 1690270 |
App Type | GAME |
Developers | Siberian Koala |
Publishers | Siberian Koala |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support |
Genres | Indie, Strategy, Adventure |
Release Date | 22 Oct, 2021 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Russian |
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1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Amazing Superhero Squad has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
374 minutes
I only played like 30 minutes of it and didn’t enjoy the gameplay because i couldn't get passed the bit of the game. But I went back to it and learned more about it and I really enjoyed reading all the text and how the outcomes played out.
The reason i couldn't get passed the first part is because the heroes you can hire have different "types" that synchronize with the missions. But the problem is there is no game logic to give you enough different types to pass all the missions, I found later it doesn't always matter which type you use? It's a bit odd how the gameplay actually works.
Like another review said, it has a lot of rng for heroes you can hire week by week.
The game is REALLY short. But there is some replay value in seeing the special solutions.
If they made a second one with more features and new heroes i would more than likely buy it.
Features they need to add are an interactive viewable map similar to This Is The Police.
The biggest con about this game is it was boring to just sit there and watch the time go by on the clock until you waited for missions. There was a map with each section of the city and yet you didn't actually get to see the map on the main game, you had to back out just to see it.. They gotta at least put a map on the main screen of the game for something like this.
👍 : 1 |
😃 : 0
Positive
Playtime:
43 minutes
Nice art, stylish music, and the game itself is pretty fun. :)
I recommend it to anyone who likes strategy managers and an unusual take on the superhero theme!
👍 : 6 |
😃 : 0
Positive
Playtime:
1745 minutes
Сompleted the game with all endings . Stunning art, that you can admire in the gallery after the game, an interesting plot. Funny references in tasks :)
Overall - a good game
👍 : 5 |
😃 : 0
Positive
Playtime:
95 minutes
Read the guide at the beginning, very useful information!) I really liked the art and the study of the world. I can't say that the game has revealed its full potential in terms of gameplay, but you can get stuck for a couple of hours. We are waiting for the continuation of the story!
👍 : 5 |
😃 : 0
Positive
Playtime:
41 minutes
The game is quirky, it's not the best, but many criticisms I've seen here are unwarranted.
One of the main ones is there isn't much in the way of an explanation as to what all the symbols mean. There isn't, and I'm still not sure entirely. For the most part it seems like it is their power level and when placed on a mission the suggested power level for the mission.
However this isn't the only parameter worth taking note of. You need to decide if the super you're sending is appropriate for the scenario. It does matter, and sometimes unexpected supers will have unexpected solutions, which the game will tell you.
This is an interesting dynamic that I think is good for this game. Now you can get a lot of unexpected failures because there is an element of RNG. I do think this RNG should be limited as the margins seem disproportional at times. This game should definitely rely more on the relation between the heroes and the events.
There is also a dynamic where you are undergoing an investigation because there is a traitor, and this is almost always a fun thing in a game. One of my favorite games was Lost Dimension. Where weeding out the traitors was essential.
At the full price of $6 this game more than meets its niche for the price. So for the value to quality I would say the game is a bargain when you consider what all you will spend $6 on.
👍 : 0 |
😃 : 0
Positive
Playtime:
83 minutes
A fun game in which you can get stuck for an hour. The gameplay is a bit lame, but the visual and stories level the situation. For such a price, a good product.
👍 : 6 |
😃 : 0
Positive
Playtime:
59 minutes
I tend to not do reviews. But this game made me write one. I first heard of this game from a coworker. They told me about this game and how it's a superhero management type game. Said it looked similar to "This is the Police" and I can see the resemblance. I thought that sounded interesting, so i bought it a few days ago. Just now got to play it, and.... Well, it's not what I thought it would be.
To start, the art looks good. Not amazing, but nice to look at for me. Characters seem interesting in design. My favorite I saw was Moira if I remember her name right. She died on her first mission I sent her one. I'll get to that in a bit.
The gameplay is just choosing which hero to send out on missions. A mission pops up, choose a hero that best fits said mission, and send them. Now, that sounds insanely easy. That's because it is. That's all this game is. The heroes have "types" so to speak. Say one has a circle symbol and another has a square. A mission will pop up and you choose the hero with the corresponding symbol to go on it and the mission will have a better chance of success.
The missions range from easy missions, represented by a greed circle. Normal missions with a yellow circle with a "!" in it. and hard missions with a "!" in it. It tells you that specific mission is the one you should worry about the most. Heroes can and will die on those.
And that brings me to what I said earlier. Heroes can die in this game. The games doesn't necessarily give you a tutorial, but a "Help" section that gives you all the info you need. And in that document, it tells you about the mission levels. the hardest, red with the "!" symbol, is the most dangerous missions to send heroes on. They have the highest chance of dying. So that means I send Moira on the hard mission, right? No. I sent her on a green mission, correct matching symbol, and she died. And she wasn't the first one either. This happened three separate times, where I sent a hero on a easy mission, and they die. The description for the easy mission in the "Help" document says along the lines of "normal, easy event. Don't worry about it" My heroes only died on the green missions. I didn't even get to the point of any red missions that I can recall.
This probably seemed more like a rant that a review, so I apologize. It just annoys me that this games does have potential, but it falls way short of what it could be. Hopefully it can be improved upon later. but for now, I can't recommend it.
TL;DR No playing a tutorial, just reading one. The game becomes very repetitive within the first few minutes, all you're doing is clicking. Heroes die on easiest missions, not just hardest and the game does not communicate that.
👍 : 1 |
😃 : 0
Negative
Playtime:
21 minutes
I really liked the gameplay concept, the art and the characters in this game. Unfortunately the English translation is currently very subpar and this really impacts the ability to play it as it stands. You can't understand a lot of what the choices you are choosing between actually mean. I'm excited to come back to this game if it gets a translation overhaul but as it stands it wasn't playable for me.
👍 : 13 |
😃 : 0
Negative
Playtime:
19 minutes
I guess I just don't see it. The writing is meh at best, there's really no strategy or tactics to it much less resource management. You just see something and have to click through it in a timely fashion. Would have been a better VN than an actual game. Requested refund.
👍 : 7 |
😃 : 0
Negative
Playtime:
22 minutes
After playing for about half an hour what I can tell you is that this game is a mess.
Playing it, I want to compare it to Reigns, but more plot-centric, significantly more complex and way less intuitive.
The fact that everything is timed and you - as far as I can tell - have no option to pause. You can speed things up, but no pausing, which wouldn't be bad if you wouldn't have missions that are only available for a short amount of time, while you also have ones that are available until the end of the day.
And all that is frustrating.
To summarize my gripes and in the faint hope of devs actually reading reviews, here some bullet points of what I'd want:
[b]A proper tutorial[/b] - by far my biggest complaint is that once I pressed start it just kinda threw me on the desk, There is a help "documentation" thing, which you can read through to get all the information, but to learn the mechanics, especially with time pressure I think this is really not doing much. I start games to play games, not to read for a couple of minutes how to play the game. Teach it to me while playing, Don't just drop a wall of text.
[b]Cutscenes should not auto through the text[/b] - who even thought that was a good idea? Allow me to read it at my pace, not at whatever you thought should kinda work. The artwork looks so nice, but I cannot appreciate it because I'm busy reading the subtitles.
[b]Time management[/b] - Either remove time limited missions or make all missions time limited and please allow me to stop time so I can take my time with decisions, especially if you take the lack of tutorial into account players will take a moment longer to make decisions, and then having a time limited mission that counts as ignored within a few seconds is just bad design.
[b]TELL ME THAT MY HEROES CAN DIE[/b] - To anyone still reading: Yes they can. Suddenly one of my guys died and that was kinda bad for me.
[b]Fixed starting heroes[/b] - I heavily suspect the starting heroes are randomized, considering I had a shit ton of heroes with the "company" tag (which made them more effective when being deployed with another hero) but also had basically 90% solo missions the first week. I was missing one of the hero "types", I was having a multiple companion-heroes and the one lone wolf I had (who gets a bonus for being deployed alone and therefore is significantly more valuable),... well... "HAD". Now you know who I meant with the previous point. I think you can see how that kinda screwed me.
[b]Slowly introduce more elements[/b] - this game is the digital version of that "friend" who you ask at a swimming pool whether it is deep enough to jump head-first into it just for them to proceed to yell "one way to find out", grab you and throw you headfirst in the fucking pool. You haave so much stuff you push on the player, don't do it all at once. And especially not the way you did it.
As this is still in early access, I can forgive it, but I'd definitely hold of on a purchase until these problems are fixed.
If this game wasn't just 3€ I would probably refund it at this point, but I don't dislike the idea, just the execution and taking into account it still is very much in active development I'm looking forward to how this game progresses, and I hope one day I can change this review to "recommended".
👍 : 5 |
😃 : 0
Negative