Emperial Knights Reviews
App ID | 1688600 |
App Type | GAME |
Developers | Yacine Kalache |
Publishers | Yacine Kalache |
Categories | Single-player |
Genres | Action, RPG, Adventure |
Release Date | 15 Mar, 2023 |
Platforms | Windows |
Supported Languages | English |
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2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Emperial Knights has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Emperial Knights over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
36 minutes
First of all, I understand that the game is Early Access, and therefor it will have many bugs, problems, and its own situation. The game has potential for growth. So far, it looks promising and I give my props, the only downside currently is the lack of a storyline or place to adventure, but this was expected.
I've found a few bugs as expected, but it's no big sweat from the player perspective. The few bugs I found are:
-A few floating assets like rocks and some structure, not including the golem
-You can jump on a wall/cliffside and be boosted quite far, im not sure if thats a feature or not, so Im putting it here (before fall damage is implemented, if its implemented.)
-The boss music doesn't stop even after killing the boss.
-There are some invisible walls I'd run into occasionally, im unsure if its from the models or if theyre intentionally placed there, but ill put this in just in case.
My suggestions on what could be Implemented (again, I know this game is Early Access)
-The ability to disable the minimap, or minimize and move it.
-Shift to Sprint, and instead of Shift + A/D to roll, E or Q. F could be used for interactions because picking everything you walk over up is slightly annoying
-Instead of common mobs dropping health and mana potions, perhaps they drop materials to craft them.
-Subtitles
👍 : 5 |
😃 : 0
Positive
Playtime:
6 minutes
I understand this is an early access game but really? Stripping assets and putting them together with nothing consistent?! This is barely a demo to some assets but nothing more. I understand Early Access games. I played enough by now but this is a disgrace to the idea of Early access. Come on! Is this a joke? At current state this game is not worth even £1.
Has potential? Yes, like all the starting game projects. But you need to put more for us to name it an Early access. What you've gathered together here is a 1 (one) day job, to be honest. No story (not even a plot), even the few NPC's are default Unreal engine mannequins - how lazy to be to do this?! I worked with Unreal Engine and I know this are just some assets thrown in without to much bother. Not even able to set your own key bindings. Laughable.
Make sure to add more content as it looks lifeless and with no appeal to make you play, what-so-ever.
You can get a very good game about of this start but THIS?! Make something that it's more than just a bunch of assets with little to no functionality to it.
Unfortunately, at it's current state, I can't name this a game, not even an Early Access one.
The only reason I am not going for a refund request is because I really hope every penny you will get will bring a better experience over time. I have my doubts but still.
👍 : 8 |
😃 : 0
Negative