Alina of the Arena
Charts
24

Players in Game

3 404 😀     318 😒
87,97%

Rating

Compare Alina of the Arena with other games
$14.99

Alina of the Arena Reviews

A roguelike deckbuilding tactics game that combines elements from 'Slay the Spire' and 'Into the Breach'. Play as a gladiator to survive. With roguelike deckbuilding and hex-based tactics, no longer bound by simple attack and defense. Make use of dodges and knockbacks to stay alive!
App ID1668690
App TypeGAME
Developers
Publishers IndieArk, PINIX
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Steam Workshop
Genres Indie, Strategy
Release Date13 Oct, 2022
Platforms Windows, Mac
Supported Languages English, German, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America

Alina of the Arena
3 722 Total Reviews
3 404 Positive Reviews
318 Negative Reviews
Very Positive Score

Alina of the Arena has garnered a total of 3 722 reviews, with 3 404 positive reviews and 318 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Alina of the Arena over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 763 minutes
God
👍 : 0 | 😃 : 0
Positive
Playtime: 3107 minutes
Pyromancer good.
👍 : 0 | 😃 : 0
Positive
Playtime: 1123 minutes
i love it too much, i have to forbid myself from opening steam because i know i will be playing it all day
👍 : 0 | 😃 : 0
Positive
Playtime: 1417 minutes
Alina of the Arena, developed by PINIX, is a meticulously crafted 2D action roguelike that plunges players into a dark, unforgiving world where precision, speed, and strategy are paramount. This game stands out in the indie scene for its polished combat system, atmospheric pixel art, and challenging roguelike mechanics that demand both skill and adaptability. Right from the outset, Alina of the Arena hooks players with its slick gameplay and tense encounters, offering a brutal but fair experience that rewards mastery and perseverance. The heart of Alina of the Arena lies in its fast-paced, fluid combat. Players control Alina, a warrior with an arsenal of melee weapons and special abilities, navigating through increasingly perilous arenas populated by a variety of deadly foes. The combat is crisp and responsive, allowing for a satisfying blend of light and heavy attacks, dashes, parries, and powerful charged moves. Each enemy type exhibits distinct behaviors and attack patterns that force players to read and react quickly, while boss fights provide intense tests of skill and patience. The game excels in delivering a smooth, kinetic feel where every move counts, and the timing of your strikes and dodges can turn the tide of battle. Visual design in Alina of the Arena is a major highlight, with detailed pixel art that balances retro aesthetics with modern flair. The environments, though limited in scope, are rich in atmosphere and variety—ranging from shadowy crypts to ominous arenas drenched in moody lighting. Alina’s animations are fluid and well-animated, with each attack and movement carefully crafted to feel weighty and impactful. The use of lighting and color enhances the tension and sense of danger, immersing players in the oppressive, hostile world the game presents. Despite its pixel art style, the game manages to feel fresh and dynamic rather than nostalgic or simplistic. Sound design further amplifies the game’s intense atmosphere. The soundtrack, filled with fast-paced and energetic tracks, complements the frantic combat perfectly, while more subdued, haunting melodies emerge in quieter moments to underscore the game’s darker narrative tones. Sound effects are sharp and distinct, providing clear audio cues that aid in combat timing—whether it’s the clash of blades, the whistling of projectiles, or the ominous growls of enemies lurking nearby. Together, the audio elements elevate the overall immersion and emotional impact of the gameplay. Narratively, Alina of the Arena takes a minimalist yet compelling approach. The story is largely told through the environment and subtle lore hints, inviting players to uncover the mysteries of Alina’s past and the cursed arenas she must conquer. This sparse storytelling complements the gameplay’s intensity, allowing players to focus on survival and progression while still feeling connected to a larger, somber world. The game’s atmosphere of isolation and struggle resonates deeply, creating a haunting backdrop for the relentless action. The roguelike elements contribute significantly to the game’s replayability and depth. Procedurally generated arenas and enemy placements ensure no two runs feel identical, encouraging adaptability and experimentation with different weapons and strategies. As players progress, they unlock new abilities, weapons, and upgrades that can drastically alter playstyles, providing a satisfying sense of growth amidst repeated failures. The permadeath system raises the stakes, making each decision and combat encounter feel meaningful. This design reinforces the game’s challenging nature but also creates a rewarding loop of risk and reward. While Alina of the Arena offers a polished and engrossing experience, its difficulty and intensity may not be suited for everyone. The fast-paced combat and steep learning curve can be intimidating, especially for players less familiar with roguelikes or precision action games. However, for those willing to invest time and effort, the game’s depth and challenge offer a highly gratifying experience. Some might also desire a broader variety of environments or more narrative content, but the game’s focused design keeps it tightly honed on its core strengths. In conclusion, Alina of the Arena by PINIX is a standout indie action roguelike that delivers a challenging, stylish, and deeply satisfying gameplay experience. Its fast, fluid combat, atmospheric pixel art, and immersive sound design create a tense and engaging world where every encounter tests the player’s skill and strategy. Though demanding and uncompromising, it rewards persistence and mastery with moments of exhilarating triumph. For fans of tough, skill-based roguelikes with a dark aesthetic, Alina of the Arena offers an unforgettable journey into a beautifully bleak arena of death and survival. Rating: 9/10
👍 : 1 | 😃 : 0
Positive
Playtime: 726 minutes
If you enjoy turn based tactics and deep combat that's mostly placement based, this is absolutely the game for you. It's a fun deckbuilder with a lot of variety and good staying power- fans of build/class variety style games this is a must buy!
👍 : 0 | 😃 : 0
Positive
Playtime: 5338 minutes
Awesome game! Simple enough mechanics to pick up quickly and the weapons lend themselves to fun mechanics that will make you want to try them out in multiple runs. The difficulty ramps up hard in the last few acts and at the higher difficulties, but experimenting and developing your strategies makes them manageable with preparation. Absolutely worth your time and money, even at full price.
👍 : 0 | 😃 : 0
Positive
Playtime: 3952 minutes
I absolutely love tactical grid based combat, and Alina pulls it off while mixing it with a perfect streamlined rogue deck builder to near perfection. Now while CCG+Grid is one of my favorite systems for PVP I generally don't really enjoy mixing those two for Rogues/Single Player content, generally either wanting action, deck, or grid, but NOT mixed. There are a few games that can pull it off, but they always end up feeling at odds with themselves due to the grid often being at odds with the usual more fun deck building aspects like putting together infinites and wacky combos which tend to be at odds with positional gameplay since your combos here are supposed to be about the grid and not the deck. Similarly I like squad combat but hate having it mixed with deck building, so it is refreshing that we get to just stick with one character. Yet Alina blends these perfectly rather than being at odds with each other, fulling letting you focus on positional, stats, combos of both board and deck building, and EVEN infinites are possible. While sticking to the usual STS formula and carving out its own niche. (A good thing IMO. To many rogues go to far out of their way to deviate from the formula in an attempt to be unique and just end up missing out on why the formula is so good) The game fields a very diverse set of enemies making every run unique and each encounter a very cool puzzle with quite a few neat mechanics. It has a nice diverse set of classes to chose from, with very minimal meta progression, just enough to give you stuff to look forward to but in no way does it feel like a grind or level up and come back situation. (As a general rule I don't really like Rogues HOWEVER I absolutely DETEST ANY KIND OF GRIND, and any good rogue wont have a grind so I end up playing a lot of them.) It has a nice scaling difficulty with a pretty brutal end game. The only thing this game is missing is more story/lore, perhaps some cool unorthodox class and abilities like necromancers/summoners, [strike]and achievements.(Hopefully we get good ones that take work to accomplish like "do X damage" "kill boss in 1 round", and stuff like that, not just ones that are a grind fest badge of how long you played.)[/strike] Achievements are there, were just bugged when I wrote the review. And the achievements are super cool. An extremely fun game with a satisfying gameplay loop that accomplishes what it was trying to do perfectly. Solid 9/10 only missing that last point due to being a super new game that could still use a tiny bit more content with cool options like summoners/achievements/lore.
👍 : 1 | 😃 : 0
Positive
Playtime: 357 minutes
If you like both deckbuilding and spatial tactics mechanics, this is a good one to pickup and try
👍 : 2 | 😃 : 0
Positive
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