Lone McLonegan : A Western Adventure Reviews
Lone McLonegan is an old-school point-n-click adventure game inspired by old westerns with touches of acid humor. Help Lone become "The Most Wanted Outlaw In The Wild West" as you tackle fun puzzles and meet quirky characters.
App ID | 1667270 |
App Type | GAME |
Developers | Sonomio Games |
Publishers | Sonomio Games |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 3 Nov, 2021 |
Platforms | Windows |
Supported Languages | English, French, Spanish - Spain |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Lone McLonegan : A Western Adventure has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
54 minutes
I am usually pretty good at the point and click games but this one I need a hint for almost each step. Also Lone walks soooo slow
👍 : 1 |
😃 : 1
Negative
Playtime:
483 minutes
Very cool game.
It takes me to my childhood when I used to play old adventure games.
The humor in the game is great so far (about 20 minutes played and I have LOLed a couple of times :))
I love the artwork and the puzzles.
👍 : 0 |
😃 : 0
Positive
Playtime:
1473 minutes
I have played this game for 20 hours and overall I like it. Its not the best point and click game I have ever played but its solid. The humor in some of the dialog is great. My biggest complaint with it I wish there were more hints in the dialog that pointed you to what to do next. Several times I have just gotten plain stuck. I have had to turn to help from users who have gotten further in the game than me. I also wish the inventory was easier to manage. Scrolling through items to get to the latest item.
👍 : 0 |
😃 : 0
Positive
Playtime:
818 minutes
Its impressive for being made by only two people but I think I'd only recommend it if your a big fan of point and clicks. Even though overall I enjoyed my time, it was actually pretty frustrating at times.
Pros
- Good story and funny dialog
- Graphics were pleasant enough
- Good sound track
- Solid performance
- Bug free.
- Built in hot-spot reveal tool
- Built in hint system (and you will probably need it.)
Cons
- I wasn't a big fan of the UI/UX. Right clicking through all of the interaction verbs becomes tedious very quickly and you inevitably accidentally overshoot and have to cycle through them again. The inventory system although perfectly functional is not very optimal for the amount of items that you will pick up. Note apart from a few exceptions the game does not throw things away that you no longer need so the list can get very big.
- The conversation system is annoying in that a lot of the time it kicks you out after choosing one of the options and you have to interact with the character again to explore the other options.
- The puzzle design wasn't necessarily logically difficult but it was arguably very tricky in the implementation. Here are some examples
Quite a few times the solution to advance the game/puzzle was buried inside the less obvious conversation choice. e.g. it might look like choosing the option will exit the conversation or cancel the puzzle. This is made more of a nuisance due to the conversation system closing after choosing an option.
Sometimes the solution to advance the game/puzzle was simply repeating the same action multiple times in quick succession.
Sometimes the solution to advance the game/puzzle was to talk to characters again but a lot of the time the dialog options for characters changed when you don't expect them to and equally don't change when you actually do expect them to. So you end up just having to keep talking to characters randomly.
There is a part of the game where your just passing items back and forth between the different characters in a chain and it has absolutely nothing to do with advancing the main plot of the game. Its purely for getting an achievement.
👍 : 0 |
😃 : 0
Positive
Playtime:
1309 minutes
the only nice things i could say about this game would be about its graphics and music. the right click interface is tedious and annoying, characters are unlikeable or unrelatable, there's nothing captivating about the story, and humor, an important aspect in this kind of games, is below average, worse than monkey island level, to which it obviously aspires to, yet is the epitome of mediocrity itself. breaking the fourth wall to make funny got tired long ago. perhaps most importantly, many of the puzzles are incredibly inane and illogical here. you practically have to combine everything with everything in a lot of cases, if you want to continue without checking a walkthrough all the time. all in all this has been quite a waste of time. much better P&C adventure games are being made these days.
👍 : 0 |
😃 : 0
Negative
Playtime:
585 minutes
I'll give this game a positive rating but with caveats. The art style is unique, and Lone is a good character, an actually likable anti-hero. The dialogue is well done, interesting and sometimes pretty funny. The story is interesting enough.
The problem with the game is that it's way too chaotic. You have a ton of things going on all at once and you can go to a huge number of locations at any time, and it's just too much to keep track of, especially if you play the game somewhat sporadically. A lot of the puzzles are just part of an insanely long "trading quest," and the solutions often seemed random to me, although that could partially be because I took long breaks between play sessions and didn't remember everything that was going on. The hint system isn't very dynamic and will keep giving you the same hints, even if you clearly have tons of unsolved puzzles. At a certain point, I just gave up and used a walkthrough to complete the game.
I didn't like the controls either. Instead of the typical "right click look, left click interact" system that many point-and-click games have, this one makes you cycle through a few interaction types, which is annoying and generally unnecessary. The addition of the "kick" interaction is interesting, but I don't think it's worth it for the tedious controls.
The inventory is also poorly integrated, since it's just a bar at the top of the screen that gets waaaay overpopulated with items and makes it hard to find the things you need. Devs, I think it would have been better to make some sort of pop-up inventory that allows you to display more items at once. Also, items stay in your inventory even if you'll never need them again, which is annoying in a game that's already got this much going on.
Despite the issues, I still enjoyed the game, and I think the devs put a lot of soul into it. The characters and dialogue make it worth playing through.
👍 : 0 |
😃 : 0
Positive
Playtime:
1021 minutes
I really enjoyed this game. The art style was creative and the story was great.
Some of the puzzles were a bit out there. While I appreciate a challenge, some of the puzzles were just way too outlandish. I did enjoy the game and wouldn't mind seeing a possible sequel.
👍 : 1 |
😃 : 0
Positive
Playtime:
139 minutes
The demo of this game has transported me back to the 90's, the age of the best graphical adventure games. Now I have bought the complete version... Time to enjoy it!!
Graphics are brilliant, the story is full of funny puzzles and...
... You can also kick every thing!!!!
👍 : 2 |
😃 : 0
Positive
Playtime:
822 minutes
[b]Lone McLonegan - A good game, but only for a specific subset of gamers[/b]
Spoiler alert: I am one of the gamers I am talking about.
Lone McLonegan is a western point+click from first-time Spanish developers Sonomio games. Between Sonomio games, and Pirita (of Mutropolis), and cKolmos (of Oniria Crimes), and several other studios I can mention, there's been a load of highly enjoyable indie adventures coming out of Spain lately. Billed as a comedy, Lone McLonegan doesn't have a ton of jokes, but derives its humor from wacky characters, silly puzzles, and absurd situations. As an English-speaking player, I feel like some of the humor may be lost in translation, as there's no voice acting and the writing definitely feels a tad stilted; clearly translated, and in places not very naturally written.
In Lone McLonegan, we follow Lone, a mean-looking gentleman who fancies himself the most notorious outlaw in all the West. However, he hears that he has been usurped by the even bigger, badder outlaw Bragg Badass, who has just successfully pulled off a large bank robbery. In the first act of the game, which is very streamlined and more or less serves as an extended ~45 minute tutorial, Lone organizes a heist to steal Bragg's money and retake the top spot.
It's the second act, which comprises the entire rest of the game, where things really get crazy. After a bit of a twist, the map becomes huge, and the game becomes both a dream and a curse for a point+click lover. You immediately gain access to a huge number of locations, and will quickly accumulate a massive inventory (at one point, I was carrying more than 40 objects at once). It will take you some time to even work out what your objective is and how you are meant to accomplish it, the standard adventure "rule of three" standardized by Monkey Island goes straight out the window, and your many objectives can be more or less accomplished in any order you like. Objectives range from simple to complex to "how the heck was I supposed to think of that?". Some of the puzzles are quite clever, and some definitely feel a little on the wild side. One quest in particular is a large "tit-for-tat" trading extravaganza where you swap random trinkets some 25 with characters all over the map to obtain an incidental piece of information which is required to complete the game.
I played this game for a good bit longer than my advertised playtime. I really had to tread and retread a lot of ground to work out all the puzzles. I tore my hair out in frustration. But in a good way. Fortunately, while the game isn't voiced, there was large and varied spaghetti western soundtrack to keep me company on my journey.
If you get stuck, I did create a text walkthrough for the game, so you don't have to struggle like I did, unless you really want to.
Lone McLonegan is a little unpolished in places, but the asking price of the game is incredibly reasonable even at full price and is well worth your money if you are in the mood for some classic-style puzzling with a classic-style challenge.
👍 : 7 |
😃 : 0
Positive
Playtime:
121 minutes
[h1] Lone McLonegan : A Western Adventure [/h1]
I have not finished this so will keep it short. I’m frustrated by the controls and have decided to shelve the game for now and hope for patches
[b] Beautiful artwork but short on execution [/b]
[hr] [/hr]
I am nitpicking.
I do like this game; I just don’t want to play it right now. I’m hoping for patches.
In the Steam forums people have mentioned unwieldy controls, two icons that accomplish the same things, constant selecting with the right-mouse button because it’s a single selection deal only, and the inability to move quicker when you double-click. There are too many traditional point-n-click controls that are missing. Wheels were reinvented that needn’t have been.
Some notes on the controls I’d like to see implemented were:
Right click exits the inventory.
Keep my inventory item selected until I deselect it.
Double click to walk faster.
Double-click at scene edge to fast travel.
The text was slow until I reached the town and there was no way to advance the text.
The talk icon is interesting; I had no idea what that thing was and still don’t. A tongue perhaps?
I don’t see that the dialogue you’ve already covered changes colors. That can make it difficult to keep up with.
[b] GAMEPLAY[/b]
The game has an autosave function and a manual save.
There is a map you can fast travel with.
If you play the demo the credit scene is very slow; in the game it is not
👍 : 11 |
😃 : 0
Positive