Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.
57 Players in Game
232 All-Time Peak
71,62 Rating
Steam Charts
57 Players in Game
232 All-Time Peak
71,62 Rating
At the moment, Sandwalkers has 57 players actively in-game. This is 0% lower than its all-time peak of 190.
Sandwalkers Player Count
Sandwalkers monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-04 |
101 |
+1503.78% |
2025-03 |
6 |
+93.01% |
2025-02 |
3 |
-29.85% |
2025-01 |
4 |
-19% |
2024-12 |
5 |
-42.67% |
2024-11 |
10 |
-59.97% |
2024-10 |
25 |
+148.82% |
2024-09 |
10 |
-14.79% |
2024-08 |
11 |
-65.4% |
2024-07 |
34 |
-63.67% |
2024-06 |
94 |
0% |
406 Total Reviews
308 Positive Reviews
98 Negative Reviews
Mostly Positive Score
Sandwalkers has garnered a total of 406 reviews, with 308 positive reviews and 98 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sandwalkers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3270 minutes
I haven't had this much fun in a single player rouge-lite in so long. what a lowkey sleeper. would absolutely buy DLC for more content.
👍 : 2 |
😃 : 0
Positive
Playtime:
343 minutes
There are good ideas here, but the game just feels like a slog, most of the time.
👍 : 0 |
😃 : 0
Negative
Playtime:
1777 minutes
The game is a little rough around the edges. some bugs with getting achievements and with visual elements in combat, but generally is well put together. I didn't have any quest issues that I could tell. I enjoyed the variety of classes and abilities and the roguelite progression. There is a wide variety of world building happening and the voice acting is good too. My only complaint gameplay wise was I felt very hard to kill with certain combinations of classes which meant I beat the whole game in 4-5 runs. That could be partly because i enjoy these sorts of resource management time plotting games and have played many of them.
👍 : 0 |
😃 : 0
Positive
Playtime:
477 minutes
Its just too easy, honestly is just so unbalanced (in the player's favor 99% of the time) its boring
👍 : 0 |
😃 : 0
Negative
Playtime:
455 minutes
[b]Sandwalkers[/b] is a good-looking and promising tactical game with rich world-building, but it suffers from design decisions that dilute its potential as it wavers between being a roguelike and a tactical battler. Here's where it shines and where it stumbles.
I think this game was recommended to me because of my love for Heroes of Might and Magic (HoMM), and it’s certainly inspired by the classic series. Sandwalkers tries to do its own thing by not including towns or opponents, and instead focuses on the journey and exploration, while presenting challenges in food management and combat.
I love the setting. The world feels atmospheric, the desert theme is well done, and the visuals bring it to life. Still, I ran into a lot of questions and issues while playing.
[u]World Map & Events[/u]
• Why is confirmation needed for some things on the map (an extra click when you arrive on a hex)? For instance, at a mining rock. It’s confusing that some items need this while others don’t.
• When text appears in its box, sometimes words jump to the next line because they're too long for the frame. This breaks immersion and makes things harder to read.
• I’d like to be able to see my characters’ skills and stats when choosing upgrades.
• What’s the difference between “exit” and “leave”? Maybe add context like “exit to x” or “leave for y” to clarify.
• What’s the outcome of an event? Why is it just an incomplete notice in the corner?
• Some events make you pick between a negative and a positive option, but that’s not a real choice.
[u]Combat[/u]
• Combat needs a log to help understand what’s happening.
• It’s frustrating that if an attack does 20 damage but the enemy has 10 HP, the game says it only does 10 damage. Same with AoE attacks—it only displays valid targets. Just show the full picture; this is confusing otherwise.
• Balancing is off. If one attack does 30 damage to a single target and another does 25 to multiple targets, I’ll always choose the AoE since every fight involves multiple enemies. That’s also why classes with AoE attacks feel overpowered.
• Another example: “+25% to the next attack” feels pointless. I’d rather deal 20 damage now and 20 next turn than do nothing this turn and 25 next turn. That kind of power-up only makes sense if I can do 50 damage on turn two. Give me a reason to use it.
• I tend to use just one or two attacks per character. Battles are a core part of the game, and they should feel meaningful. I want tactical choices—not just spamming AoEs.
• One more balance issue: please remove the stun from monsters when their shield breaks. It doesn’t make sense and makes speed far too important.
[u]Character Menu[/u]
• No sort option?
• Maybe add categories to items, like trade, consumable, etc.
• Check consistency: a lockpick is marked as a trade item, but it’s used for events and unlocking items. That’s misleading.
• It would be clearer if upgrades were named as such. If the attack “Tornado” is upgraded, it should be called “Tornado II”.
• What’s the impact of resistances and stats?
• What do certain traits mean? For instance, the “Impatient” trait says the character starts battle with Exalted status. What does that mean? Why isn’t it shown in the hover-over tooltip?
[u]Conclusion[/u]
This game needs a clearer direction. Do you want it to be a roguelike, or do you want it to be more like HoMM? Personally, I’d prefer the game drops the roguelike element, because right now it doesn’t feel like one. Based on what’s working, the game would benefit from focusing on its strongest suit: adventure, journey, and surviving the harsh environment. All elements should then support that direction.
To support that journey, the game needs more mechanics that make the experience feel like a story. I don’t want to just pick four random, interchangeable characters whose names and classes I don’t even know. One of my favorite early runs had four weak characters. Some died in early encounters, and after 20 minutes, the team started to feel stable. Then you gain experience and level up. That felt meaningful.
In the end, the negatives outweigh the positives. Its biggest flaw is the lack of a clear goal, with too many elements that divert its aim. I wanted to love Sandwalkers. There’s real potential and something fresh here—I just hope it finds the focus it deserves.
👍 : 1 |
😃 : 0
Negative
Sandwalkers Minimum PC System Requirements
Minimum:- OS *: Windows 7
- Processor: Core i3 or equivalent
- Memory: 2 GB RAM
- Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
- Storage: 1 GB available space
- Sound Card: Any
Sandwalkers Recommended PC System Requirements
Recommended:- OS: Windows 10
- Processor: Core i5 or equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
- Storage: 1 GB available space
- Sound Card: Any
Sandwalkers Minimum MAC System Requirements
Minimum:- OS: OS X 10.8.5
- Processor: 1,3 GHz CPU
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500
- Storage: 1 GB available space
Sandwalkers Recommended MAC System Requirements
Recommended:- OS: OS X 10.9.1
- Processor: Dual-core 2Ghz CPU
- Memory: 4 GB RAM
- Graphics: Intel Iris Pro, NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
- Storage: 1 GB available space
Sandwalkers Recommended Linux System Requirements
Recommended:- OS: Ubuntu 12.04+ Desktop only
- Processor: Dual-core 2Ghz CPU
- Memory: 4 GB RAM
- Graphics: Graphics card: DX9 (shader model 2.0) capabilities
- Storage: 1 GB available space
Sandwalkers has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Sandwalkers Latest News & Patches
This game has received a total of 15 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Sandwalkers 1.0.1 - Hotfix #1 -
Date: 2024-06-20 16:25:40
👍 : 80 |
👎 : 0
Super Small Hotfix - Sandwalkers 1.0.1 v2
Date: 2024-06-21 16:01:02
👍 : 75 |
👎 : 0
Patch 1.0.2
Date: 2024-06-24 16:19:18
👍 : 103 |
👎 : 1
Patch 1.0.3
Date: 2024-06-26 15:05:06
👍 : 62 |
👎 : 0
Patch 1.0.4
Date: 2024-06-28 13:58:37
👍 : 55 |
👎 : 0