Bō: Path of the Teal Lotus
53

Players in Game

1 032 😀     213 😒
79,04%

Rating

$19.99

Bō: Path of the Teal Lotus Steam Charts & Stats

Flow gracefully through a colorful, hand-drawn 2.5D action platformer inspired by Japanese folklore. Engage in acrobatic aerial combat, unlock powerful mystical abilities, and explore an interconnected world of myth as you seek to unravel the mysteries of your origin.
App ID1614440
App TypeGAME
Developers , ,
Publishers Humble Games
Categories Single-player, Steam Achievements, Full controller support
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Simplified Chinese, Japanese, Spanish - Latin America

Bō: Path of the Teal Lotus
53 Players in Game
499 All-Time Peak
79,04 Rating

Steam Charts

Bō: Path of the Teal Lotus
53 Players in Game
499 All-Time Peak
79,04 Rating

At the moment, Bō: Path of the Teal Lotus has 53 players actively in-game. This is 0% lower than its all-time peak of 385.


Bō: Path of the Teal Lotus Player Count

Bō: Path of the Teal Lotus monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-05 56 +154.27%
2025-03 22 +0.18%
2025-02 22 -17.66%
2025-01 27 -16.91%
2024-12 32 +57%
2024-11 20 -34.54%
2024-10 31 -8.37%
2024-09 34 -55.42%
2024-08 77 -52.91%
2024-07 165 0%

Bō: Path of the Teal Lotus
1 245 Total Reviews
1 032 Positive Reviews
213 Negative Reviews
Score

Bō: Path of the Teal Lotus has garnered a total of 1 245 reviews, with 1 032 positive reviews and 213 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Bō: Path of the Teal Lotus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3185 minutes
I've 100% this game a long time ago, but I realized I forgot to write a review for it. I may be stupid. Anyway, I LOVED THIS GAME. It felt like a love letter to Hollow Knight fans, and I adored every second of it. The movements feel so fluid and clean, and the boss fights felt so good because of it. This game's parkour is genuinely so fun to me, since Path of Pain is one of my favorite sections in any platformer, ever. It mixes Hollow Knight and Ori's movement into a beautiful blend of parkour masterclass that I found myself loving the heck out of. The music is wonderful, and I really liked the characters (Asahi, in particular). The artstyle is beautiful, and I love the way the game looks. Great game to starve off the longing for Silksong, and I wish the developers well in the future of game development. PS. YOU CAN PET THE DOG
👍 : 0 | 😃 : 0
Positive
Playtime: 695 minutes
Little bit of Hollow Knight, little bit of Ori, mix em up and sprinkle some Japanese lore on it and you get this game
👍 : 0 | 😃 : 0
Positive
Playtime: 1891 minutes
Extremely fun metroidvania. I had a blast with it. If you are a fan of the genre be sure to check this game out!
👍 : 1 | 😃 : 0
Positive
Playtime: 811 minutes
A beautiful, haunting game and a very well done metroidvania. Absolutely loved it
👍 : 1 | 😃 : 0
Positive
Playtime: 627 minutes
As you can see from the trailer, the game is absolutely beautiful. And if you are knowledgeable on yokai, you're going to enjoy spotting all of them along the way. The world was fun to explore and I felt like you got all your movement skills fairly early on, which is nice. And honestly? Really challenging. I wasn't expecting this to be a hard game, but as far as metroidvanias go, this is definitely on the harder end. That said, there are some issues I want to address. Either I didn't quite get how they worked, or like a third of the time, it just wouldn't register my right bumper. It added a lot of frustration. There were also things that weren't very clear and at points, thought I was just softlocked. I even managed to actually softlock the game in Megumi Mountain by collecting a omamori while a kamaitachi was passing through the platform said omamori was on. Only option was to Alt F4. And finally, while I said that this was hard for a metroidvania, I do fell like, at times, the difficulty was a bit too aggressive. Some of the things the game asks you to do are a bit too tight. But otherwise was really fun platforming. I don't think Bo stands up there as one of the best in the genre, but it's definitely worth your time.
👍 : 3 | 😃 : 0
Positive
Playtime: 960 minutes
I have no idea why there are so many bad reviews of this game. People complain about its similarity to Hollow Knight. No! The platforming focus, complex movement, and bat (basically the bash mechanic from Ori) make this game significantly closer to Ori and the Will-o-the-wisps (or however that's spelled). The only real connection to Hollow Knight seems to be that both games are metroidvanias and use metroidvania tropes. It's about as close to Hollow Knight as Hollow Knight is to Metroid. This is a smokescreen criticism to distract from their other complaints (which may be reasonable). The controls can be a little bit floaty, which is annoying (yet another difference in feel from HK). I can understand the gripes with that. I think both Ori games suffer from a similar floatiness. However, when I played, it did not matter much to me. After an hour, I barely noticed the idiosyncratic movement. There are a couple other minor things that can be annoying (e.g. having to bat items precisely, which is often frustrating and imprecise) but they didn't cost me more than a few minutes. If the devs want my number so I can tell them some stuff to fix, I wouldn't say no, however. My main issue with the game is honestly that there is a certain (spoiler-free) enemy that has a weakness that I could not figure out, which I had to look up a guide for. In fairness to the game, I feel stupid for not visually identifying it and I'm surprised that I didn't happen to hit that spot through my attempts, but it is still a reasonable criticism. However, I probably like this game more than most other metroidvanias I've played. It isn't better than Hollow Knight (what is?) but it isn't trying to be. The world and characters are incredibly charming, as is the unique art style. The bosses are inventive and interesting (I haven't yet been able to beat the final boss, but that will happen eventually). I normally find plot twists annoying and unnecessary, but this game has a twist that recontextualizes many of the previous plot points that I didn't see coming. The game asks interesting questions about its world and its characters, better questions than many other video games do. The platforming is challenging and rewarding, with each area having shockingly inventive mechanics. I found myself wanting to find random extras that I didn't need just so I could see all of the little nooks in the world. The game is very nonlinear, much more like HK than Ori, which is ideal for the metroidvania genre. All in all, this game is the ultimate heir to the Ori throne. It takes the things that made Ori 2 good and adds all sorts of new mechanics and story elements to them, creating a vibrant, engaging game that any fan of metroidvanias can enjoy (so long as their computer can run it).
👍 : 4 | 😃 : 0
Positive
Playtime: 287 minutes
Fun game with great art. It is super satisfying to fight bosses and keep yourself in the air and combo-ing for as long as possible.
👍 : 3 | 😃 : 0
Positive
Playtime: 1584 minutes
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template Bo: Path of the Teal Lotus is a great game on it's own, but it lacks something special that causes it to "blend in" and not stand out too much among it's other metroidvania competitors (especially Nine Sols, which released a little earlier). There are still places where it can easily improve with a little update, but given that the game no longer seem to recieve any updates; I think it's safe to say that development has likely been stopped indefinitely. Humble games being shut down right before this game got released was definitely the killing blow for this young little metroidvania filled with potentiall. A real shame, since it's clear that the team was very passionate about this game.
👍 : 1 | 😃 : 1
Positive
Playtime: 431 minutes
[h1]Teal Lotus arrives[/h1] Bō: Path of the Teal Lotus is another game in rapidly gaining popularity genre of metroidvania, which means it has a lot of competition, does this flower manage to bloom along it's kin, and earn a place among the best? [h1]Gameplay[/h1] Since comparison is easiest way to get general vibe of something AND since this game is a metroidvania let's get the question out of the way first; Bō is NOT a hollow knight lookalike with a Japanese coat of paint on it, however I don't blame you if you draw comparisons between them. Easiest way to describe the gameplay of Bō is to call it mix between simple fighting system which you have to use to it's fullest potential (like hollow knight) and elaborate platforming with emphesis of chaining moves together (Ori and the Blind Forest), with platforming part being in spotlight. Platforming and movement start out slow, like in every metroidvania you access new movement abilities as you go, and slowly but surely turn into a speedster, zooping through rooms and platforming challenges, it's clearly visible this game is platformer first, and metroidvania second; movement feels good, chaining abilities together is satisfying and level design is well though out, so you usually know where you should jump next, even if it's your first time in the area. Fighting meanwhile is mostly about aerial combat, standing on ground makes you slow in both movement and attack speed, which definitely doesn't help with the fact most of bosses have their hitbox in the stratosphere. That's where chaining moves come together; while you're in air every hit scored on anything; be it enemy, projectile, breakable part of environment etc.; refreshes your movement abilities, which gives you access to infinite jumping and dashing; as long as you can hit something in between them. This turns every fight into less of pattern reading and reactionary combat to a reaction test mixed with improvisation skills, because yeah, basic enemies are easy to dispatch, but if they pile in on you dodging all of the attack patterns overlapping may not be that easy, even if every enemy only has one attack. However this is different for bosses, which I must say, are sadly a mixed bag. As ealier mentioned this game is more platforming focused than combat focused, and nowhere does it show more than when you have to fight a boss. Most of bosses in game are giants, towering over you, which makes you have to earn your way to their hitbox through platforming, and that's where the problems start. Since your movement requires hitting something to refresh, most of boss attacks are projectile of some kind, which wouldn't be so bad, if not for the fact there's never one projectile, and if you don't break/deflect them in time, you may end up with cluster of hitboxes rapidly approaching your face, and due to sheer size of your enemy and zoomed out camera, on top of projectiles in this game shining like a blue beacons it's genuinely not that hard to lose your character in all of that visual noise, which will most likely lead to you taking unnecessary damage, since you're not only trying to not get hit, you have to also attack the boss, which unfortunately causes fights to feel like a contest of who can out-DPS other one faster. And yes, the complaints about final boss are in fact true, they have not 1, not 2, not 4, but 8 phases and no checkpoints :) [h1]Graphics[/h1] Bō rocks a beautiful, hand drawn aesthetic, very clearly kept in Japanese setting, the backgrounds are beautiful, NPC's are charming and well designed. Enemies are on simpler side, that however makes boss designs shine more. In short words, when it comes to looks alone, there is no part of this game that doesn't deliver. [h1]Soundtrack[/h1] Soundtrack of Bō is genuinely great, it's beautiful, calming, and fits the setting perfectly, OST of Midori Forest is particularly great in my opinion [h1]Achievements[/h1] If you are an achievement hunter you better prepare, while story related achievements are not that hard, the game also has it's fair share of hard challenges (Beat the game without healing, Beat the game without dying), which can either frustrate you to hell, or boost the replayability, all depending on you ;3 [h1]Sun sets over the lotus[/h1] Closing words: Bō: Path of the Teal Lotus is a good and well polished game, but it's not flawless. Is it worth playing despite that? Absolutely! It's one unappreciated rough gem, but just because it's not as flashy and popular as it's brothers does not mean it's not worthy of your attention, despite what flaws I mentioned there was a lot of fun zooping around, meeting new friends, and exploring the world, if you enjoy platforming challenges there's a high chance you'll like this game, and if you are just someone looking for a new metroidvania to satiate never ending hunger, you should give it a chance still, I assure you it's worth a shot!
👍 : 3 | 😃 : 0
Positive
Playtime: 988 minutes
Bo: Path of the Teal Lotus – Gorgeous, But Kinda Annoying Bo feels like a mix of Ori, Hollow Knight, and Nine Sols, but with a much heavier focus on platforming over combat. That’s either great or frustrating, depending on how much you enjoy it. Bosses aren’t hard - just a bit tedious at times. Combat is pretty basic: standard slash and spell (like Hollow Knight), plus a big Ori-style hammer. There are bugs, especially with the grappling mechanic (sometimes it just doesn’t trigger), and a few other minor issues. The Fragile Egg quest is super annoying. Though, the art style is stunning, the soundtrack is good, and the myth-inspired world is genuinely cool. Overall, it’s a short, beautiful metroidvania with great ideas and some frustrating moments. Not the best out there, but definitely worth checking out.
👍 : 5 | 😃 : 0
Positive

Bō: Path of the Teal Lotus Steam Achievements

Bō: Path of the Teal Lotus offers players a rich tapestry of challenges, with a total of 31 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Exorciser
Beast Tamer
Bridge Walker
Sumo Champion
Forest Guardian
Tengu's Curiosity
Tengu's Attention
Tengu's Respect
Exterminator
Titan Toppler
Dethorned
Dawnbringer
Kintsugi

Reassemble the infinite kettle.

Prosperous

Accumulate 8000 Kitsunebi

Strapped

Collect all Omamori.

Daruma Dominion

Collect all Daruma.

Awakened

Paint in the eyes of all the daruma dolls.

Kodama Mama

Find all kodama.

Armed

Gain all staff transformations.

Bo the Builder

Complete all construction projects in Sakura City.

Path of The Teal Lotus

Become a 100% completionist.

Good Spider

Give Kitane a Vermillion Crystal.

Just For Pun

Use the Bamboo Bat to bat a bat in Ice Caverns.

Weightless

Stay airborne for an entire boss battle.

No Bridge, No Problem
Beast Mode

Journey to Sencho Bridge without dying.

Break The Targets

Complete the target mini game challenge in the rebuilt Sumo Pagoda in Sakura City.

Adding Salt to the Wound
Master of the Teal Lotus
Particularly Unmanageable Pogo
More of a Coffee Person

Complete the game without using the Tea Kettle to heal.


Bō: Path of the Teal Lotus Screenshots

View the gallery of screenshots from Bō: Path of the Teal Lotus. These images showcase key moments and graphics of the game.


Bō: Path of the Teal Lotus Minimum PC System Requirements

Minimum:
  • OS: 10
  • Memory: 4 GB RAM

Bō: Path of the Teal Lotus has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Bō: Path of the Teal Lotus Latest News & Patches

This game has received a total of 7 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Update 1.0.7 - Cloud Saves and Balance Changes
Date: 2024-07-29 14:46:28
👍 : 171 | 👎 : 3
Version 1.1 Update
Date: 2024-08-09 14:39:14
👍 : 155 | 👎 : 0
Version 1.1.1 Update
Date: 2024-08-16 14:09:15
👍 : 88 | 👎 : 0
Version 1.1.3 Update
Date: 2024-08-27 14:05:56
👍 : 100 | 👎 : 1
Version 1.1.4 Update
Date: 2024-09-15 16:22:12
This update refines boss fights, improves hitboxes, telegraphs, platforming, and camera, fixes critical bugs, and enhances VFX for a smoother, more balanced gameplay experience.
👍 : 149 | 👎 : 1


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