Blue Prince
1 983

Players in Game

7 306 😀     1 096 😒
84,52%

Rating

$25.49
$29.99

Blue Prince Steam Charts & Stats

Welcome to Mt. Holly, the house of shifting rooms. Each day, the floorplan, rooms and layout of this mansion are different and no two days ever present the same challenges.
App ID1569580
App TypeGAME
Developers
Publishers Dogubomb
Categories Single-player, Steam Achievements
Genres Indie, Strategy, Adventure
Release Date2024
Platforms Windows, Mac
Supported Languages English

Blue Prince
1 983 Players in Game
19 243 All-Time Peak
84,52 Rating

Steam Charts

Blue Prince
1 983 Players in Game
19 243 All-Time Peak
84,52 Rating

At the moment, Blue Prince has 1 983 players actively in-game. This is 85.15% lower than its all-time peak of 19 243.


Blue Prince Player Count

Blue Prince monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 2563 -22.58%
2025-06 3311 -48.08%
2025-05 6377 -35.5%
2025-04 9887 0%

Blue Prince
8 402 Total Reviews
7 306 Positive Reviews
1 096 Negative Reviews
Very Positive Score

Blue Prince has garnered a total of 8 402 reviews, with 7 306 positive reviews and 1 096 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Blue Prince over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2418 minutes
Absolutely one of the best puzzle games ever. I want to preface that these days finding a single player game that is worth the time and money is so difficult that I almost am exclusively playing multiplayer. However, I have never played anything like it but after having just 'beaten' the game I can say that it was more than enjoyable and is easily top 10 single player games. With SO many secrets to uncover you are never bored as well as constantly testing your luck to draft that exact room. It is the perfect amount story, puzzle, and random chance that I could not recommend this game enough.
👍 : 6 | 😃 : 0
Positive
Playtime: 897 minutes
[b]If you ask me, "puzzle" plus deep RNG does not a "puzzle GAME" make — this is really a strategy game than a true puzzle game, even as it has puzzle game elements in it. True puzzle games are more deterministic than this game.[/b] There are things that I like:[list][*]Creative concept, mixing "puzzle/stragtegy" with "roguelike" — could easily be adapted to a board game irl (maybe not 100%, granted, but still...). [*]I LOVE the Puzzle Rooms! Easily my favorite part, especially the logic games in the Parlor, which feel very classic. [*]Artstyle and music are nice. [*]Decent mystery/detective lore, as well as some fantasy-type lore bits.[/list] ...but here's what I'm finding troubling about this game:[list][*]This game suffers from the same issue that The Witness did: it punishes players who are not primed to look a little deeper, only this time, it also does so through the whims of chance. Oh sure, there are insights in certain places in the game, but you basically need to roll a die to find them, and even then, there's no guarantee you'll be able to keep it permanently. Other games at least let you keep (or revisit) the lore permanently once seen! It gets worse though, as what seems to be a simple, primary objective has some serious obscurities. In a way, it feels kinda unfair to new players. [*]The game's initial lore loosely implies that your runs for a single save file are limited when in reality they could be endless. It's a little inconsistent or immersion-breaking, and I dislike it when games do that sort of thing (another example I've seen is when games have a plot to tell me to hurry up despite there being no timer). [*]Woe onto those who have a poor memory and no interest in note-taking, for they shall be punished by the game's reluctance to allow indefinite backtracking to a location. Oh sure, the meta-puzzles are fun to solve, but at what cost(s)? [*]The game's achievements are insultingly difficult. I 100%ed Cuphead's achievements and still found more to do, and I didn't need achievements as any kind of motivation. [*]Even with some nice, permanent meta-upgrades, I'm still having trouble achieving the main goal, as are over half of all players who have this game, apparently. At least AN accessible ending of some sort would be nice! It's no fun to have to give up because the game's main objective is obscure and luck-based — it's deeply bitter. [*]And above all, there's no real way to control the luck factor as the game progresses (minor ways, yes, but nothing too significant), making the experience become bitterly grindy, and any sense of progress become rather wayward than straightforward. [i]Example:[/i] I see that it's possible to draft up to 8 Classrooms and solve a cool meta-puzzle at the end, but (1) there are no promises of getting all 8; (2) even so, fitting them into the space is difficult due to factors such as when they pop up and no control over even so much as room orientation. Had, for example, there been more of a choice in placing those classrooms, I likely would've seen the ending exam by now. Instead, I can only dream of such a thing existing. [*]Some goals feel nearly conflicted with each other, such as the Classrooms above and the main objective. Ideally I'd rather be able to consistently achieve both at once, but often it feels like I can only do one or the other.[/list] I mean, I kinda wanna like this game, but its not what it's made out to be.
👍 : 9 | 😃 : 0
Negative
Playtime: 1814 minutes
Playtime when I gave up: ~30 hours The good Decent core concept. A shifting mansion that re-deals its rooms every in-game day sounds like Outer Wilds tucked inside a gothic doll-house. The overarching mystery and environmental clues have real potential. Strong atmosphere & audio. Candle-lit corridors, creaking boards, and that creepy music-box loop nail the spooky vibe. Active community. If you enjoy sharing theories on Discord / Reddit, there’s no shortage of fellow sleuths. The deal-breakers RNG overload. A Random Number Generator decides almost everything—what rooms spawn, which resources drop, whether you can even afford to open the next door. Two bad rolls can wipe an entire in-game day and send you back to the loading screen. It feels less like solving a puzzle and more like pulling a slot lever until the game finally lets you progress. No built-in note system. The mansion’s clues practically require hand-written maps and spreadsheets. I play games to escape homework; any modern puzzle title should ship with an in-game journal or pinboard. Time sinks, not “aha!” moments. I spent more time alt-F4-ing away doomed layouts than enjoying discoveries. Watching the story drip out behind a paywall of luck is draining, not rewarding. Who might still enjoy it If you thrive on roguelike randomness, keep complex spreadsheets of seeds, and don’t mind resetting until RNG smiles on you, Blue Prince could be your next obsession. Just know exactly what you’re getting into. I wanted a memorable narrative puzzle; I got casino odds in a haunted house and homework on the side. Interesting idea, frustrating execution.
👍 : 10 | 😃 : 0
Negative
Playtime: 1193 minutes
Overall, that game is not so bad if you like puzzles; it might be your game of choice because puzzles are good enough in here. I left a negative review because of one aspect of this game: it DOES NOT RESPECT your time as a player. It has extremely low walking speed. All the animations are really slow and ambiguous. This is fine when you play your first couple of runs, but the more you play, the more annoying all those animations and the overall speed of the game become. Also, due to the randomness, the more you progress, the less new content you will get on every run. It will commonly happen that you've made your run for like 30 minutes and got no new content, so you just spent your time for nothing. (I know there are ways to control this randomness, but they are not enough to be sure about the stability of your next run) There is a way to handle those negative aspects by installing mods that increase the overall pace of the game. So I just set it by 3x and that was good enough. But for my opinion, the players should not install the mods because of developers' bad work. That's why I left a negative review.
👍 : 8 | 😃 : 0
Negative
Playtime: 696 minutes
Would not recommend to casual players. The puzzles are fun but frustrating with the rogue like nature
👍 : 5 | 😃 : 0
Negative
Playtime: 998 minutes
Such a genuinely unique title - My sketchbook is full of notes from all the information and puzzles gathered, and even having reached the "end" of this game I realize just how much more there is to dig into it. I didn't have as hard of a time with the RNG as it seems other people did, but I also played through this very slowly with a friend, so the experience may vary on that front. There's a little feeling that permeates through this whole game that is really special, a little "click" you feel when something that's been staring you in the face for 10 hours finally makes sense. Blue Prince unravels for as long as you'll chase the lead - it really is made for the true puzzle enthusiasts.
👍 : 6 | 😃 : 0
Positive
Playtime: 8148 minutes
This is a really hard review to write. The atmosphere of the game is fantastic. Several of the puzzles are fun takes on staples and really require you to keep diligent notes. I'm ok with there not being an in-game compendium if only because it prevents what is and isn't important from being underlined. The art style, the music, the setting - all really engrossing. It all interweaves beautifully and tells a lovely story. But then we come to the elephant in the room: the game does not respect your time. Some of it is simple QOL stuff; a lot of actions are repeated day to day and drag out. Item descriptions popping up every day is silly. Digging taking so long is silly. The lab and security terminal interfaces are clumsy, especially if you're having to screw around with the security door settings a lot. The way you slowly gain permanent boons to help making full house runs common is really great. However, even with everything firing, you're still at the mercy of RNG. When days come together and progress happens, it feels so good. Unfortunately, with many of the puzzles having multiple interpretations and cluing requirements, placing some needed info in hard to get rooms just feels bad. If you've manage to get together a set of contraptions that really have you hunting for particular rooms to finally tie up some loose ends, but then are offered a completely new room, you're put in a pickle if your resources are low. A puzzle/exploration game should reward curiosity. Blue Prince aggressively gatekeeps it. A specific example: the first day I found security deposit keys, I had one room space left to fill, I knew the vault existed, and I had ~25 gems/dice to burn redrafting in my final space. The Vault simply never came up, and I did not see a deposit box key again for over ten days. That feels bad! I had no idea if what was in that box was keeping me from solving other puzzles or not. Other times, the multiple vague clues to a puzzle caused me gas because they felt poorly constrained or so illogical, that I didn't know that what I was solving was already pointless. Again, a vagueish example from the vault - I used the non-deposit box key in there on a whim well before running into coat of arms puzzle. I spent a lot of time working on that one only to realize it was leading me nowhere new. Another example, putting clues in uncommon rooms to pull like high classrooms, also bad design. Going through all grades and the final exam, I took a ton of notes because of what a pain it was to finally get a run with all of them. After that I never wanted to pull the Schoolhouse again, so I didn't realize until much later that I had missed logging part of the cipher puzzle. There is a note that connects the family core to the classrooms, but there should be zero doubt that you need a room if you have to hunt so hard for it. That puzzle is also rife with clues that even when I knew where I was looking, required the staff announcements to yell at me to find. The mechanics of the Shrine are also poorly clued. I drafted it a few times, threw some coins at it and saw a handful of the boons, then wrote it off. It rarely showed up and I knew better synergies with other rooms to have a successful run. I had never run into the Blessing of the Monk until a friend told me about it, which is absolutely necessary for late game puzzles. Also, some of the clues and solutions are tenuous at best. If you get what a puzzle is going for, it should snap into focus and be solveable. There should not be a "well maybe this is what they want?" feeling. Especially, again, if you're putting clues behind RNG. If the game did more to speed up the agency a player has and made the clues easier to access repeatedly, I would be much closer to recommending it. It's just really unfortunate. A fifth of my time with this game, I really, really loved it. I can't ignore the rest, though.
👍 : 22 | 😃 : 1
Negative
Playtime: 2504 minutes
This game does not respect your time, and it does not respect you. If you enjoy puzzle games, feel free to play this one until you reach credits. But once you do that, for all that is sacred, do yourself a favor and stop. The rest of the game is not worth it. You deserve better than it, everybody does.
👍 : 59 | 😃 : 2
Negative
Playtime: 73 minutes
I've only played an hour or so of this game, the sort review is that this game seems fantastic in terms of story, atmosphere, gameplay if you like puzzle games, and art-direction, but as I am colourblind (I have deuteranopia which is largely a red/green colour blindness, but also struggle with blues/purples) I can't solve some of puzzles within this game because of some (not all) clues being colour-based, as some of the puzzles clues hinge exclusively on the colour of certain things, I cannot recommend. I'd ask those who are colour blind to do their research and be careful before going ahead with purchase - the accessibility options that might fix these problems are 'under development' , and not available as of June 2025, so you may want to reconsider purchasing the game right now. For myself I've requested a refund, I'd be happy to revisit the game if the dev is able to provide decent accessibility options.
👍 : 106 | 😃 : 7
Negative
Playtime: 14368 minutes
I have given up. This was an engrossing experience. For quite a while, playing this video game was how I spent most of my free time. This is the sort of game that makes you drown yourself in notes and screenshots. It never stops stimulating your brain, it provokes a constant stream of new ideas, new things to do, and every morning I would wake up with fresh things to try that I'd come up with in my sleep. Unfortunately, the format of the game makes it difficult to actually try those ideas in practice. This is a first-person puzzler with roguelite elements, and, as such, it takes a lot of time to set up the exact rooms and situations you need to test out whatever you wanted to test out. I admit that the gameplay is very novel, but once the novelty wore off, I couldn't help but wish I was playing a more traditional puzzler instead. I do enjoy the resource management, but I'm not entirely sure that a puzzle game necessarily benefits from having it. I had some concerns before getting the game: my distaste for permanent upgrades, my dislike of Raw Fury as a publisher, and the fact that popular games tend to appeal to the lowest common denominator. And, as it turns out, those concerns were not entirely unfounded. If you're the kind of person who happily puts down a game after reaching the credits, these won't come into play; it took me only around 6 hours to "beat" the game without encountering much of anything I was unhappy about. However, if you're stubborn like me and will try to rise up to the challenge of seeing beyond the horizon, you will disappear into the rabbit hole that is the post-game, which seems to just go on forever. Does it never end? As denoted in the verses of one of the music sheets scattered around the mansion, the post-game might be intended to be tackled by a group of people sharing ideas and discoveries, rather than by a single player. But I'm greedy, and I do not want to share — I want to do everything on my own, despite how tedious and time-consuming that turned out to be. And I would be okay with that if the development of the post-game was actually finished. As it is right now, it's filled with bugs, errors, and inconsistencies. And it's not just things like audio glitches, broken textures, or things clipping into places they don't belong (which you will see plenty of): I'm talking about mistakes in puzzle design, glitches that will make it impossible to get all achievements on your save file, and mechanics and items failing to work as intended — things that really should not be found in any finished product. And once you're close to 200 days in, the game will start crashing to desktop every other day, which is what finally made me put it down. Even without all the mistakes, the puzzle quality is, quite frankly, poor — it's very much quantity over quality. Most puzzles have multiple clues for them, which might sound like a good idea, but it's pretty discouraging to finally find and solve a new obscure clue, only to realise that it's for a puzzle you solved literal hundreds of hours ago. Many clues turn out to be red herrings, and some clues are so obscure compared to how easy the puzzle is that they might as well be red herrings. After encountering all these glitches, I constantly had the thought of "did I really fail to solve that puzzle, or did it not work because of a bug?" in the back of my head. On top of that, the game loves relying on colour. If you're colourblind, you will have no choice but to use colourblind assistance software to solve some of the puzzles, which makes things even more time-consuming than they already are. And although the game promises to add a colourblind mode in the future, with how important colour is to so many parts of the game, it's going to be a gargantuan task, and I don't expect that to happen any time soon. Basic control rebinds are also missing. And yet, even after deciding to put this game down, I just can't stop thinking about it. I still have things to try, my pool of ideas isn't completely drained, and I'm thinking of new possibilities even as I'm writing this. I don't mind being addicted, but I want to be addicted to a game that actually works. I do hope to pick it up again, one day, after it's patched enough to be playable, whenever that may be. tl;dr Do not get this game yet; wait for patches and a steep sale. ːsleepingsheepː
👍 : 112 | 😃 : 1
Positive

Blue Prince Screenshots

View the gallery of screenshots from Blue Prince. These images showcase key moments and graphics of the game.


Blue Prince Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10, 64-bits
  • Processor: Intel Core i3-530 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTX 750 / ATI Radeon HD 7850 / AMD R9 280
  • DirectX: Version 11
  • Storage: 3 GB available space

Blue Prince Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10, 64-bits
  • Processor: Intel Core i5-4590 / AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 970 / AMD RX 570
  • DirectX: Version 12
  • Storage: 3 GB available space

Blue Prince Minimum MAC System Requirements

Minimum:
  • OS: macOS 10.12 (SIerra) / Higher
  • Processor: Intel Core i3-530 / AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTX 750 / ATI Radeon HD 7850
  • Storage: 3 GB available space

Blue Prince Recommended MAC System Requirements

Recommended:
  • OS: macOS 10.15 (Catalina) / Higher
  • Processor: Intel Core i5-4590 / AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 970 / AMD RX 570
  • Storage: 3 GB available space

Blue Prince has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Blue Prince Videos

Explore videos from Blue Prince, featuring gameplay, trailers, and more.


Blue Prince Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

House Tour Patch #1
Date: 2024-06-16 11:10:33
👍 : 31 | 👎 : 0


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