The Lightbringer Reviews
The Lightbringer is a poetic adventure/puzzle platformer with light combat elements, set in a beautiful world claimed by a vile corruption. Guided by your sister’s spirit, you must prevail where she could not. Cleanse the corruption, become The Lightbringer.
App ID | 1561660 |
App Type | GAME |
Developers | Rock Square Thunder |
Publishers | Zordix Publishing |
Categories | Single-player, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 7 Oct, 2021 |
Platforms | Windows, Linux |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, English, Spanish - Latin America, Polish, Portuguese - Portugal |

3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
The Lightbringer has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
554 minutes
Counter to what other reviews think, I felt the controls were quite tight and when moving the camera was able to make most platforms easily. If you've played Crash Bandicoot or similar, you'll have no problems.
The game isn't particularly hard unless you're trying to 100%. I was using an Xbox controller, perhaps the other reviews were using mouse and keyboard? It took me about 6 hours to defeat the final boss, so the game was definitely worth the £1 I paid for it. Although there isn't a checkpoint system, falling to your death will reset your position and cost 1 heart, so I felt it was forgiving, especially when you pick up hearts in the level. However, I think there might be a bug where you can lose all health at once causing you to need to restart the whole level, but this only happened to me once or twice.
The graphics and level design are polished. Sound and music is fair. The combat is a bit repetitive, but the boss fights are interesting although not particularly challenging.
👍 : 0 |
😃 : 0
Positive
Playtime:
1711 minutes
It's a level-based isometric puzzle platformer.
The visuals & music are nice, the 360 camera helps alleviate SOME of the struggles with isometric platforming, and the puzzles are engaging enough.
However, I'm not recommending it because it is straight up broken.
So the goal of each level is to get to the end (of course), but there are multiple collectibles you are encouraged to collect along the way: 30-50 green light gems, 4-6 red crystals, & various health potions (not tracked on the pause menu but still accounted for at the end).
The levels can get fairly long for a level-based platformer, 15-25 minutes after the first world. And there are no checkpoints. And there is not an abundance of health; you only gain health from the pre-determined health potions set at defined points in the levels.
This leads to a lot of frustration, as early deaths could spell doom for your level later on. And just normal stuff that happens in isometric platformers, such as misjudging the depth of a jump, feels harsher.
But that alone wouldn't make me write this review. No, what's broken is that sometimes, damage dealt to you will kill you instantly, regardless of how much health you have. Damage only deals 1 heart normally.
But twice in a row on level 3-3, a long level, I have been insta-killed when at 4-5 health. First halfway through the level when an exploding slime dropped me from 4 health, and the second at the VERY END. I needed to solve 1 more little puzzle to reach the goal, had found all collectibles, & a flying enemy dropping slime from above, hit me once, & insta-killed me.
What. The. Fuck.
That alone is worth a negative review. If developers decide to make a game hard, it better damn well be fair, and not have 1-shot bugs. Especially with these long levels.
That frustration is not worth your time or money, and it doesn't seem like the game will be fixed anytime soon. There are plenty of other platformers & puzzle games to look at without wasting your time on a Sisyphean game such as this that arbitrarily decides if you can beat a level or not.
Edit: Oh wow. Surprise. So in 4-2 I got close to the end of the level, and was on a section where you are on a moving platform and have to hit switches on fans to turn them off, or else you get blown off. I get through the section, reach land, then out of nowhere I get blown off stage with no fan present. When I respawn, my character again goes flying as if blown by a fan, but no fan is there. This repeats until I lose all health and die.
4-3 has a part where you put blocks on a pressure plate to activate some automatic platforms that appear then disappear periodically, except the timer must've gotten bugged because they appeared for 1-frame before retreating.
Terribly buggy game turns a difficult experience into an unbeatable, unfair one. Why waste 30 minutes on a level that will arbitrarily decide you lose when you could play a game that doesn't do that?
👍 : 1 |
😃 : 0
Negative