Brothers in Arms: Hell's Highway™
21

Players in Game

997 😀     116 😒
84,79%

Rating

Compare Brothers in Arms: Hell's Highway™ with other games
$9.99

Brothers in Arms: Hell's Highway™ Reviews

Brothers in Arms Hell's Highway brings the critically acclaimed squad-based WWII shooter into the next generation of gaming with amazing graphics and sound, new cutting-edge gameplay features and a totally redesigned online component.
App ID15390
App TypeGAME
Developers
Publishers Ubisoft
Categories Single-player
Genres Action
Release Date8 Oct, 2008
Platforms Windows
Supported Languages English, French, Italian, Spanish - Spain

Brothers in Arms: Hell's Highway™
1 113 Total Reviews
997 Positive Reviews
116 Negative Reviews
Very Positive Score

Brothers in Arms: Hell's Highway™ has garnered a total of 1 113 reviews, with 997 positive reviews and 116 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Brothers in Arms: Hell's Highway™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1354 minutes
One of my childhood classics and one of the best WWII stories of any game out there. Baker is a wonderful protagonist and the game play, character development, and overall atmosphere of the game is outstanding. Hopefully we get another game with Baker to continue this wonderful story but if not, this game will still forever hold a special place in my heart.
👍 : 0 | 😃 : 0
Positive
Playtime: 690 minutes
It's a massive improvement over "Road to Hill 30" and "Earned in Blood". The controls are a bit stiff but the core gameplay mechanics hold up really well. Squad tactics and solid and motion sway has been reduced significantly. You can actually take out targets yourself now. The story is still melodramatic but the voice acting has significantly improved. Themes of PTSD are present throughout the story giving this "Band of Brothers" flavors of "The Pacific". It's still really enjoyable to play however I am a bit sad by the lack of extras that were featured in Gearbox's two predecessors. Unfortunately I don't think we'll ever see Baker's story finished. The game ends without wrapping up anything. It seems Gearbox were planning to make a sequel that never came. It's very sad to see Brothers in Arms as a dead IP. It's the only tactical squad based WWII shooter I know of. Without Ghost Recon, Rainbow Six, or Brothers in Arms around, we are now without a tactical squad shooter. There aren't any WWII shooters that did the time period justice like Brothers in Arms.
👍 : 0 | 😃 : 0
Positive
Playtime: 466 minutes
Very nostalgic feeling when playing this. I bought this game when it came out on xbox 360 and absolutely loved it!
👍 : 0 | 😃 : 0
Positive
Playtime: 478 minutes
I spent few weeks playing the whole trilogy and I enjoyed pacing of this game the most. I miss this goold WW2 shooters. All three games takes between 7-8 hours each approximately, with great story and fun gameplay. If you're nostalgic after old era of FPS I can only recommend this game
👍 : 0 | 😃 : 0
Positive
Playtime: 365 minutes
Outstanding game, holds up well for it's age. More cinematic than the previous entries, this one builds upon the story and characters developed over the series and goes deeper into the emotional and mental toll of the war on each member of your squad, and of course Baker himself. The gameplay is refined, with tighter aiming and a better cover system, the audio & visuals are also improved and represent a big leap forward in technology between the first two games and this one. Overall probably my favourite WWII shooter series, and it's an absolute travesty that we are left on a cliffhanger for this long! After a long hiatus, and with a sequel supposedly currently under development, here's hoping that the next Brothers In Arms title is only just over the horizon...
👍 : 0 | 😃 : 0
Positive
Playtime: 454 minutes
I looked through Ubisofts catalog, found the Brothers in Arms games and that they don't use Ubisoft services, decided to buy the pack and give this one a try. I haven't heard, nor watched any gameplay footage of these games, practically, I knew nothing and had no expectations. I completed the story some minutes ago and I think this is a solid game, that sadly is forgotten in Ubisofts cellar. This is not your typical WWII game, it's not like an action movie or the Allied forces being unstoppable, it's a story about soldiers, soldiers that lose their brothers, soldiers that struggle mentally, soldiers that do not leave their own behind, soldiers that fight for the freedom of others... This isn't a happy story, as it is war and here, every win, every acomplishment comes at a cost. Tonally, it is very different from every other WW game, as the game wants to portray the dark side of the war, which hasn't and still isn't done to such a scale, making the game unique in its own way. Gameplay wise, it's not exactly your typical First Person Shooter, here we have tactics. Every mission, you'll have 1 or 2 teams to command, you press a key and you can order a team to follow you, move to a specific location or attack and the teams are varied, there's a standard assault one, RPG one, MG one and some others, but they are predetermined for every mission. In addition to that, your squad can die if they are exposed, but they revive upon checkpoints. But, if you are like me and like to be a one man army, you can, it can take you a bit more time, but most if not all leveles are doable without your squad. A slighly weak aspect of the game I'd say is the gunplay, as the weapons don't feel very punchy and are most accurate when used from cover, also, balance is a slight issue, as the Kar98, M1C Garand and Stg.44 are better than pretty much anything else (I tried all except the MG42 from the weapons). With all that said, I strongly recommend this game - the story is great, gameplay is generally good and no Ubisoft services make this game a must buy if you are into FPS or WW games!
👍 : 1 | 😃 : 0
Positive
Playtime: 412 minutes
Definitely the best one of the trilogy. The previous ones felt like unfinished work, the gunfight was very unnatural and the graphics have aged badly (not a problem for me but it is worth noticing). This one has a new gunfight model, good graphics that hold well until today even, the story is good and the action is also present, more even than before. Some would say this one is a litlle bit more casual than the previous ones but I find this very refreshing. Some of the final missions are a little annoying but overall a very solid game and absolutely worth it at this price.
👍 : 1 | 😃 : 0
Positive
Playtime: 379 minutes
im pissed they hit us with a TO BE CONTINUE... knowing the original devs is gone, the company is gone, and the IP is being hostaged by the Embracer group that now owns it. we never got the Battle of the Bulge chapter of our favorite Airborne squad is just sad
👍 : 10 | 😃 : 0
Positive
Playtime: 170 minutes
I remember loving this game when it came out, and it's utterly surprising that it's holding up so well in 2025. Upon booting the game up, I was taken aback by how good the visuals look at 1440p. The lighting, environmental design, and animations are all very good, and the sound design is stellar. The only real "Ew!" moment I had was when the cutscenes ceased and gameplay started and I was met with what appeared to be 65 FOV (with no slider in the options). I was thankfully able to find a fix on the Steam forums which involved downloading a github file and setting my preferred FOV multiplier. The truly amazing thing about this game is that it's a first person strategy game. It absolutely baffles me that other devs haven't tried to flesh out the formula Hell's Highway had going. You can get through encounters without ever firing a shot from your own gun if you are smart about how you order your fireteams (although sometimes it's fun to fire your own gun for obvious reasons). It feels incredible to direct an assault team to pin down an enemy while you order your bazooka team to move up to a piece of cover and then direct them to blow away the destructible sandbag the enemies were hiding behind... or to instruct your MG team to leapfrog forward while you pin down enemies temporarily. To this day, I haven't seen a smarter or more realistic suppression system in a game. For those of you who don't know, enemies have a little circle above their heads. If it's red, it means they are unsuppressed and dangerous. They will pop up and take accurate shots at you. The more you shoot at and around the enemy, the more the red circle turns grey, and when it's fully grey, the enemy is completely suppressed. While in first person, you are able to direct multiple AI fireteams using 3D markers on the map. So let's say there is an MG in a building that you can't address. You can quite literally use third-person camera behind cover to direct your own MG to suppress the enemy MG while your bazooka team moves into range to blow up the building. The only other game/franchise that offered this kind of gameplay was Full Spectrum Warrior. You end up using realistic tactics to deal with battlefield threats. 20+ years later and the latest Call of Duty titles still have no suppression or squad system, and you are just a rambo dummy clicking on heads and hiding when your interface is covered in tomato juice. Embarrassing. I'd love to have seen a game that takes the Hell's Highway formula into multiplayer. Imagine a 2v2 competitive match where you and a human teammate are each directing 3-5 AI squads against human opponents who are doing the same. Imagine if there was a currency or resource system where capturing sectors allowed you to call in new weapons/squads/tanks. Would be amazing. For all intents and purposes, Hell's HIghway feels like a first person Company of Heroes. There is a slight bit of 2008 jank when it comes to things like low FOV, the sprinting not giving you much directional control, and the AI sometimes bugging out and getting a little lost. But the overall strategic depth you have at your command and the mostly solid execution of it dwarfs any nitpicks I have. It's an absolute travesty we haven't gotten a sequel to this game. One set in the modern era could be brilliant. Right now this game is like 5 bucks on Steam. If you like WW2 FPS and want to use your brain while playing, this is an easy buy.
👍 : 2 | 😃 : 0
Positive
Playtime: 371 minutes
I played this game ON and OFF for over 9 years, the first day i got this game i played a bit, then after like 2-3 years i played abit more then NOW to this exact time of this review, all i did was play for 16 mins, and most of it is an ending cutscene. I would say that this game is pretty awesome, It took me so long to finally get the time to beat this game from high school until I became a struggling man still studying for my final year in university.
👍 : 5 | 😃 : 0
Positive
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