Rocket Skates VR
28 😀     2 😒
77,92%

Rating

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$9.99

Rocket Skates VR Reviews

Imagine having a rocket booster strapped to your hands and a hot pair of roller skates on your feed. There is a mountain road in front of you and all you can think about is racing downhills with rocket power. The premise might be simple but the fun is guaranteed.
App ID1535200
App TypeGAME
Developers
Publishers EpiXR Games UG
Categories Single-player, VR Supported, Tracked Controller Support
Genres Casual, Indie, Action, Simulation, Sports, Racing
Release Date16 Apr, 2021
Platforms Windows
Supported Languages English

Rocket Skates VR
30 Total Reviews
28 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Rocket Skates VR has garnered a total of 30 reviews, with 28 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rocket Skates VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 40 minutes
This game seems to have promise. It looks pretty decent, and if you set the speed to fast, it's quite nice to zip along. The developers also seem to be pretty responsive; there was a bug that prevented me from progressing further, and they fixed it within a few days. I'd recommend this game with a caveat: It's in early access, so it definitely needs some updates and improvements. It needs some polish, and some more to do, but as long as you know that, and expect that, but just want to feel the motion of zipping along a track for a bit, this might be for you. Some improvement suggestions: - There's no way to really play this game in seated mode unless you're in a spinning chair. And if you stand, expect to spin around a lot. The controls don't let you spin; you control your movement by a rocket you're holding, but when you have to turn, there's no control for that. You have to physically turn. This will be a problem for people who have handicaps, or simply don't feel like physically turning around a lot. - The menu needs more options. It's bare-bones right now, and there's not much you can do. Audio, graphics, seating preferences, dominant hand selection, this doesn't exist yet. - You can't change which hand holds the rocket that propels you. It's your left hand, and if you want to change it to your right, you can't. Would be nice to be able to change with hand propels you, and which holds the baseball bat, in further levels. - When you beat a level, the menu that shows your score etc is far away, and you can't move closer to see it, because after you get past the goal, you're stuck where you are. Makes it hard to read. The menus in general are not easy to read. - Once you get the baseball bat, it's a bit confusing as to why exactly it's a bat. The stars make a soft popping noise when you touch them with the bat. Could have used a wand or something else. A bat makes me think I'm going to smash something, but in this case, you don't have to swing or anything; just touch the star. Would be more satisfying if the stars smashed into pieces with a shattering sound, or something. - Holding the trigger down permanently to move gets a bit tiring. Maybe some kind of alternative form of control? Say, you can choose to move at top speed all the time, but squeezing the trigger brakes. That way, you still need to use it for control, but you don't spend the entire game clenching your finger. Or maybe there's a better way to control this, but something would be good. - While the game looks pretty good, it feels a little repetitive. The world looks good but just...feels a bit empty. I like the feeling of speeding along the track, but that would only hold my attention for so long. I've played this for a decent amount of time, but haven't gotten through every level. That said, the store page says there are 25 levels. I think that this game needs to polish up a bit, as well as add some more mechanics that would keep interest in playing. But it is in early access, so I didn't expect a perfect game upon purchasing. Hopefully this will be built up even more, because it could end up a great game.
👍 : 1 | 😃 : 1
Positive
Playtime: 19 minutes
On the whole ‘Rocket Skates VR’ is a pretty simple game. While mostly it is a racing game with a rocket in one hand using it to move forward and turn, then there are two other game modes in which you will be shooing things with a gun in the otherwise empty hand or you can even use a baseball bat, but to be honest, I just preferred the racing part. While obviously very nauseating I did also find it oddly fun and could easily see this becoming a good VR party game in which you challenge others to beat your score or time, but there is no multiplayer mode built it at the moment. For me, it all got a little too repetitive far too quickly making the £7.19 price tag seems way too high. I paid just £5.75 for this in a sale and I would say I still only just got value for money, so do try and hold off until it drops even more.
👍 : 2 | 😃 : 0
Negative
Playtime: 32 minutes
First 2 minutes I did hate the controls where I have to turn by my self, but did learn to like leg movement very fast. Did add speed for second run and got best leg exorcise ever in VR. Did add speed again for fourth run and pretty sure would add more speed if that would be possible. During first 15min I was missing something to do with my hands ( right at least ), but hope next levels will solve that. Currently recommending at least to test drive the thing ( it worth of it's small download at least... ). For the very first impression: Dev enable right trigger in menus ( for better first impression for "press trigger" ). Generally menus are usable, but feel bit off ( / strange ).
👍 : 0 | 😃 : 0
Positive
Playtime: 363 minutes
Nice game with interesting gameplay. Played this game not very long, but I had enough fun. Of the shortcomings, I can only single out the graphics, basically the game is very cool, but because of this, the game is not demanding on the pc. The game is simple enough for beginners, so if you just bought VR, it will suit you to understand the games of this genre
👍 : 1 | 😃 : 0
Positive
Playtime: 47 minutes
I really want to like this game, and I really hope it will get there, but it's not there yet, for two reasons I think. 1: Movement/translation. In this game you are free to move in both directions, i.e. forwards/backwards, and left/right. In contrast, roller skate, blades, ice skates, skis, snowboards, skateboards and so on all let you move easily forwards/backwards, but resist movement sideways. For this reason it feels less like skating and more like being on a tray with castors, or sliding over ball bearings. 2: Rotation/turning. The only way to turn in the game is to rotate your head, or lift your feet and turn your whole body. One of the joys of real skating/skiing etc is the way in which you can turn with minimal movement, simply by leaning, without having to lift your feet. I would love it if you could turn in the game in a similar way, by leaning your head or hands but leaving your feet planted and staying facing forward. Furthermore, there is no moment arm on the rocket, it only ever moves you in translation. Holding it at arms' length in front of you, pointing sideways, ought to spin you around, but it only makes you slide to the side, still facing ahead, so you cant use the rocket to steer either. Perhaps for these reasons, this is also the most nausea-inducing VR game I've played, by a factor of at least two! Good luck with the development, I hope this feedback is useful. Like I said I really hope the games improves, because it's a great idea.
👍 : 7 | 😃 : 0
Negative
Playtime: 56 minutes
Rocket Skates VR is a nice little game which could benefit from some adjustments and enhancements. I really like the basic idea of the game and the arcade type of gameplay. For a low price under ten bucks it is okay but I would not spend more. The biggest disappointments are very repetitive gameplay and poor sound effects. A large compliment to the developers who carefully read critics and fix problems fast! That is really appreciated. Some further suggestions to the devs that would really improve Rocket Skates VR: -Set the rocket force less sensitive. At the current state they are way too sensitive, so it feels you are gliding on slippery ice instead of rolling down a street. -It would be nice not only to drive on plain streets but also on inclined planes and sloped/steeped streets or even loopings to have some variety. -I experienced many issues with the music. While the graphics and motions are okay, fluid and smooth, the music suffers from ongoing artefacts, click noises and delays. These errors are quite annoying. Besides that, the soundtrack is not that good and could improve, too (faster, sustained rhythms that better fit the fast gameplay, etc.). -Add more options (music volume, graphic adjustments, etc.) -Some stars to "hit" with the baseball bat seem be too high to reach though I am not a small person. (You don't really need to hit them; you just “touch” them. Which is quite dull, too. Maybe a sword or something would be better) -Add sounds for the roller skates! It is so dull to roll down a street and hear absolutely NO sound! This totally breaks immersion. -Add sound when you bump into fences. It is really dull to hear no sound effect here. Some crash effects and some "ouch!" voices of the character would really improve immersion. -Add a sound to the gun blasts! I really cannot believe how anyone would put gun shooting in a game without ANY sound effect. I mean, come on. -Change the sounds when passing gates and hitting stars to more recognizable and "more rewarding" sounds. The current sounds are way too quiet and dull. It often happens that I pass a gate without knowing if I really got it right. Since it is in early access stadium, I am sure there is more to come. Can't wait to play the fixed and finished game. Thanks again to the developers!
👍 : 3 | 😃 : 0
Positive
Playtime: 319 minutes
Creative proposal, there are many racing games in the world, but this is the first one that I liked so much. Cars and so on are already tired of it, but here they use a different type of transport) The key feature (besides the fact that it is VR), there is no competition with opponents. You're competing with yourself, it's an arcade game where it's important not to get ahead of someone else, but to enjoy the game itself. Minus - EA
👍 : 8 | 😃 : 0
Positive
Playtime: 1708 minutes
Perfectly adapted game for VR, helps to understand the intricacies of this system. There are elements of turning the joysticks for movement and aiming for shooting. The game lacks racing and shooting elements. I would like to add a race with weapons where you can pick up a rocket launcher and break the enemy, or something similar. If all is well with fantasy, then you can feel like a superman.
👍 : 16 | 😃 : 0
Positive
Playtime: 39 minutes
Video Review with gameplay - https://youtu.be/bZ1uakAaE7o So Roller Skates VR is basically just go along a road at high speeds using your left hand as turning with a rocket powered arm, hitting boosts, and then in later levels hitting stars with baseball bat or gun. The sense of speed is good and the core mechanic is entertaining. If your on Virtual desktop the wireless will serve you well for this title as the ability to turn with your body does feel pretty awesome. Sadly though the good ends there, the graphics aren't great and each new level just feels like the previous level with different coloured assets and screen filter. The Sound effects are either hard to hear, non existent, or glitch out and don't trigger half the time. The music isn't very good at all, and I was always hearing a clicking noise so on the audio department its a big zero... you cant even go into an options menu to turn off any of these things so your left muting the games audio and turning on spotify as your saving grace. Control wise on Virtual desktop its amazing but as soon as your tied to the wire your going to get tangled up as there is no option for turning other then moving your body, you cant even do snap turning. Yes its an early access game but I see this as something that makes sense on a wireless headset like quest and being a sidequest or app lab release but as a steamvr game I can't recommend it as even with the issues solved I feel like this is a $2 game.
👍 : 11 | 😃 : 0
Negative
Playtime: 159 minutes
A 20% discount allowed me to show interest in a new game of a modest studio EpiXR Games UG, which makes chic projects without extra pathos. "Quality games at a modest price" - that's about the slogan they have ;) As for the game itself - I liked almost everything. Most of all I liked the idea of the game. Our task is to fly a rocket passing checkpoints on its way. In the process of the game, as you gain skills and experience we will be available a variety of items (eg baseball bat) which adds not only interest to the game and more and additional features. It is very funny and unusual. VR support plays a key role here. In the NON-VR version you will not experience such emotions. My rating is 11/10
👍 : 30 | 😃 : 0
Positive
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