Shadow of Azrael Reviews

Fighting that's a cross between Smash Bros and Dragon Ball Z!
App ID1527460
App TypeGAME
Developers
Publishers Dream Within
Categories Single-player, Multi-player, PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Indie, Action
Release Date5 Mar, 2021
Platforms Windows
Supported Languages English

Shadow of Azrael
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Shadow of Azrael has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 18 minutes
Controls and balancing are kinda janky but the gameplay is fun
👍 : 2 | 😃 : 0
Positive
Playtime: 81 minutes
The AI taught me how to play this game better than any human ever could. 10/10 would get bodied again
👍 : 3 | 😃 : 0
Positive
Playtime: 110 minutes
Really love the game, just wish the tutorial was a bit more in depth then just the controls.
👍 : 0 | 😃 : 0
Positive
Playtime: 91 minutes
My dream Dragon Ball Z game as an 8 year old. Nerf Hazel, broken character.
👍 : 5 | 😃 : 0
Positive
Playtime: 14 minutes
Doesn't work- full stop. Broken game. If you have two monitors, one of them will be unusable while playing the game. This game has no zeroing for your analog sticks and therefore if you don't have a new-out-of-the-box controller you will have random button inputs that other games seem to have no problems with. No settings page to speak of, so the incredibly loud music must be manually tuned down in the system mixer. You can't change the terrible control scheme for keyboard nor can you use any custom hardware due to the absence of button mapping. Extremely strange game all told. Once I got it working it wasn't even particularly fun since all the characters are in the featherweight class and every strike sends people to fucking pluto. I got it for 50 cents and I still feel a little ripped off.
👍 : 2 | 😃 : 0
Negative
Playtime: 76 minutes
Great title for where its at! Enjoying the newest update compared to where it was almost a year ago! Can tell the team of 2 at Dream Within Studios is taking any feedback and going after it with passion. Online Multiplayer when?
👍 : 2 | 😃 : 0
Positive
Playtime: 24 minutes
Awful. The AI completely reads your moves on the controller. They respond exactly to what moves you make and repeat the same tactic until you die. Tried playing as the main guy and my opponent in single player mode was this guy in a orange/yellow gi. He constantly runs up to me and uppercuts me in the air before spamming ki blasts from the corner. If I try to get down to fight him, he's able to instantly calculate when and where my jump trajectory is to uppercut me again until I die. Also there appears to be a transformation in this game but no tutorial or instructions on how to do it. I will refund this but keep on it for improvements. Has potential but is currently unplayable. A practice mode would be nice.
👍 : 2 | 😃 : 2
Negative
Playtime: 31 minutes
Getting into this game you mash buttons and send the enemy flying while your power level rises from thousands, to "Mil", to "Bil", to "Tril" and you giggle like a idiot overpowering your enemy. It's pretty fun! But a couple of minutes in I wonder what I am actually doing and how the mechanic with stamina and powerlevels actually works. It's a really interesting mix of DBZ and Smash Bros, but needs more polish and streamlining to be more understandable. Still very worth it on sale! @Dev, you should add a Video to the shop page, screenshots don't do the game justice!
👍 : 1 | 😃 : 0
Positive
Playtime: 10 minutes
I always wished for a fast and loose interpretation of DBZ-esque fighting in a video game. The way this game does it just makes sense! It's all good and well that the official DBZ games do such a good job at recreating the exact moments from the source material. But man, I just wanna power up, transform into a super form, and throw explosions at dudes, and this game cuts out the chaff to let me just do that. I love being able to free-form combo a dude into the air, teleport behind him, ping-pong combo him left and right across the sky, then spike him back down to the ground from orbit. That shit ain't scripted, *I* did that! The game isn't as polished as I'd like for it to be; hit detection seems a bit wonky at high speeds, and it can be difficult to parse what I'm looking at sometimes. I think if the game automatically magnetted the attacker to their target (just a little), then that would go a long way in ironing out some of the wrinkles. But if you can get past some of the hurdles, I think this is a diamond in the rough.
👍 : 7 | 😃 : 1
Positive
Playtime: 88 minutes
> see game, on sale for 49 cents > reviews all positive except for one negative review with a developer response > try out game, controls are kinda wack > literally the same day an update comes out addressing almost all of the issues from said review and promises to fix the other issues later the game has great devs and the game itself is pretty nice, my only real complaints would be how the analog sticks have no deadzone and how the game will just put in random inputs from my controller sometimes (i use a ps4 controller, the workaround i have for both problems is using ds4windows, but even then it doesn't always work) also, the game crashes in singleplayer whenever i lose (might also happen whenever i win but i didn't check that because i still suck) as for the game, it's pretty good if you don't mind the dated looking graphics and flash game aesthetic. my only real complaint here is that the controls themselves don't feel tight enough and they aren't accurate enough for the small hitboxes that characters have in relation to the large maps. maybe some attacks could have a bit of aim assist? also, having health alongside ring outs is weird because just spamming heavy attacks often works in your favor regardless of your current power level, which doesn't really encourage trying to play the game in a more flashy manner (i play samuel, so this all may just be a him thing given he literally is made with slippery controls in mind) also, just a personal preference but i think characters should move faster or the stages should be smaller, and respawns should be faster the music is ok, not much more to say there tl;dr, great devs, nice game but with bad controls and nearly impossible aiming edit: dev read the review and actually fixed the deadzone/crash same day as this review, great stuff
👍 : 7 | 😃 : 0
Positive
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