Adventure Field™ 4
2 😀     1 😒
55,69%

Rating

Compare Adventure Field™ 4 with other games
$9.99

Adventure Field™ 4 Reviews

App ID1520460
App TypeGAME
Developers
Publishers Wathitdew Record
Categories Single-player, Steam Cloud, Partial Controller Support
Genres RPG, Adventure
Release Date7 Feb, 2021
Platforms Windows
Supported Languages English

Adventure Field™ 4
3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score

Adventure Field™ 4 has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Adventure Field™ 4 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 22 minutes
👍
👍 : 0 | 😃 : 1
Positive
Playtime: 655 minutes
This game has a lot of potential! Feels like an old school RPG with a puzzles, strategy, and exploring. There are grammatical and spelling errors which I would have no problem helping out with (for a small fee of course ;) ) Overall the game has a lot of depth, good music, and some minor mechanical issues. If you are looking for a break from the latest RPG maker rehash this is a great buy.
👍 : 7 | 😃 : 0
Positive
Playtime: 722 minutes
TL;DR: My view on this game might change after I beat it, however for now, I don't recommend this game unless you are okay with highly repetitive and shallow gameplay. The game feels... very shallow. It feels like one of those mobile games made with Unity by amature indie devs. As far as I have experienced, the game does not have many content. Enemies are the same one over and over again, dungeons are just the same maze with doors that only differ in layouts, NPC dialogues are mostly the same, 90% of side quests just require you to bring them certain items, story and characters are bland (the game is clearly made in Japanese and the translation although much better than machine translation, so feels a bit awkward. I tried looking for a way to switch to Japanese language, but it seems like the game only offers English, which is strange). One thing I don't understand is why they decided to not let wild roaming monster respawn. This makes collecting resources or leveling restricted. Normally in JRPGs it should be player's freedom to spend time grinding these things, even if it will make player overpowered certain stages. If they invested time into grinding, then just let them be stronger. I mentioned this because the game has a really shallow and tedious battle system that is highly stat-dependent, meanwhile enemies in new area have doubled health and damage but only provides little more exp, it makes travelling in new places (and clearing new dungeons) takes a really long time. And you can't just skip those enemies, because you HAVE TO fight them just so you are not under-leveled in the next area. The game also defy one thing most JRPG has, which is the equipment systems. You only have an AWFULLY FEW option for equipment, which are not only expensive but offers little stat boost. I was interested in this game because I saw loot boxes in the game screenshots. All I can say is that my disappointment in immeasurable and my day is ruined. The loot boxes are only found in dungeons, or dropped by monsters, both are non-renewable (even though you can get a free one per 30 IRL minutes from chest opener). Most importantly, they only drop Gold, and some consumables called "Coins" that work as temporary stat-boosting items in fights. They do sometimes drop permanent stat-boosting coins but this doesn't make the fights any easier. Collecting equipment was one of the most fun thing to do in RPG at least in my opinion. Like back in the old FF series (FF2 if I remember correctly), you can challenge hidden bosses that are much stronger than final boss for special equipment. Finding powerful gears from side quests, completing collectibles or through puzzles are also really enjoyable. But none of these happens in this game. You are forced to go through awfully repetitive fights just so you get enough level to barely able to venture into new regions. Speaking of puzzles, I don't see anything other than blind mazes where you can to run around in the dark to find keys and open doors. (I would really appreciate if at least a mini map is provided). The cooking mechanic in this game just feels off, you select a menu and it takes ingredient from your bag and automatically cooks for you, but don't tell you which ingredient was taken. Also you can't cook more than one item at the same time. The game's UI also feels a bit unpolished. One thing I personally dislike is how consumables are not properly and precisely labeled with their effects. Secondly is how the inventory is a total mess that you have no way to sort or filter your items. (I mean... this is already possible in RPG Maker back in 2000). Finally it kind of feels like the UIs were actually meant for mobile, because they are so huge... and display so less information on the same page, almost like they are shortened intentionally. The graphics and music however, are both pretty nice. Especially the music is pretty good. Graphics gave me a Dokapon Kingdom vibe, very cute and nostalgic. The controls in over world are also pretty fluid, you can run very fast and there's no inertia, if only there's an option to revert camera movement then it would be perfect.
👍 : 8 | 😃 : 0
Negative
File uploading