Kyvir: Rebirth Reviews
Kyvir: Rebirth is a single player card game that combines elements of RPG, deck building, and roguelike gameplay. This game features an original dual deck mechanism, hundreds of distinctive items, skills, and cards for you to experiment with.
App ID | 1520270 |
App Type | GAME |
Developers | Dawnblaze Entertainment |
Publishers | AplusGames |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Strategy, RPG, Adventure, Early Access |
Release Date | 31 Jan, 2021 |
Platforms | Windows, Mac |
Supported Languages | English |

412 Total Reviews
327 Positive Reviews
85 Negative Reviews
Mostly Positive Score
Kyvir: Rebirth has garnered a total of 412 reviews, with 327 positive reviews and 85 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Kyvir: Rebirth over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
900 minutes
Good game but very short/becomes repetitive very quickly and easy after only a few unlocks of power-ups so it feels content lacking
Still for this price game is worth 👍
👍 : 0 |
😃 : 0
Positive
Playtime:
242 minutes
Very reasonable fantasy deckbuilding game. Not perfect at this stage. It needs a balance pass. The equipment sets (bonuses for having matching equipments) effectively add a lot of luck/variance (as they're very strong, and can swing a run from hard to easy). That isn't my favorite. The dual deck mechanism doesn't seem to pay off that well so far, but there's some good design space there and it may become more important.
Those minor complaints out of the way, there's solid game design here, and the game steers around the most common problems in the genre.
For example, in many games with a minimum deck size, you take "powers" or exhaust cards super high because they're effectively thinning (which you can't otherwise get). This usually upends balance and lets you get to a "golden deck" way too easily. Here, cards that exhaust don't count towards your minimum deck size. Great call.
The game has unlocks, but they're of the "variety/specialization" sort rather than the "huge upgrade that makes the game way easier" or "your first run is hopeless without upgrades" sort. Through the course of a run, it feels like you get a shot at enough cards that you are making important decisions - but not so many that you can always force the same build.
While, again, the game needs a balance pass (completely fair for an early access game!) - nothing felt egregious. No easy infinite combos or items that made the rest of your choices feel irrelevant. The enemies have personality, but I didn't run into any that felt "cheap" or that were likely to randomly hard counter a given build. The game does a solid job of communicating information, and is clear about how mechanics, cards, and statuses work.
The interfaces - menus, "dungeon map", setup, and combat - are all easy to navigate. You never feel ambushed into a bad decision. You have flexibility about your deck/equipment/skill configuration, so taking new ones never messes you up. The game lets you effectively restart a battle by ducking out to the menu (the same as Slay the Spire). In general, the game is courteous to the player while still providing a very reasonable difficulty level.
Anyway, this isn't a huge break from the genre norms, but the game is very solid. I play way too many of these games, and this one of the better ones already.
👍 : 4 |
😃 : 0
Positive
Playtime:
347 minutes
Good game, Guard will stay until it depleted to 0, debuff -50% damage, gears, weapons....you can put cards in and out of your deck freely. The game will not draw cards after clicking end turn, you need to do this manually, you can only redraw cards 1 time each turn, meaning that you can hold and combo the cards more easier. The price is reasonable. I think i will stick with this one longer than StS.
👍 : 3 |
😃 : 0
Positive
Playtime:
2284 minutes
This is my first time playing a deck-building roguelike game, and so far it has been an absolute blast of an experience!
The game has some minor bugs in its current state, but the developers are extremely responsive and proactive in fixing them, so I would still highly recommend anybody to get this game, especially if you are a fan of this genre :)
👍 : 11 |
😃 : 0
Positive
Playtime:
50 minutes
this game is a boring mobile game, there is nothing even interesting, i played for 30 mins, was like a game for very young children, nothing was complex or interesting. also the controls are poor, says to drag stuff, but the cursor doesnt sure that you are draging things. if i beat the boss, i will unlock new classes, the game and the start class are so uninteresting, i dont want to play for an hour, let alone, try to beat the boss. dont know who thought this was a good idea for a game, there are many, many better, card games or deck bluiding games out there. i bought this because it was low priced, and its not even worth that.
👍 : 3 |
😃 : 0
Negative
Playtime:
732 minutes
I love the innovation this game brings to the deck-building genre. You have 2 active decks in combat, main hand & off hand. You can customise both decks from the start, which I haven't seen in this genre as much. It's an awesome mechanic which may hinder you early but opens up as soon as you get a general grasp of the game. In addition, you can collect equipment sets which, once combined, will activate immense powerful buffs. Overall, for that tiny price, this little game shines with innovation and customizability.
👍 : 4 |
😃 : 0
Positive
Playtime:
4080 minutes
This is a very good deck-building game -- a less stressful, shorter version of Slay the Spire, if that makes sense. If it's less creative than Dicey Dungeons, well most things are. One of the better non-Spire roguelike deckbattlers out there.
It's very functional for Early Access and I've only encountered one bug; since the creators want some feedback, here goes:
• The bug: there is no way to un-select a card after you've selected it. This seems unintentional and is a very poor UI flaw.
• In several luck-based events, certain things cost "coins," but the amount of coins it costs is cut off because the text box is too small, or the amount just hasn't been typed in. This is basic beta-testing stuff -- reduce the font size or make the box bigger.
• EDITED TO ADD: Getting even 2 pieces of a matching outfit is rare, so the construction of "here are the bonuses for 5 pieces of the same outfit! 7 pieces of the same outfit!) are ridiculous. It's a short-ish game. And the bonuses themselves are often not good enough to warrant wearing two of the same type. AND if one is going to do this, a bonus should kick in at 2 pieces, not 3. There's too much randomness around that specific area; it feels less well designed than the rest of the game.
• The level 4 final boss has more hitpoints than the Heart in the Spire -- there's no way to beat it on the first go-round and given that this game is clearly intended to be significantly less difficult than Spire, that's a massive error.
• The writing desperately needs a copy editor whose first language is English. There are grammar errors all over the place (cards you "drawed," "deals damage "equals" to current armor," the use of the word "stacks" instead of, say, "points" is quite confusing. I will happily revise the English-language text for a very reasonable rate.
• The inclusion of random items you find ("Dirt") is fun, but there's no way to view the items, and not enough indication of what they might be for. LIkewise, the statue in level 4
• There is no reason for "Strength" and "Magical Strength" to be separate. If "Strength" does not affect Wizards' weapons, then "Bear Potion" should not be for sale, because it's a useless card.
• It's great that "Aim" stacks with Jagged Arrow or poison, but there's no reason that Jagged and Poison shouldn't stack on top of each other. Otherwise, it renders certain abilities (your first three arrows are Jagged! Until you make your first 2 arrows poison) useless.
• Randomness is okay, but the Forge event does not have nearly enough clarity. In Slay the Spire, when you encounter the Spirits and get rid of a card, you know that the gain will clearly match the rarity of the card...but even then, there's always a benefit to getting rid of a card on its own. There is no benefit to randomly getting rid of equipment; there is no indication of whether getting rid of two items of equipment at the same time will help you. This needs a lot more signposting, and there should always be a benefit to getting rid of the equipment.
• The minor enemies regenerating is not game-breaking, but it's definitely annoying and slows the game down in an unhelpful way. Enemies should not be able to regenerate HP *and* give themselves buffs, especially when it's rare for the player to be able to generate HP.
And some programming things: "Swift" is great -- getting free actions -- but using a card that already costs 0 should not reduce your Swift. That's poor design, and hopefully easy to fix? The game should do a better job of signposting certain things -- there's a devilish enemy who looks impossible to beat... unless you know that killing his minions inflicts damage, but there's only a tiny, mouse-over text that tells you that.
So, hopefully the developers read this; the game's already quite good… *and* there are straightforward steps that can polish it and make it even better.
👍 : 3 |
😃 : 0
Positive
Playtime:
5019 minutes
Lot of fun, although using the Paladin was a little bit difficult until I unlocked some cards. Some typo errors on cards, but the look and feel of the game is pretty good. Can't wait to see the third character! Would also be nice for the ability to sell equipment at shops as well as re-roll in shops to try and get armor sets (closet I have come is 4 of a set...)
👍 : 6 |
😃 : 0
Positive
Playtime:
1063 minutes
Ok, first of all, this is NOT a Deckbuilder
the core loop of the game isn`t about "building" a deck
(looking at the tags it`s obvious, but there are some misleading reviews)
it`s a card battler tactical RPG
(a.k.a. a somewhat standard tactical RPG, but the combat is handled with a deck)
the customization is done by pieces of equipment that modify your stats/gives you random abilities
and most of the cards are unlockable and can be added/removed at will
The variety is good
the character plays quite differently
and there`s a decent number of monsters/loot/random events
It`s moderately grindy
a succesful run is enough to unlock most cards for a character
then there are some items/skills that, once unlocked, can be found during a run
and past "level 3" higher difficulties must be unlocked for each character
the difficulty is average
the game is winnable on the first run
and since there isn`t a real meta-progression past the characters` cards (unlockable in a couple of runs at most) victory or defeat is mostly a matter of player` skill
👍 : 8 |
😃 : 0
Positive
Playtime:
116 minutes
While there are a few interesting mechanics here, I'm finding it difficult to recommend in its current state. The localization isn't great and the card descriptions are pretty vague in general. I found myself making mistakes due to having to guess as to what the effect of my choices would be. It also feels unbalanced with regard to card drawing and some bewildering skill effects which I'm not sure are bugs, poor descriptions, or questionable game design.
All that being said, the game clearly has a lot of heart and work put into it. There's definitely a lot of work that needs to be done to make the game something that you'd want to return to but if you're looking for something new to play within the genre of deckbuilding roguelites, this is very reasonably priced and might be worth trying out. I sincerely hope that the developer(s) can fix the issues it currently has and if that happens I would happily change this review to a recommendation.
---
[b]EDIT:[/b] The game no longer works on the latest macOS update. Due to the fact I play these types of games casually on my macbook, I have to refund the game. The developer has stated that it's unclear when / if a fix will come, but they are being very understanding with helping to issue refunds for the time being, at least in the cases when the game was purchased before this update.
I want to reiterate that I like this project and think that the game is worth your consideration. I'm leaving the recommendation as a "No" more for visibility because of the few likes the review has gotten so far, and because I still think there's a need for improvement in many areas of the game.
👍 : 15 |
😃 : 0
Negative