Out of Line Reviews
A unique adventure game filled with beautiful puzzles all hand-drawn in an original 2D style . Out of Line follows the adventures of San in a quest to escape the Factory that was once home. Dive into a story set in a mysterious world that is revealed through multiple chapters.
App ID | 1419290 |
App Type | GAME |
Developers | Nerd Monkeys |
Publishers | Hatinh Interactive |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Casual, Indie, Action, Adventure |
Release Date | 23 Jun, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Polish, Portuguese - Portugal |
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4 Total Reviews
4 Positive Reviews
0 Negative Reviews
Negative Score
Out of Line has garnered a total of 4 reviews, with 4 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
102 minutes
I really loved it. It has puzzles not so complicated but it's complex enough to have fun, beyond the so cute art. I recommend it.
👍 : 2 |
😃 : 0
Positive
Playtime:
176 minutes
Where is my deluxe GOTY edition? :P
This game is a great experience to play. Visual art, music, space and puzzles combine to invite you to think beyond while playing. I have seen criticism to the simplicity of some puzzles - I should say that competitiveness is not the message of the game, rather cooperation with friends (of different sizes). One idea seems to be that objects and people are only as good or bad as the purpose they get. In this game, there is a lot to reflect on man and machine.
The visual side is very strong as well as the music, both providing the player with the innerspace that many games discard in benefit of enhancing the agressiveness ('don't think, shoot!'). Regardless of previous points, there is great freedom of interpretation about the meaning of the things we perceive when playing.
Much can be said, but for last, it's impossible not to mention the spear: the ultimate instrument in this game is almost personified as the light contained within can be shared to reach greater heights or even be seen changing the nature of things. Great mechanics around this spear bring great esteem to this game too.
👍 : 3 |
😃 : 0
Positive
Playtime:
189 minutes
Gorgeous and with a lovely detail, Out of Line is a game that will leave you wanting more.
The platforming is at the right level of challenge and it does have an intriguing story that leaves you guessing.
I highly recommend this game if you're looking for a casual and heartfelt time.
👍 : 2 |
😃 : 0
Positive
Playtime:
218 minutes
Played one hour so far and I'm loving it, beautiful design and atmosphere, interesting puzzles and amazing companions :) Highly Recommended!
👍 : 5 |
😃 : 0
Positive
Playtime:
130 minutes
Played the Next Fest demo and loved it enough to pick up the full game, but I feel slightly hoodwinked since that seemed to be a large concentrated bulk of the puzzles that are on offer here. There were elements in the demo that hinted at an interesting story, but after playing the full title I'm left with more questions that answers.
What is the the importance of the tree? Why does it produce blue cubes? Why do the blue cubes fly back to it through out the game? Where do these claws come from? Who is the main guy? Why are we here? What did we wake up from?
It sounds like I'm asking to be spoonfed, but I've played game that didn't have dialogue before and it was clear what was going on and why (Ato). The bizarre setup and occurrences in Out Of Line needed some explanation.
That's many chase sequences but they just boil down to holding right. Very little is asked of you in terms of interaction to survive these.
The artstyle looks great in stills but breakable branches and gears you can jam with your javelin don't really pop. The first puzzle section has what looks like a lower floor but it's a background platform, the sense of perspective poor. Sometimes when walking between puzzles the background had just become a formless smear of colour rather than anything that conveyed the environment.
The worst aspect is probably the time it takes between inserting your javelin and actually being able to manoeuver levers. Add to this steam/wind activated fans towards the game's end means simple puzzles became drawn out and the pacing grinding to a halt, experimenting with ideas becoming a punishing time sink.
👍 : 10 |
😃 : 0
Negative
Playtime:
174 minutes
[h2]Sinopsis[/h2]
Out of Line es una ligera aventura de puzzles y plataformas 2D donde San, nuestro protagonista, trata de escapar desesperádamente de la fábrica que un día fue su hogar, la cual es invadida por unas oscuras máquinas que destruyen todo a su paso. San se embarcará en un peligroso viaje para restaurar el árbol sagrado para los seres de su especie, conociendo por el camino a dos extraños personajes parecidos a él. Uniendo fuerzas, y gracias a unos artefactos sagrados, estos tres personajes serán la clave para restaurar la paz y el orden.
La historia de Out of Line se cuenta puramente a través de pinturas y de los hechos en sí, carente de diálogos, por lo que el verdadero objetivo de San y su relación con el árbol sagrado quedan un poco a interpretación del jugador.
[h2]Jugabilidad / Apartado técnico[/h2]
Si hay algo que caracteriza a Out of Line es su llamativo apartado gráfico y lo breve de su historia. A nivel de mecánicas y jugabilidad no es un título destacable, no presenta grandes desafíos y la dificultad o complejidad de los puzzles queda muy diluida. San portará durante todo el viaje una lanza sagrada, la cual será el eje central de la movilidad y de la mayoría de puzzles, pudiendo usarla para activar o detener mecanismos, clavarla a la pared y actuar como trampolín o como palanca, así como crear puentes con los que salvar obstáculos. En ciertos puntos de la aventura tendremos además que colaborar con ciertos compañeros que iremos encontrando para resolver puzzles cooperativos.
[h2]Valoración[/h2]
Out of Line no es un juego realmente destacable, la trama es breve, poco definida y abstracta haciendo que queden cabos sueltos. Los puzzles están bien balanceados y son entretenidos, pero no te obligan a romperte mucho la cabeza. Sin duda es uno de esos juegos que divierten y entretienen, pero que no se quedan grabados en la memoria. Completarlo al 100% me ha llevado menos de 3 horas y funciona adecuadamente en Steam Deck!
Lo salvaría de un incendio! 👨🚒👍🔥
[h1]7,5/10[/h1]
[quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
👍 : 4 |
😃 : 0
Positive
Playtime:
172 minutes
Solid game! Simple and interesting mechanics with a cool little story. If you enjoy indie puzzle/platformers you will enjoy this one too! Recommend it!
👍 : 10 |
😃 : 0
Positive
Playtime:
143 minutes
Ok, so, here's the general outline regarding this game: If you like ambient Puzzle Platformers that follow the footsteps of the genre mainly set by Limbo, then you will love this game. If you are a bit indifferent to the genre, chances are, that feeling will remain the same and it's not going to be this game the one to change it.
Out of Line, in spite of executing every idea it brings forward flawlessly, plays it very safe in general, so while in the one hand there might not be anything in particular that could be pointed out as a big negative aspect, in the other you've got a game comprised of ideas you've mostly seen before. The weight of both of these aspects is for each player to decide, but luckily, Out of Line has more to offer than a pure mechanics based experience.
You play as a young protagonist that, much like the player, finds himself in an abstract and unfamiliar world, where there seems to be an infinite number of characters that look just like you. Unfortunately, all of you seem to be the target of several "claw-like" machines, which not only serve as the threat that sets the game in action, but they will also be the main and only threat you'll find across the game. While running from these machines, you will find and collect several floating cubes, the first one of which will transform into a spear that will serve as your main way of interacting with the world around you, mainly by throwing/recalling it. This provides the context from which the rest of the game will draw from, pitting you against several platforming and puzzle sections, which mainly use the spear in order to be surpassed, all the while, taking you into a journey across several beautifully hand-painted scenarios.
The art in this game is one of the big stand-outs, and while several other games have a hand-painted look to them, Out of Line manages to make it into a style of its own. Not only do the visuals look charming, but the game also has some interesting concepts thrown in there for good measure. The bio-mechanical factory with pipes running all over it seems like the most obvious example, although an obligatory "introductory forest" section is to be expected.
Sound wise, the game is also top notch, with a clear, sharp, and serene soundtrack, that while being comprised of mostly ambient pieces, it imbues them with a very personal feeling, preventing them from feeling like your typical generic ambient drone. If we come down to it, everything sound related has a lot of personality, not just the soundtrack, but also the sound effects and sound design. All of it sounds crisp, clean and interesting.
Story wise, the game tackles some themes surrounding growth and growing older, although it leaves things a bit too vague in order to make any particular statement, with some elements, like the "Claw machines", being used just to serve as some kind of opposing threat, even though they don't tie as well with the remaining conceptual elements. Overall, don't go in expecting anything particularly deep or complex. The story mostly serves as context to keep the game going, and since the game is only about 2 and a half hours long, it serves its purpose.
With all that said and going back to the beginning of this review, the small scope and budget of the game do show. Puzzles mostly consist of triggers and levers that require you to interact with them in the correct order, which don't offer the most engaging of experiences, even though they aren't poorly designed. Chase sequences are reduced to a matter of mostly keep walking forward, which no matter how intense the game makes them out to be, the disconnect between the player's actions and what the game actually portrays is inevitable. The distinction between background and foreground elements can be iffy at times, leading to avoidable deaths. Several animations seem to stutter as they move along, and while it is nothing game breaking, it's pretty much constant throughout the game. Mechanics are introduced only to be abandoned later on, never to be used again, and while they do get developed when it's their time to shine, it never feels like they reach their true potential.
This leaves the game as a hard recommend to anyone that is not already biased towards Puzzle Platformers, but on the other side, anyone specifically familiar with this type of puzzle design will end up finding the puzzles a bit bland, while still being 100% serviceable for all intents and purposes. Even then, for any person that finds itself into this latter category, the overall aesthetic quality and personality that the game puts forward are enough to justify playing this solid, albeit familiar game. The experience is also rather small and compact and there never is a low moment per se, with all the achievements and in-game collectables being fairly enjoyable.
And overall, I think that's what best describes Out of Line: enjoyable. If you think you'll like this game, then it is safe to assume that you'll spend an enjoyable afternoon beating it, and as such, it gets my recommendation.
👍 : 9 |
😃 : 1
Positive
Playtime:
871 minutes
I really enjoyed Out of Line. It is a lovingly crafted side-scrolling platformer in which you guide a small person through a series of environments. Along the way, he is assisted by a several characters who become an integral part of puzzle solutions. Your goal is to find 16 blue cubes and restore them to a central tree.
The art is beautiful and the musical sound track is quite nice. There is no dialog. Although your character can (and probably will) die often, there are no violent death scenes and very little penalty for missing a jump. You have a spear which functions as a climbing tool, a lever, and a rope thrower. As you navigate the varied environments, the puzzle is to create a path forward using diverse mechanics. The platforming was fairly easy, with only a couple of sections that had tricky timing. The puzzles make sense and build on each other as you progress. And, then there are the pesky mechanical claws scattered about, spewing death rays...
All in all, a nice experience with one drawback. The game auto-saves to a single slot with no chapter select option. This means that achievement hunters will need to start from square one if any are missed on along the way. I ended up playing the first section three times before moving forward, as I kept forgetting about one of the cubes that is not obvious. The trick is to be sure you have explored all paths before moving on. While the game moves primarily from left to right, cubes may be in a level above, below, or to the right. For the most part, once an area is passed, there is no turning back.
I recommend this to those who enjoy a peaceful platformer with a 'feel-good' ending. If you enjoyed games like Aspire: Ina's Tale and Inside, then you are quite likely be a fan of Out of Line.
👍 : 12 |
😃 : 0
Positive
Playtime:
172 minutes
I am a huge fan of indie puzzle platformers, but I felt that this game could have been more of a story rich experience.
Granted, the art style is amazing. But to be honest, no matter how beautiful the world looks, the environment design does not make sense. The puzzles are far too simple, with most sections having you to simply make it to the end by pressing down the right movement button. It felt like the environment was made just to accommodate a puzzle, rather than give meaning to the overall story.
[i]Out of line[/i] is far too short of an experience, and it wasn't fulfilling for me (Yes, the length of the game does not define its quality. I've played shorter games that were more fulfilling). I would however, recommend picking this up on sale.
👍 : 32 |
😃 : 0
Negative