Fire survival Reviews
This game is a combination of first person, roguelite random elements and adventure decryption elements of survival games. You play as a normal person who is traped in a randomly generated fire hazard. To survive the hazard, you need to be resourceful. Use items found in the random world.
App ID | 1418670 |
App Type | GAME |
Developers | ByDesignk |
Publishers | ByDesignk |
Categories | Single-player |
Genres | Indie, Strategy, Action, Simulation, RPG, Adventure, Early Access |
Release Date | 2 Nov, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese |

7 Total Reviews
3 Positive Reviews
4 Negative Reviews
Mixed Score
Fire survival has garnered a total of 7 reviews, with 3 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fire survival over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
8 minutes
A horribly buggy and poorly executed mess.
Issues I ran into in the very short time I played:
-The lack of upgrades and notes with information, despite being shown in the store page's video.
-Softlocks from fires that can't be put out blocking doors
-Related to the above, many fires can't be put out with the extinguisher, or you have to aim at a weird spot such as above the fire.
-A gas mask item that doesn't seem to do anything (even after using a filter with it equipped)
-Being able to take heat damage from fire in a different room a floor above and several meters over.
-Plenty of spelling problems
-UI problems, such as text going off screen for the inventory or, my personal favorite, in the "tutorial" area there's text that goes through the walls making it impossible to read.
-Despite being about surviving a fire in a large structure, there's no concern for anything like flashovers, backdrafts, and so on. Opening and closing doors have zero impact on fire spread.
-Related to the above, fire doesn't actually seem to "spread" per-se. They're in pre-determined spots in the semi-randomized rooms.
-The rooms are only randomized in how they're connected and what items they have you can pick up.
-The inventory can softlock the game if you pick up an item without putting it in your inventory and then open your inventory to try and make space.
-Related to the above, if you manage to successfully make room for an item you're holding in your inventory there's a chance that you won't be able to interact with it.
-You can get runs that are completely impossible.
-You can take smoke damage that can only be sorted by a first aid kit, but there's zero indication of whether a room has "enough smoke" in it for you to start taking smoke damage. You can only find out by going in and seeing whether or not you take this type of damage at all.
-Crouching has zero impact on the smoke damage you take. Smoke rises, as does heat. The closer to the floor the safer you are IRL. Too bad this game doesn't replicate this.
-The flashlight is pointless even though the power goes out in a windowless building. There's more than enough light, and not just from the fires.
-You can see the light from fires through walls.
This is just what I've experienced in my very short time playing. If it wasn't for the refund I'd be morbidly curious to see what else is wrong.
👍 : 0 |
😃 : 0
Negative
Playtime:
162 minutes
UPDATE: There have been some SOLID changes to this game since I last played it, which is very encouraging and promising for the final, full release.
https://youtu.be/-93P2V3kaFs
https://youtu.be/gs82nQNN4h8
Here's what I noticed that was changed:
- Inventory streamlining
- It seems like the hazard escalation is slower, which allows for more exploration
- It seems like the player's character has more breath, which is a little more forgiving than before
- The final door appears to be working as intended (no spoilers here)
A couple of game breakers:
1.) The game crashed
2.) We couldn't open the briefcase
This is not a long list of things that *I* noticed but these are all VERY impactful to the game experience and are the first dominoes in what I think will be a lot of solid improvements.
ORIGINAL: Overall, this game has some replayability issues that I think will prevent it from gaining traction. I would not recommend buying it in its current state unless you have a thing for escaping burning buildings or you like helping in the development process by providing feedback. The jist of the game is pretty self-explanatory... right?!
I do like the minimalist nature of the UI, which forces you to think about the situational usefulness of objects in the environment as you encounter them. For example, it took me three times of running past a bathroom sink before I realized how useful they were.
However, there are a lot more things that I think need improvement for this game to be worth buying.
1.) When you complete a level, it takes you back to what seems to be the beginning but it is unclear why because it seems like English is not the first language of the developer.
2.) Most of the items in the environment that are supposed to be helpful can actually be ignored because their usefulness does not outweigh the value of the time taken to acquire them. (Running past everything is the most successful strategy)
3.) Sprinting is the most useful thing you can do but the player character has such a small lung capacity that the game becomes more of a breathing management simulator than a fire survival game. The small lung capacity could be easily explained by the smoke but it is unclear if this is intended or an oversight because there is next to zero explanation of anything.
4.) The biggest draw for me was the randomly generated levels but this aspect of the game is lacking hugely. After running through four or five times, you'll notice that the levels are technically randomly generated but they're actually just the same rooms connected differently. I will enter a room and kind of already know where the doors are.
5.) After escaping the first level, it takes you back to the beginning and you start again. After beating the second level, you'll realize that you can't actually leave because you didn't find the key to the door.
There is a lot of development that still needs to be done here and, although I like the minimalist UI, I would give it up in order to have some clarity and know what's expected of me as the player. I would wait to buy this game, even if you DO have a thing for escaping burning buildings.
https://youtu.be/N2k9cqJyAok
https://youtu.be/lfJOiLDv-Lw
👍 : 5 |
😃 : 0
Negative