Get Ogre It Reviews
Get Ogre It is a roguelike dungeon crawler. Shapeshift between ogre and human, escape ever-changing dungeons, deceive and hide from your enemies. Can you reach the exit?. Watch your steps, transform, and die a lot.
App ID | 1411920 |
App Type | GAME |
Developers | Nintai Studios |
Publishers | Nintai Studios |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Casual, Indie, Action, Adventure |
Release Date | 30 Nov, 2020 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Spanish - Latin America, Portuguese - Portugal |
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11 Total Reviews
8 Positive Reviews
3 Negative Reviews
Mixed Score
Get Ogre It has garnered a total of 11 reviews, with 8 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Get Ogre It over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
43 minutes
I love this game, very challenging and the pixel art and music are incredibles. A short and intense experience I would recommend to everyone who likes replayable games.
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
Really challenging roguelike game, every move matters since it permadeath. Really nice aproach. Looking forward for the speedruns and nohit runs :D
👍 : 0 |
😃 : 0
Positive
Playtime:
204 minutes
Challenging roguelike with a non combat twist. Always had to stay focused or i'll get stabbed
👍 : 1 |
😃 : 0
Positive
Playtime:
29 minutes
El juego explora una mécanica novedosa para el género roguelike, a priori simple, pero que crea una experiencia bastante entretenida y con ganas de repetir runs hasta superar los niveles
👍 : 3 |
😃 : 0
Positive
Playtime:
79 minutes
A simple indie roguelike with an original and fun mechanic. The music slaps and the pixelart is really nice.
👍 : 2 |
😃 : 0
Positive
Playtime:
639 minutes
cute aesthetics, cool music and great gameplay that makes it kind of a puzzle game, also has great value for its price.
i liked it a lot and recommend anyone to try it
👍 : 0 |
😃 : 0
Positive
Playtime:
9 minutes
A simple, puzzle-based traditional roguelike concept. There's no combat whatsoever - your goal is to avoid enemies by swapping alignment every 8 moves (plus or minus a few after upgrades) and avoiding those aligned against you. It's an interesting concept, and once it clicks, it's fun to tear through levels at a breakneck pace, feeling the flow of the alignment changes as you move. The game's definitely built for speedrunners and would be thoroughly entertaining to watch in such a setting.
That said, it's VERY light on content - as other reviewers have said, it's more an arcade game than any form of actual roguelike. After less than an hour you'll pretty much get what the dev is going for here.
A quick, fun play if you snag it on sale for a couple bucks. At full price, it's remarkably overpriced, as of the time of this review, anyway.
Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal:
https://store.steampowered.com/curator/41769714/
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
Tbh this game was very disappointing. The trailer made it appear as some puzzle strategy game but all it is is a randomly generated map with a shitload of enemies from each side. The main feature is that you swap sides every 7ish steps, but the problem is how boring the gameplay is. There is no strategy its just wait for the cooldown to run out and get out. Wouldn't mind the 10,000 enemies if they actually attacked each other. But nope, all they do is wait for you to swap sides to murder you.
👍 : 0 |
😃 : 0
Negative
Playtime:
53 minutes
I didn't like it. The devs made a game that could be understood without tutorial text, but this required them to make the mechanics very simple. The only action you can directly perform is walking in cardinal directions. The other main game mechanic, transforming between ogre and human forms, happens automatically.
There are only four levels (plus a final boss fight), which are randomly generated, as expected from a roguelike, but apart from graphics and music, there doesn't seem to be any difference between each. The levels are big, but mostly empty aside from the occasional groups of enemies and allies, so looking for the exit to each feels like a waste of time.
There's no combat whatsoever. If you see enemies in your way, you just have to walk back and forth until you transform into their side, and then get past them. All enemies (and you) can see through walls, so there's no real stealth.
Finally, the achievements are broken. I got the one for completing the tutorial, but no other despite completing their conditions.
At least the graphics and music are nice. The enemies drawing or putting away their weapons was a cute little detail. But this really feels like a game jam game rather than a commercially viable product.
👍 : 2 |
😃 : 0
Negative
Playtime:
20 minutes
It's... fine, I guess. It has barely any depth to it. I'd really call it more of an arcade game than a roguelike. Definitely NOT a souls-like, no clue who added that tag to it or why.
Your only ability in the game is to walk around, and, that's about it. You can't even pass a turn and stand in place. Every once in a while, you swap from ogre to human or back again. The ogre enemies attack you in human form, and vice-versa (but don't actually attack each-other, despite supposedly being at war). Between levels, you can get one of four different powerups, chosen from a selection of 3. Transform more often, transform less often, extra heart container, and heal. Since you can't really form a strategy, transform more and transform less are basically neutral, having a roughly equal chance to be a benefit or a detriment. Extra heart container is exactly what it sounds like, as is healing. I wound up making it to the game's final boss twice in the time I played it (who, as a side-note, is capable of instantly killing your character), before realizing that it wasn't going to get any more interesting.
As a final note, the tutorial is pretty bad, not actually /explaining/ anything. Instead, you're just dropped into an ogre village and wander blindly through a few rooms that are supposed to teach basic game mechanics. They manage to do so, somewhat, but the tutorial really shouldn't be obfuscated like that.
Decent core-concept, graphics and music are nice, but the execution in terms of gameplay is kind of aggressively mediocre. If the concept particularly appeals to you, maybe get it on sale or something.
👍 : 9 |
😃 : 0
Negative