Shachibato! President, It's Time for Battle! Maju Wars Reviews
Shachibato! President, It's Time for Battle! Maju Wars is a turn based, rogue like fantasy strategy RPG! Your mission is to explore randomly generated dungeons to gather items and treasure to help expand your dungeon exploration company.
28 Total Reviews
16 Positive Reviews
12 Negative Reviews
Mixed Score
Shachibato! President, It's Time for Battle! Maju Wars has garnered a total of 28 reviews, with 16 positive reviews and 12 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Shachibato! President, It's Time for Battle! Maju Wars over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
236 minutes
Do not recommend. 3/10.
Writing is sub-par. Gameplay is very basic and bad.
QoL features that have existed in this genre of games for literally decades are missing.
After you move you can't cancel the movement. After you attack or perform an action you cannot choose a character facing.
The rouguelite element feels miserable and depressing. You just feel like a failure. The gameplay is not engaging enough to be this repetitive. I bought it on sale for the neptunia collab. Can't even bring myself to play it for that long. I might try more but there are so many better games out there in this genre. This game would be much better served with a complex fighting system (it may get more complex later on, but I doubt it, a normal gameplay style (not rougelite) , and serious QoL improvements. It takes an entire day to go to the shop?! Absurd.
👍 : 0 |
😃 : 0
Negative
Playtime:
654 minutes
Super fun little tactics game. It's tough with a roguelike aspect to it that gives you perks on each subsequent attempt. The graphics are not my favorite, but that's a big part of the lower price. My only regret is buying it at such a steep sale - it's easily worth $15 imo. Pick it up if you're looking for a light roguelike tactics/strategy game.
👍 : 1 |
😃 : 0
Positive
Playtime:
542 minutes
The game is a simple Srpg with Building management. you don't level your units but instead you upgrade your buildings to boost the unit's stats. Very enjoyable I think its worth 15-20hrs of playtime. For the PC performance there are times where i suffer from framedrops but it's mostly happening when I end my turn and changing to opponents turn other than that i don't experiece any problem, I'm using R5 2600, Rx 580, 16gb ram and a HDD if you guys want to compare your PC specs. Lastly I recommend this game to players that like Srpg or wanting to play Srpg, There is no story just manage your teams and battle. It's not a must have/must play game but satisfy your Srpg itch.
👍 : 3 |
😃 : 0
Positive
Playtime:
71 minutes
A real snoozeworthy game. It's a newgame+ simulator. That's really all there is to it.
Why do all these anime-inspired/weeby SRPGs have such awful gameplay (e.g. Tenchi Muyo! Game Hen, Hyperdevotion Noire, and this one)?
The core strategic elements of the game are so basic and barebones that they make FFT look like a masterpiece by comparison. Characters have anywhere from 3-5 mobility, they have 1 or 2 abilities, and... that's it, really. You can't take back your movement if you misclick, and if your party wipes out, you'll need to restart from the beginning of the game - but with some of the perks you've unlocked along the way.
The main gameplay loop of this game revolves around failing -> starting over -> grinding through mindless battles and becoming slightly stronger -> failing -> staring over -> grinding through more mindless battles and becoming slightly stronger... there is no strategy involved in this game. The only challenge in Shachibato stems from trying to stay awake while playing it.
Even the story is basic and uninspired, with generic, flat characters and the bare minimum of what you could call a "plot."
This is objectively one of the worst games I've played lately. I cannot recommend it to anyone. Strategy fans will be heavily disappointed. JRPG fans who want a decent story and interesting characters will be disappointed. Horny waifu warriors who want fanservice will be disappointed. Even people looking for hardcore grind should look elsewhere; the Disgaea games, for example, do the postgame-grind thing far better than this game does.
👍 : 2 |
😃 : 1
Negative
Playtime:
655 minutes
Dull. Lose-to-win mechanics wherein you have to lose a bunch of times to even get the base stats needed to win the game. This is made worse by the fact that the set-piece battle are always exactly the same and take forever. If you LOVE grinding then maybe this is ok but I thought this was very poor design.
tl;dr Recettear but way worse
👍 : 6 |
😃 : 0
Negative
Playtime:
2521 minutes
It's a nice game, but it gets annoying very quickly since you're forced to lose multiple times and restart, repeating every dungeon over and over again to progress
👍 : 2 |
😃 : 0
Negative
Playtime:
664 minutes
Very interesting game, at first I was thinking it might not be that good, but decided to get the game anyway and now I'm pretty much enjoying it a ton.
It's got a decent amount of replayability factor and it's pretty challenging.
And as someone who doesn't play SRPG's like this often, I can say, I'm pretty hooked on it.
Surprised that this game is one of those games that go under the radar, deserves more love.
👍 : 4 |
😃 : 0
Positive
Playtime:
2462 minutes
A good strategy game, with good mechanics and absolutely adorable characters.
Having to play it again and again, returning to 'day one' with more resources after losing the final battle felt a little weird to me at first, but that’s parte of the appeal of this game (apparently this is called 'lose-to-win' out there), integrating everyday actions (like exploring dungeons or hiring heroes) to a long-term strategy that must be developed in more than one or two playthroughs.
I’d love to see a continuation of this as a slightly more traditional RPG, where you progress gradually, dungeon after dungeon, without the ‘monthly cap’, with a good story, since, the plot is always the same with each playthrough (that's not quite a flaw, but... think of the narrative possibilities offered by a longer RPG).
Note: I saw that some players complained about the game crashing constantly, but so far I haven't had any problems.
👍 : 4 |
😃 : 0
Positive
Playtime:
822 minutes
Finished the game after a few runs. Each time you start stronger with more money.
Strategy is basically get the gold rim characters, upgrade your character stats, and uhh, play it super safe so you don't get overwhelmed by the horde of creeps if you can't steamroll through. Valmi carried me basically and could one shot any monster/boss. It def fills the srpg itch but with no real storyline, no customization with classes (only with 'artifacts' that are skills you equip, I feel like this was worth half the price I paid for it and there's no point in playing again. Would give it a 4.5/10
👍 : 18 |
😃 : 0
Negative
Playtime:
1183 minutes
I am really enjoying this game so far. It reminds me a lot of the old Konami game Azure Dreams, but with a bunch of small randomly generated dungeons instead of one large one.
The game is a combination city-builder/roguelike. You have to manage your time, resources and income wisely as you try to rebuild your company, explore dungeons for loot and most importantly - survive the onslaught of encroaching monsters every 10 days.
As you explore dungeons, you can earn new attacks, loot and even team members. Just remember you have to pay each team member that enters the dungeon for you. The more powerful your Company becomes, the more you have to pay them. You also have to pay more for the more powerful characters (except DLC Nep-Nep. She stays nice and cheap while being arguably the best Warrior class in the game).
Time and resource management is just as important as dungeon crawling. Did a character get knocked out? it takes a day for you to heal them - and that's all you can do for that day. Want to buy items? Same thing. You get one action per day, except for dungeon crawling, which takes THREE days. You have ten days before each boss battle so every action counts.
You will probably die your first time with a boss battle unless you are really good with SRPGs and resource management. Keep your team close and make sure you play to type advantage. A solid cleric is the most important troop member as they can heal, while your others play murder hobos. When you lose though, you actually get stronger. You will earn bonuses to your next game by completing achievements. You'll have extra money for the new game, carry over some of the non default characters and more. Your company will start back down to square zero though, which can be a pain, but at least you've got that extra money to make it easier.
Here's a hint. Invest in the location that boosts your characters stats for the defensive (boss battles). At level 3, you will get a free healing of each of your characters after every stage of the battle, and man is it worth it. The locations that give you extra ATT and DEF seem like a good idea, but most of the dungeon crawls can be easy. The Defensive Battle boost ups ALL your stats, including dodge and Hit Points AND you get the free healing. Trust me on this - this is the easiest way to get to day 30. That doesn't mean you should ignore everything else; just that it should be your focus if you are having trouble with the D10/20/30 battles.
Overall, this is a fantastic game and I'm loving every minute of it. I love Roguelikes. I love city builder RPGs. The story is fun. The music is cute and catchy, but not overwhelming, and the gameplay is solid. SHACHIBATO! is a very under the radar game, but one well worth picking up.
👍 : 19 |
😃 : 0
Positive