Fallen Knight
Charts
31 😀     21 😒
56,71%

Rating

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$14.99

Fallen Knight Reviews

Take the role of an elite knight and battle your way through action-packed levels with intense sword fighting gameplay in this neo-classic side scrolling action platformer. Save the city from a deadly terrorist organisation hell-bent on exposing the truth you were sworn to protect.
App ID1378370
App TypeGAME
Developers
Publishers PQube
Categories Single-player, Steam Achievements, Full controller support
Genres Action
Release Date20 Jul, 2021
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese, Russian, Turkish, Dutch, Portuguese - Portugal, Thai

Fallen Knight
52 Total Reviews
31 Positive Reviews
21 Negative Reviews
Mixed Score

Fallen Knight has garnered a total of 52 reviews, with 31 positive reviews and 21 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Fallen Knight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 48 minutes
Fallen Knight has a great artstyle, and I love the mechanics that were copied from other games. However, despite these things, there are two things that I think need to be fixed. First, is your inability to move while attacking. I fully realize that when playing as Zero in Megaman X4, you have the same inability, but it is just as annoying here as it is there. I realize that this was intentional, but it still keeps me from enjoying myself. Secondly, the intro boss, while not difficult, just wastes time. There are no new or interesting attacks in his harder phases, and his health pool is not justified in the slightest, leading to a boring and time consuming fight. I'm not interested in the slightest to go further. If none of that bothers you, then you'll have a great time. If any of it does, maybe give it a try.
👍 : 1 | 😃 : 1
Negative
Playtime: 31 minutes
Why so little reviews? Really cool action platformer, nice graphics, fun gameplay and works really well on deck 🙌🏼. I think I am getting a new favorite dev 😎
👍 : 1 | 😃 : 0
Positive
Playtime: 276 minutes
Quite fun. I enjoy the movement a lot and the combat is good. I kind of suck at disarming but it is also a cool mechanic.
👍 : 1 | 😃 : 0
Positive
Playtime: 197 minutes
It sucks this game sucks because if it didn't suck it'd be good. I was reading some reviews complaining about the controls and I thought to myself: "There's no way they are that bad." But I was wrong, they are that bad and worse. There is definitely something going on that I can quite put my finger on, something feels off. As other reviews have stated the game looks really nice with neat character and boss designs but it is almost unbearable to play in it's current state. I am going to hold off on refunding it in hopes that the devs release a patch that will address these issues.
👍 : 2 | 😃 : 1
Negative
Playtime: 1903 minutes
3rd Review I return here to play the DLC content and.... After 2 years, I changed my review to NOT recommend this game. BUGs are still there, seems like they don't care. --------------- 2nd Review In additional after I have played for very long with a series of updates, I still find bugs which are very critical in my opinion. Because they are not just bugs of false visual or dead pixels, they are bugs that our character or bosses are frozen and we are not able to continue playing. This forces player to restart, and that counts as 1 death. One more thing that irritates me, but not that crucial, is that this game is develop by Thai developers but Thai subtitle/text is bad and confusing. Some are like they are translated by Google Translation from English subtitle/text. What the...!!? Was it supposed to start from Thai and translated to other language? Or even it started from English, you developers should be able to prove-reading it better than this. --------------- 1st Review Not that bad. If you love classic 2D action game such as Mega Man or Castlevania, you'd probably like this game. I understand that many people will find this kind of game not enjoyable as the era of this game style seems already passed. Some say it is short, too hard bosses, lack of story. I agree with those comments, somehow I'd say that it is quite fair with the price. If you are familiar with this kind of game, the bosses is just challenging and not that impossible to defeat. Graphic and audio are great. Drawback of this game is that enemies and stage mechanism are not variety. In conclusion, I give 7/10 to this game and did not regret paying to support the developers.
👍 : 0 | 😃 : 0
Negative
Playtime: 112 minutes
The game provides 2 major experiences via 2 Characters Lancelot (Action Platformer), and Galahad (Action Rough-like). it has a great boss fight combat and it is pretty fun if you could pass the first or second boss in the game. So you could get mostly access to the character upgrade that will make your life a lot easier. Yes, the game still has a very bad learning curve in the game. The game focus on the fight that you have to learn what the enemy and boss are doing then respond to them. so it would take some time for you to understand what those enemies and boss doing after you got them. You can defeat them in no time. If you are a player who loves to explore the game yourself you might like it (since the game did not tell you much about what you could do in the game). i.e. figure out how to or when to disarm each boss. The graphic and the BGM of the game could also keep you going in the game (even feel annoyed from the bugs) I have played it since Day one. It looked like to have a lot of issues per the pre-release reviewer. Surely they were right about the game. However, after the Fairplay team noticed the issue. I could see, they kept communicate with those reviewers, collected feedbacks and keep released the update to fix the issue as much as they can. Right now, the game is much better than the pre-release state. Most of the major issues were fixed. i.e Delay stop after releasing the controller, restart bug, and even the setting adjustment also added. (But also some issues still remained, I hope they keep fixing or improving them) As we could see the dev team did a lot of mistakes, but they are showing that they always listen and keep improving the game as much as they could. I hope you would give them another chance.
👍 : 0 | 😃 : 0
Positive
Playtime: 25 minutes
Visual graphic character design story and sound is awesome and challenge boss. I've try this game before on Apple Arcade seem look lots of improvements from mobile version. Good to try and it's worth with this price.
👍 : 4 | 😃 : 2
Positive
Playtime: 521 minutes
TlDR: Buy the game if you like mega man zero or if it's on sale When I first played this game on Apple Arcade the game controlled quite poorly(with or without a controller.) After buying the game on steam on sale to play the last campaign(the Arcade version was unlisted,) I noticed that the controls were significantly better, quite good in fact. Reading other reviews, it appears that they improved the controls at some point as they all had the same issue I used to have. The big problems the game still has are the enemy variety, but that is less of an issue as a result of another issue. Fallen Knight is incredibly short for a 15$ game at full price. An intro stage, 4 main levels, and a final level that is basically just a hallway with enemies and the final boss is not a lot of content. These stages are also shorter than your average mega man stage. This problem is lessened by the Gallahad's path campaign being added post launch, but that isn't a big amount of content either. Personally I would recommend this game, but with hesitation. You could probably beat the game on a first playthrough in 1.5-3.5 hours if you aren't going for 100% completion, add another .5-1.5 hours if you do Gallahad's path. Up to you if that's enough content for that price.
👍 : 3 | 😃 : 0
Positive
Playtime: 89 minutes
So I've bought returned and then rebought this game. First time playing it some of the worst controls I have felt in my life. Stiff and slippery were the best way to describe it then. Now game just unfortunately falls on the line of painfully mediocre but it does have great ideas. Fallen Knights jarring audio and often devoid of sound cutscenes and levels. Just puts me off but since it was most assuredly feels like it was designed for a different platform than PC. Given seeing new photos stating this was supposed to be an IOS game? Kind of makes more sense. Maybe give it time but for 15 dollars hard pass on this.
👍 : 4 | 😃 : 0
Negative
Playtime: 720 minutes
TL;DR: Pretty and has potential in concept, but sloppily done. Get it on sale Fallen Knight's initial trailer seems to sell a very nice looking and crisp side scrolling dash n' slash with a sort of morality system in choosing "the path of violence" or "the honorable path" while the description calls it "Dark-Souls like". While the visuals are quite nice, the gameplay is actually mediocre side scrolling dash n' slash with a somewhat janky counter system and absolutely nothing about it could be reasonably considered "souls like", which might be more reasonable given that this seems like a port of a mobile game. There are two gameplay modes: Lancelot (The main story) with a casual and normal difficulty and an Galahad, which is a massive difficulty spike and a sort of Iron Man mode. Lancelot's story starts you off on a particular level, after which you can choose from four others ala Megaman, though bosses will still be there for re-runs. Level combat as Lancelot is hardly challenging on normal mode, with the timing for counters against cannon fodder foes highly telegraphed and their positions fairly spread out. Counters are auto-kill against fodder and on the off chance you get hit, Lancelot can heal himself with energy gained from both taking and dealing damage, understandably more from the later. Bosses are another matter... While simply defeating bosses is easy enough, lore and access to buying particular special weapons is earned through disarming your foe rather than killing them, accomplished by countering them "three" times. I must use quotations here because unlike all the fodder enemies, successfully countering a boss requires you parry multiple SPECIFIC attacks in a row. Like most games, bosses attacks will go through various patterns, and only one of these patterns for any given boss can actually be countered , this particular pattern requiring 3-4 consecutive parries before succeeding in a counter against the boss, and I found the timing and spacing of some of these combos, particularly the final hit of the first boss, quite "off" without any of the upgrades the relax the timing needed to succeed in a parry. Ironically, the issue of strange parry timing goes entirely to the opposite extreme after acquiring the upgrade unlocked by successfully disarming the boss "Strike" who's counter-able pattern didn't seem that difficult. So far I've beaten Lancelot's story , and have only dabbled two stages into Galahad's, though I'm not enthused to continue, and the game is fairly short for the $15 price point. Overall, I'd say it's worth about $5 and an afternoon or so of your time, but I can not recommend it otherwise.
👍 : 5 | 😃 : 0
Negative
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