Playtime:
2133 minutes
A decent game that is overblown by the memes surrounding it. It is a showcase of some of the finest action combat Team Ninja have put out, despite being a little repetitive.
There's a deep character customization system that really lets you tailor your character build; a job system that lets you switch class freely at any time, backed by Diablo-style loot drop system. If there's any gripe I have, it's that the different classes are not distinctive enough. Once you unlock all the available movesets, the only thing that really changes when you switch class is the class-exclusive ability, and they're more gimmicky than practical. Still, the amount of moves and abilities you can do is nothing to scoff at. Enemies hit hard and fast, but it's not the kind of game that you'd play defensively. Many features of the game very much incentivize playing in a very hyper-aggressive manner: chain-cancelling, soul guard, etc... Parrying with soul guard recovers MP (which is used for many abilities), chain-cancelling allows for instantaneous parries or continuous attack chains; it's easy to see how high the learning curve is with the tools available, and once mastered, the combat becomes immensely satisfying. Did I mention that there's an ability called Lightbringer which you lets parry with almost no consequence, practically making you invincible, for a short amount of time?
I had a few laughs due to the absurdity of the dialogue, but as soon as the game tries to justify its story, this is where the game falters hard. Poorly written dialogue that leaves you guessing more often than not. Making heads or tails out of the story is an excruciating endeavor; the developers went to great lengths to create all the background details and world-building, but the story is way too thin for what it tries to get across. When the story finally does say something, it is full of nonsensical, cryptic exposition-filled dialogue that does not get to the point. It doesn't help that some scenes are just... bad, in a "no, that's not how real human beings act" kind of way. It's tough because I do enjoy the hammy characterization, but I don't know if it wants to be a parody of itself, or a totally serious thing, as such, the narrative is not as satisfying as it should be.
Narratively speaking, I get the sense that the developers were trying to "subvert expectations" (a term that I despise because being obvious is somehow considered a bad thing) of long-time Final Fantasy fans, but the result is a huge frustrating mess to get through. The combat at least pushes this game from middling to decent quality.
7/10
👍 : 4 |
😃 : 0