Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
3 560 Total Reviews
3 001 Positive Reviews
559 Negative Reviews
Very Positive Score
STRANGER OF PARADISE FINAL FANTASY ORIGIN has garnered a total of 3 560 reviews, with 3 001 positive reviews and 559 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for STRANGER OF PARADISE FINAL FANTASY ORIGIN over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4977 minutes
Pretty Good Base game when on sale. It's like an even lower budget Nioh in terms of RPG mechanics and loot. Very fun combat system. The Game basically begs you to re run missions on progressively higher difficulties and gates your progress with item levels. For that reason, I don't recommend the DLC if you want more genuine content- it's all just more recycled levels and enemies, with again, running campaign or lazy Diablo rifts with bigger level number and 4 more layers of RNG to grind your build for.
DLC 1 adds in customizable modifiers on existing campaign levels in which you make your character weaker, and enemies stronger. Do enough missions with these and you fight a new boss twice...... IN exchange you also earn a resource that can buy you level up materials, and specialized gear that adds in another RNG layer with the sub jobs which are colour coded. So now you have to find gear that not only does what your old gear did, but applies affinity effects for the corresponding sub class ( each job gets 2, a blue and purple sub class) and item effect that gets locked behind that number....It's incredibly powerful if you get lucky....but incredibly annoying and grindy- making said loot useless if you don't meet the percentage affinity requirement for said sub class. It's honestly a cheap and lazy way of inflating play time. I basically ignored them due to the amount of work you need to put in to get what you want.
DLC 2 is another campaign difficulty with bigger numbers, a few more boss fights with Gilgamesh ( in which he gets harder by just adding more obtuse attacks onto his combo sequences) + Diablo rifts that you grind out to get higher levels and along the way you summon monsters in the rift between runs who have micro grindy quests to increase your base stats. It's again, more incredibly lazy padding for you to chase constant micro upgrades. I have not finished it - I Got to floor 18 and am honestly done with the game's repetetive, lazy design to its DLC, so I'm likely not gonna touch DLC 3.
Basically if you're that bug man who wants 500 hours out of a game to get every 1% stat increase to make number go up, go for the DLC's and enjoy.
👍 : 0 |
😃 : 0
Positive
Playtime:
1228 minutes
I like the amount of CHAOS in the game.
TN - everything can be shit but you know the combat always going to be fire which will make up for everything lol.
👍 : 0 |
😃 : 0
Positive
Playtime:
902 minutes
It reaches levels of dumb that it wraps back around itself and becomes pretty good. That's the power of CHAOS.
Combat is Nioh 1/2-lite, which might be more of a preference for people who were disinclined with the whole loot aspect of those games. It's still here but much less of a thing you have to keep up with as there are ways to automate a lot of the system. Combat is still a ton of fun and it was pretty cool to see how they incorporated several classic Final Fantasy jobs. Seeing some of the classic monsters from the shared bestiary was fun too. Even if the game itself is very easy on normal. The story at first seems nonsensical but it ultimately becomes a pretty neat little re-imagining of the first FF and a mini love letter to some parts of other installments. I wasn't expecting that.
In the end, I quite enjoyed my time with the "Kill Chaos" game, even if it felt like this was a budget project for Team Ninja at the time. I would be very interested to see what a main project would look like.
As is, it's a very solid, fun 7-8/10. If you go hard with all the missions and difficulties, I can see it being worth full price too. If you're only going for one run like me, maybe wait for a bit of a sale.
And do not take a drink when someone says "chaos". You'll be dead by the first hour.
👍 : 0 |
😃 : 0
Positive
Playtime:
1949 minutes
I have mixed feelings about this. The beginning of the game was good. The middle was bad, late game was horrible, the ending was good, and post game was great. Why do i feel like "chaos" is just another term for "darkness" and "heart" in kingdom hearts :)
👍 : 0 |
😃 : 0
Positive
Playtime:
1523 minutes
Currently a fun game, the combat is great but builds need to be optimized to flow well.
👍 : 0 |
😃 : 0
Positive
Playtime:
994 minutes
Dope gameplay with some funny ass cutscenes. Team Ninja gameplay really just doesn't miss. Overall, just a really fun little homage to basically all the mainline final fantasy games. Though I will admit half the levels are pretty lacking like we really did the lava level from FF8 over anything else in the game or another mako reactor from ff7 (like we haven't seen this done a million different times), the ff15 and ff13 levels went hard though.
"Maybe the real chaos was the friends we found along the way" -John Chaos
7/10
👍 : 0 |
😃 : 0
Positive
Playtime:
2365 minutes
The early game is kinda fun, but idfk what team ninja did with the late game, cus it is terrible, just like the story
👍 : 2 |
😃 : 0
Negative
Playtime:
6448 minutes
Decent game that is essentially a Nioh title but spun off together with Final Fantasy. In general, the story barely goes anywhere as a prequel and the characters aren't very interesting tbh, but it's more supposed to be a "gamey" game. Just come into this game knowing that it's meant to be played in a repetitive, grindy sense rather than a one time story game. You are meant to like unlocking more and more of the game beyond the base main story progression and just wanting to see all of what they game offers as it continually evolves. Plus, it can be brutal as hell.
Endgame grind is pretty neat; BUT, I don't really know how diverse it allows you to be. Like Nioh 1, I'm kinda in the cycle of spamming Lightbringer for sustain similar to spamming Living weapon even though there's a ton of Jobs and direction take (There's SOOO many jobs and sets to try to mix and match). I'm still heavily enjoying the Dimensional Rift grind though, but I have 0 clue on how viable other builds can be—it definitely allows you to be OP, but it takes time you know.
👍 : 1 |
😃 : 0
Positive
Playtime:
14584 minutes
After 184 hours, all I can say is: CHAOS!
No, but seriously, the controls are a bit awkward and the companion AI could be better, but all in all this is an excellent action spin-off of a very dear jRPG saga, and I personally found it a blast. 10/10 will play again.
👍 : 2 |
😃 : 0
Positive
Playtime:
2663 minutes
Full achievements it in only 1 week
Beside the mid DLCs (Last one wasn't bad) game was really good and fun
Story was actually great
8/10
👍 : 3 |
😃 : 0
Positive