
10
Players in Game
580 😀
60 😒
84,82%
Rating
$11.99
Vampire: The Masquerade — Night Road Reviews
The elders have entrusted you, an elite vampire courier, to deliver their secrets. Can you outrun the hunters, the other drivers, and the rising sun?
App ID | 1290270 |
App Type | GAME |
Developers | Choice of Games |
Publishers | Choice of Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie, RPG, Adventure |
Release Date | 24 Sep, 2020 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

640 Total Reviews
580 Positive Reviews
60 Negative Reviews
Very Positive Score
Vampire: The Masquerade — Night Road has garnered a total of 640 reviews, with 580 positive reviews and 60 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Vampire: The Masquerade — Night Road over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
719 minutes
Good
👍 : 0 |
😃 : 0
Positive
Playtime:
1780 minutes
very good story
👍 : 0 |
😃 : 0
Positive
Playtime:
651 minutes
A fun story with intrigue and paranoia around every corner!
👍 : 0 |
😃 : 0
Positive
Playtime:
390 minutes
Reviewing (mostly) every game (or DLC) in my library, part 276:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆ (8/10)
I was not expecting this one to be this good. [i]Vampire: The Masquerade – Night Road[/i] is an interactive fiction game that does so many things right it kinda embarrassed some of the “bigger” IF games I’ve played lately. Clean UI, deep mechanics, strong writing, and a delightfully brooding tone? Honestly, I thought I’d be in and out in a few hours—nope. I got pulled all the way in.
🧛 [b]Pros:[/b]
[list]
[*] Surprisingly fresh and elegant UI. I love that it doesn’t use percentages for skills—instead, you get dots, and also numbers under the hood. It’s sleek, thematic, and more immersive than seeing “Persuasion: 68%.” Makes it feel like you’re building a character, not just min-maxing a spreadsheet.
[*] Inventory and money system are better than they need to be. This game followed an RPG path of having an inventory and resources. You have cars, outfits, tools, upgrades, and cash to manage, and it’s actually satisfying to plan your loadout. One of the earliest choices is having about $1,000 and needing to choose between a gun, sword, new suit, laptop, or three differing cars.
[*] In-game encyclopedia is a gift. For a beginner like me, it was super fun to read through 10-20 pages of lore, where everything was clearly explained. It’s dense, but it made the world feel alive.
[*]Dark, gloomy, and atmospheric in all the right ways. The tone is spot on. It captures the feeling of being a vampire constantly teetering between hunger, politics, and personal doom. The writing has a weariness to it, like everyone’s just barely keeping it together—and you’re no exception. It’s so good at making you feel powerful and hunted at the same time.
[*] A strong, meaty length with excellent pacing. It’s long. Like, “book-sized but still readable” long. But there’s no bloat. Every major section introduces something new—whether it’s a target, a city, or a moral dilemma. By the end, I genuinely felt like I’d gone on a journey. And I didn’t spot a single typo. Which is rare, even in shorter games.
[/list]
🌒 Cons:
[list]
[*] Romance is light-touch, at best. There are romance options, but they’re more subplot than centerpiece. If you’re hoping for slow-burn seduction, power couple politics, or deep emotional arcs... you might be left a little cold.
[*] Lore dump risk is real. The in-game codex helps, but if you're completely new to [i]Vampire: The Masquerade, [/i]the sheer volume of terminology, sects, disciplines, and backstabbing might be overwhelming. You’re kinda tossed into the deep end.
[*]Lots of stats, maybe too many. You’ve got attributes, disciplines, skills, money, gear, hunger, humanity... It’s rich, but if you’re trying to plan an achievement-perfect run or even just replay to try new routes, it can feel like there are too many invisible levers behind the scenes. Very easy to miss outcomes you were sure you’d locked in.
[*]Hard to parse cause and effect for achievements. Speaking of: If you're achievement hunting? Good luck. The branching narrative is great for immersion but brutal for tracking what choice led to what ending or unlock. A dream for roleplayers, a bit of a nightmare for completists.
[/list]
👍 : 4 |
😃 : 0
Positive
Playtime:
789 minutes
10/10 and I just did the story once, love games like this and cant wait to play again
👍 : 0 |
😃 : 0
Positive
Playtime:
497 minutes
I like text based games, and this one is well written and vampire based. What's not to love?
👍 : 0 |
😃 : 0
Positive
Playtime:
1816 minutes
I play a lot of games, but don't leave many reviews. This one deserves some love!
I wasn't sure what to expect, but what I got was as close to a solo tabletop session as you can get. The writing isn't cheesy or contrived. I felt immersed and excited for the next chapter, and I enjoyed the depth of the stat system. Night Road opened up a whole new genre for me, and it'll be tough to beat.
👍 : 0 |
😃 : 0
Positive
Playtime:
511 minutes
I really tried to enjoy this one, but I was extremely disappointed by the schematic writing, the disjointed episodes and that awful utilization of game mechanics. It truly seems like a poorly designed game, and the positive feedback it received astonishes me.
👍 : 0 |
😃 : 0
Negative
Playtime:
1099 minutes
Prince Lettow <3
Didn't like the game as much as Parliament of Knives, but it's still really good
👍 : 0 |
😃 : 0
Positive
Playtime:
1538 minutes
It was quite well written, and I very much enjoyed the story. There were only a few text errors that I noticed, and there were a few strange transitions. Tons of choices which did have noticeable effects, but there’s only 2 or 3 real endings, thus it does feel like one of those RPGs where your choices more affect the journey rather than the ending. Skill system, disciplines, inventory were fun, and the game does a great job ensuring that all play styles feel valid, as anytime you get to a scene that requires the use of skills or disciplines there are a large variety of options available. I never felt like I was being punished because I chose certain skills instead of others. Though I do wish the game stated when your skills were being increased. I also liked how the story was shaped around your choices, rather than there being a required route you must take or else face a fail state.
However, I didn’t really like or get attached to any of the game’s characters. They were written well and felt like real people, but you don’t get to know any of them very well as you spend so little time with each of them. I did hate one specific character who's name starts with "J" and his role in the story though, that wasn’t done well. The choice of which one of three characters to make a ghoul was cool, as this character will become an integral part of the story, going everywhere with you. They still weren’t well developed enough, but I loved how they joined you on all your missions and could help you in a variety of different ways.
👍 : 1 |
😃 : 0
Positive