Ruined King: A League of Legends Story™
46

Players in Game

9 557 😀     1 172 😒
86,69%

Rating

Compare Ruined King: A League of Legends Story™ with other games
$29.99

Ruined King: A League of Legends Story™ Reviews

Rise Against Ruin - Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist in this immersive turn-based RPG.
App ID1276790
App TypeGAME
Developers
Publishers Riot Forge
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Indie, RPG
Release Date16 Nov, 2021
Platforms Windows
Supported Languages Traditional Chinese, English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Vietnamese

Ruined King: A League of Legends Story™
10 729 Total Reviews
9 557 Positive Reviews
1 172 Negative Reviews
Very Positive Score

Ruined King: A League of Legends Story™ has garnered a total of 10 729 reviews, with 9 557 positive reviews and 1 172 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ruined King: A League of Legends Story™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3408 minutes
Never played LoL, never watched Arcane, but I have completed this game and it's great.
👍 : 0 | 😃 : 0
Positive
Playtime: 3471 minutes
Good game fun story
👍 : 0 | 😃 : 0
Positive
Playtime: 3242 minutes
OU bom demais, as vezes a riot acerta, tudo de LoL é bom, menos o LoL
👍 : 3 | 😃 : 0
Positive
Playtime: 2264 minutes
Tales of the Ruined King is a turn-based, story-driven RPG set in the world of Runeterra (aka the world of League of Legends). The story begins as Miss Fortune takes control of Bilgewater (a port city run by pirates) where some sort of bad magic phenomenon called The Black Mist begins to creep into the city, accompanied by evil monsters. I found the story to be quite enjoyable as I was engaged from start to finish, the writing is excellent and accompanied by some beautiful artworks. My favorite part of it all was the main cast, each one of them is beautifully written, full of life, charisma and brought to life by some top tier voice-acting, hearing Braum speak must be one of the top 3 best things in this game. Each one of them excels on their own and they are also elevated so much more by the banter they have with each other, you get this conversations at rest points between two characters where they may talk about their past lives, current events, Runeterra’s lore and so on, and they nailed every single one perfectly. The other thing that I really enjoyed is the combat system. You have three party members on the field (you can’t swap with your reserve mid-combat), each one of them has access to some basic attacks, a defensive stance, a set of skills that have various effects and “ultimate” abilities that are stronger but also require you to charge and energy bar while battling. Upon starting an encounter each character is placed on a timeline and they move along as combat progresses, when they reach the end of the timeline they get to take their turn. What’s interesting here is that there are three “lanes” in which the characters can act: the speed lane, the balanced lane and the power lane. When you select a skill you can choose in which lane you want to cast it, a skill used in the speed lane will have its power reduced, but it will be executed faster, conversely a skill cast on the power lane will have its power increased, but it will take longer to be cast. Different skills may have different effects depending on the lane in which they are used, and the enemies also make use of the lane system. So for example you may have a normal enemy that deals extra damage until hit by an ability cast by one of your characters in the power lane, and bosses make more intricate uses of this system which makes for some really fun battles. One of the most important parts of the game is character progression , which is handled through three main systems: gear, skill upgrades and runes. The gear system for me is “okay” weapons, armor and accessories are divided by level and rarity, but at no point did I feel like a needed to grind for better gear, whenever I my gear was outdated I could just upgrade whatever I had on hand and it would be enough. The skill upgrade system lets you customize the character skills with different effects and I found this to be really fun to mess around with, and the rune system provides various stat upgrades and some passive effects that overall just “make your character stronger”. Both skills points and runes can be moved at will so there isn’t this fear of using up a skill point and then being unable to get it back. You also get to level up your party but is handled in such a way that you are always around the level you need to be for each area, and after that point enemies start giving you so little exp that there is no point in battling them anymore There only thing that I didn’t really enjoy about this game was the fact that enemies chase you around the map unless you are way higher level than them, and sometimes, when they initiate combat, you can’t even attempt to run away. I don’t know if this is a bug or intended but it annoyed me to hell and back, especially since there are quests that send you to areas you have already explored so you need to spend half the time running away from monsters that don’t give you any exp. Also, there is this visual bug that is probably never gonna be fixed on one of the character’s ultimate skills: [spoiler]Miss Fortune’s third ultimate ability. She is supposed to appear inside her ship as the cannons are fired...but the entire ship is invisible so she is just kind of floating there.[/spoiler] Overall, I highly recommend this game. You can “feel” that the devs actually gave a shit. From the combat system to the character interactions, the funny side-quests, the fact that each characters gets their ultimate weapon à la Final Fantasy X, the npc’s dialogue, the environments and THAT ONE random yordle inside a tavern referencing Fate Stay Night.
👍 : 2 | 😃 : 0
Positive
Playtime: 2583 minutes
I might be a bit biased as the League of Legends universe is one of my favorites in gaming, but in my opinion, Ruined King is one of the best turn-based RPGs I've ever played. The story and its characters are interesting, the combat is extremely fun, and the world and visual design of the game are PEAK. That being said, the game clearly has some weaknesses and should have received some quality of life improvements since its release: I encountered several bugs throughout the game, some of which made me lose progress as I had to go back to old saves. Additionally, the fast travel options in the game are EXTREMELY limited and the fact that the game forces you to fight multiple times when you're just trying to travel from one place to another doesn't help. Despite its flaws, Ruined King is a game I highly recommend, especially to fans of the League of Legends universe who are looking for a different experience from the original game.
👍 : 0 | 😃 : 0
Positive
Playtime: 2699 minutes
It's still so buggy. It has the makings of a good game, but its riddled with bugs. And the worst part is, there isn't a chance that they'll fix it, since they dropped support. Edit: You may have noticed the hour change. Yes, it's still buggy and is prone to a good crash, but after the beginning section it eases up in terms of bugs. So that's something. Just finished 100%, and i have a few things to say. First of all, the combat. The lane system is okay, but shines on Heroic. It adds a good layer of depth to the combat. Buffs and debuffs feel very strong, and each character feels powerful in their own niche. All the DPS characters are about equal (with debuff pyke being supreme), but truthfully the strongest I feel is Ahri. Heroic is a bit silly, however as you can just get unlucky and die to a crit, without there being any sort of counterplay. I really enjoyed the plot. All the characters went through some good character development, though the true hero is Poro. I wont talk too much, its worth looking up the videos if you dont intend to play. Anyway TLDR game is actually better than at first glance
👍 : 0 | 😃 : 0
Positive
Playtime: 2109 minutes
Great turn based game. Relatively easy and nice background story on LoL. But also fun if you dont play LoL. I was positively surprised.
👍 : 0 | 😃 : 0
Positive
Playtime: 1946 minutes
fun, really nice to see more in depth versions of some characters like miss fortune and pyke. the combat system was incredibly well fleshed out and really deep, and the sidequests do a lot to make the world of bilgewater and the shadow isles feel expansive. I just about 100% completed the game and i had a blast for about 95% of it, the last 5 being when missions bugged out and i had to google how to fix it, or was running around bc the teleport system is a little archaic.
👍 : 0 | 😃 : 0
Positive
Playtime: 2701 minutes
If you like league lore you will like this game. Honestly a very addicting turn based combat and class system RPG.
👍 : 0 | 😃 : 0
Positive
Playtime: 1803 minutes
Part of me wants to be mad about this game having a fishing minigame. On the one hand, I am sick and tired of every single game needing to have a fishing minigame. I genuinely do not see the appeal, and I hate when it's tied to an essential mechanic like crafting, so I end up having to do it even if I don't want to (and also the fishing minigame mechanics are often bad and unpleasant, I'm looking at you Wizard101). On the other hand, half of this game is set in Bilgewater, so NOT allowing the player to fish might just be objectively stupid. Hard pill for me to swallow. Besides Obligatory Fishing Minigame, I actually really like the gameplay. The combat is an interesting take on turn-based combat, and the world exploration, crafting, shops, and other classic RPG trappings are solidly done, if a bit generic in presentation. I do wish the fast travel was a little more accessible. I'm honestly not sure how I feel about the cutscenes in this game. They're artistic and stylish, yet to me the moving-drawings style feels... low-budget? It feels more like trailer material than like proper in-game cutscenes. I think this is just a personal taste thing. I very much enjoy the character writing in this game. I really like the expansion on the characters' existing League lore, though there are CERTAIN CHARACTERS (cough cough) that I wish had been included or given more screen time, because Riot seems to forget they even exist on the regular. Unfortunately, I can also only assume that Riot Games is going to promptly discard most of the canon this game establishes, given their more recent innovations. I dread the day that Arcane covers Bilgewater, assuming they even make it that far before Riot implodes in on itself. If that day comes, I am going to studiously ignore anything stupid they do to Pyke's lore, on the basis of Nobody Understands Him Like I Do.
👍 : 0 | 😃 : 0
Positive
File uploading