PAYDAY 3 Reviews
PAYDAY 3 is the much anticipated sequel to one of the most popular co-op shooters ever. Since its release, PAYDAY-players have been reveling in the thrill of a perfectly planned and executed heist. That’s what makes PAYDAY a high-octane, co-op FPS experience without equal.
App ID | 1272080 |
App Type | GAME |
Developers | Starbreeze Studios |
Publishers | Deep Silver |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Partial Controller Support, Cross-Platform Multiplayer, In-App Purchases |
Genres | Action, RPG, Adventure |
Release Date | 21 Sep, 2023 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Polish, Turkish |

58 692 Total Reviews
25 497 Positive Reviews
33 195 Negative Reviews
Mixed Score
PAYDAY 3 has garnered a total of 58 692 reviews, with 25 497 positive reviews and 33 195 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for PAYDAY 3 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
20 minutes
Good view is not available in your region. Shooting is better than in the second part, but enemies still look like plastic toys, it is impossible to find a match, only to create it yourself, bad optimization, freezes when connecting new players to the mission.
👍 : 9 |
😃 : 0
Negative
Playtime:
1505 minutes
Let’s be honest — PAYDAY 3 didn’t have the smoothest launch. Server issues, content limitations, and high expectations set by its predecessor made a lot of players frustrated early on. But here’s the thing: that doesn’t mean it’s a bad game. Far from it.
Once you actually get into the action, PAYDAY 3 delivers where it counts — the heists are intense, the gunplay feels tighter than ever, and the core fantasy of being part of a slick, coordinated criminal crew is absolutely alive and well. Stealth is smoother, the AI is more dynamic, and every mission has that chaotic “anything can happen” energy that keeps you on your toes.
The new mechanics around loadouts, skill trees, and heist progression show that the devs are thinking long-term — and yeah, that’s exactly what happened with PAYDAY 2. Remember that? It launched with way less content than what we see in it today, but years of support turned it into one of the most beloved co-op shooters ever.
So here’s a thought: give PAYDAY 3 time. The foundation is solid, the vibes are right, and the developers are already working hard to bring in updates and fan-requested features. It’s easy to forget how much PAYDAY 2 grew — and we’re seeing the same journey begin here.
If you enjoy tactical co-op gameplay, loud vs. stealth choices, and the pure thrill of pulling off a perfect heist with friends, then PAYDAY 3 already has plenty to offer — and it’s only going to get better.
🎭 It’s not just a sequel. It’s a rebuild. And like any great score, it takes planning, patience, and the right crew.
👍 : 16 |
😃 : 5
Positive
Playtime:
54 minutes
This is not worth 9 dollars.
The game is drastically different from the last game in the series and not in a good way.
Visuals are nice and updated but that does not make up for the poor game play experience.
1. Whoever the Bain replacement is comments on every single thing you do, whether its bagging 1 of 10 bags of cash you have to move to complete the mission, to reminding you CONSTANTLY that the police will not end their raid. The consistent and perpetual reminders are unnecessary and removes the player from a sense of control in the mission. You are just doing what the voice in your ear commands.
2. Moving past the actual in game experience the Menu and Lobby situation is awful. Selecting a mission and sitting there for 3-5 minutes before the LOBBY is opened is a weird experience. This is likely due to the fact that the game is always online and REQUIRES A THIRD PARTY ACCOUNT. A game about robbing banks and committing crime is asking you to give up your email and info. Wild.
Ultimately its just not worth it. This is a major letdown and feels like a game made out of desperation, not a game made to improve upon the series.
Remove the always online requirement. Make lobbies the same as the previous game. Change the menus.
👍 : 128 |
😃 : 5
Negative
Playtime:
12 minutes
did the 3rd party account log in. it would not allow me to access the dlc i paid for. i had the same problem on console, i have paid for this game twice and have been ripped off twice. this developer is a crook.
👍 : 59 |
😃 : 7
Negative
Playtime:
841 minutes
Halfway through 2025 and the core missions the game launched with still have game-breaking softlocking bugs. That tells you everything you need to know about the state of the game.
👍 : 60 |
😃 : 3
Negative
Playtime:
2034 minutes
The game has big future in front of it if the dev's put away their greed and make a shit ton of content for it or atleast a few bigger free updates.
👍 : 28 |
😃 : 5
Positive
Playtime:
3516 minutes
game has come along quite well since its poor launch. It has quite a bit less content compared to Payday 2, but that game has been out for a decade. Current (as of June 27, 2025) Payday 3 runs very smoothly on a 5 year old PC, even on Maximum settings, the servers run just fine, and even my buddy who has satelite internet can play with me. It is worth it as it stands, and will only get better. Keep up the wonderful work, and lets see Payday 3 become as successful as payday 2 in the years to come
👍 : 55 |
😃 : 16
Positive
Playtime:
4833 minutes
Strict online only + requiring a third party account are a strict No Recommend.
👍 : 215 |
😃 : 7
Negative
Playtime:
646 minutes
I can finally recommend this game. It still isn't up to the level of Payday 2 but the potential is here and it's turned out to be a fun game. I'm just gonna talk about the stuff I like that is an improvement since Payday 2.
Zip ties are no longer finite. You're carrying around a bottomless Costco bag of zip ties. This is something that annoyed me in Payday 2.
Small Safes now have a unique lockpicking mechanic that is fun. The drill is no longer used for everything, it also doesn't take forever. Now smaller safes can be picked in a very satisfying minigame where you turn the dial until it goes green three times. It's pretty nice.
Lockpicking is actually a minigame now too. Gone are the days of just staring at an object and holding the pick button. Now there's a minigame that is actually faster than picking in Payday 2. Even messing up only penalizes you by not opening the lock sooner. Really nice change imo
Hostages are much easier to deal with. Ordering them around, using them as a human shields, booping them to the ground for a tie down. It's much easier and fluid than it was in Payday 2. Being able to grab them and throw them to the ground in a specific location beats trying to herd them in Payday 2.
New enemy types and improved favorites. New guys are grenade cops, hostage rescue is now a unique enemy, there's cops that hide and control drones to mess with you. The tazer cops are cooler, you can shoot their battery pack to shock a bunch of cops around them. The Dozer seems to have had the largest improvement and dealing with them is difficult and satisfying. You can also shoot antenas off of FBI vans to end waves at times too.
Side objectives can be found in many of the heists. Like finding specific loot in the safety deposit boxes or going the extra mile to make and employee use a biometric scanner at the jewelry store to get those last four high value items.
Now you can just choose your heist. No more waiting for the one you want to pop up or spending in game currency to buy the contracts. Just pick what you want to play.
Gun attachments are no longer an RNG gambling hell. Now you level up weapons by using them. As you level up, more parts become available to buy and install. This is a godsend.
Killstreak rewards. So now instead of starting with a grenade launcher or minigun as a primary weapon, they're now killstreak rewards you can call in during a mission. I like this option more because it doesn't tie up your primary slot.
The ECM Jammers are now tools and seperate from health/ammo deployments. That means you can have those along with health, ammo, armor, and a sentry. There are also new tools added like motion detectors, EMPs, and a few others.
The armor system is pretty cool. Now you choose a base frame that has different pros/cons. Lighter frames have less movement penalties but only hold one armor plate. Bigger frames hold more plates and ammo but has movement penalties. There's a few different plates to choose from too. Each with their own benefits and draw backs. It's really interesting to customize the armor. It also affects how many downs you are allotted as well.
All in all, the game is pretty solid and they're about to release a rework of the skills. This game isn't better than Payday 2 or at its level yet. But the improvements I listed are enough QOL improvements for me to really enjoy what it is currently. If you can catch this game on sale, I wouldn't hesitate.
One last thing. Payday 3 still supports playing DLC you don't own as long as the host has purchased it. This is a really nice feature I wish more games had. Doesn't lock your buddies out of playing new heists and you're not forced to play them with randos.
There still is no offline mode, but they have added a solo mode that is currently in beta. The solo mode is to host your own games so you're not bogging down servers or something. Idk but it's there so I thought I'd mention it.
👍 : 125 |
😃 : 7
Positive
Playtime:
2545 minutes
Payday 3 was always going to struggle to steal the show with its predecessor boasting a decade of support but this was a particularly fantastic blunder. Recent updates show a hint of promise but the fundamental issue of the games reliance on servers buggered up its launch and spells certain doom for its future.
Why am I searching for servers for my private lobby? Why does my game need to process painting a mask or buying a gun? Why am I being ushered through the pre-game setup, as if I have to get on with it and make room for the next group of heisters? Why am I lagging in my own sodding server? Leave me alone.
It's not a terrible foundation, really. But it will need time and effort to reach the level of content and depth of its systems Payday 2 has, the only question is: how many of us are willing to risk investing in this game until that point? After feeling robbed myself here, I don't think I am.
👍 : 569 |
😃 : 12
Negative