AeternoBlade II: Director's Rewind Reviews
AeternoBlade II: Director's Rewind is a hardcore action-puzzle game of Time-Manipulation Combat. Control the flow of time, amend the past, foresee the future, convolute with alternate timelines to fight otherwise undefeatable foes and circumvent the impossible.
App ID | 1249070 |
App Type | GAME |
Developers | Corecell Technology Co.,Ltd |
Publishers | Corecell Technology Co.,Ltd |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards |
Genres | Indie, Action, RPG |
Release Date | 7 Sep, 2020 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, English, Thai |
Age Restricted Content
This content is intended for mature audiences only.

18 Total Reviews
17 Positive Reviews
1 Negative Reviews
Mostly Positive Score
AeternoBlade II: Director's Rewind has garnered a total of 18 reviews, with 17 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for AeternoBlade II: Director's Rewind over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
191 minutes
The game is about saving the world in a place called Cronosia. You'll control multiple characters, explore, find items to get stronger, and solve mysteries while battling powerful bosses. It's a straightforward story that anyone can enjoy.
The game's world isn't enormous, but it's full of rewarding things to do. It's not just an empty map; every location has a purpose. Think of it as a semi-open world, perfect for Metroidvania-style gameplay.
The game combines hack 'n' slash and Metroidvania elements You'll mostly play in a side-scrolling view. The cool part is that your characters have time-control powers. The game has a learning curve, so it might be a bit dull at first, but it gets super exciting as you gather powers and get past the tutorial.
👍 : 0 |
😃 : 0
Positive
Playtime:
346 minutes
Warning from a casual player, AeternoBlade II might be hellish for you, especially first few hours. This is the first time I have played a game this difficult. I failed a lot but I learned from my mistakes and overcome hardship the game threw at me. I belief you can do it too.
For hardcore players, I recommend buying this game. I think this game has so much combo and stylish play potential from what i saw from the hardcore community of this game.
It is normal for being skeptical. You can try demo first before buying full game or buy the first AeternoBlade.
This game also has good. consider buying it.
Lastly, play with a controller. Your life will be much easier.
👍 : 0 |
😃 : 0
Positive
Playtime:
22 minutes
รักเสียงพากย์ไทยมาก แต่เกมน่าเบื่อเล่นไม่ไหว
สิ่งที่ควรปรับปรุงคือ ถ้าท่าดาบมันเยอะขนาดนี้ คุณทำเกมMUSOUที่ฟามเรเวลได้เยอะๆดีกว่า ทำเป็นผ่านด่านเล่นน่าเบื่อมาก
👍 : 0 |
😃 : 0
Positive
Playtime:
3027 minutes
This puzzle/action game has a massive amount of content and really nails the fundamentals, but it's a bit of a mess and certainly not for everybody.
Things to keep in mind before buying:
-Very low production value. Bad graphics, bad story, bad quality of life, abysmal voice acting. It does subtract from the experience.
-Puzzle element is very important. There are a ton of puzzles and they're tricky so if you don't like puzzles stay away.
-The game is brutally hard. Enemies hit you with way too much, way too fast, to the point it gets ridiculous towards the end.
-Levels are huge mazes in a mixture of 2D/3D that are very difficult to navigate. The ingame map is terribly confusing.
If you don't mind all that, there is a lot of fun to be had with Aeternoblade II. The game revolves around manipulating time and creating alternate timelines. This opens up a lot of cool things to do in combat, such as teaming up with your copies from other timelines to beat opponents, or hit enemies with multiple bounces of their own projectiles.
There are a lot of tricks to master both for combat and puzzles, but also inputs get very complicated, especially since you have to constantly be on the lookout to dodge enemies. Fights can be very hectic and as the game progresses it gets downright unreasonable, with packs of enemies juggling you to death, duo/trio bosses with several phases, etc. One unusual feature in the game is the fact that all enemies and bosses regenerate up to roughly 20% of their life, which means you need to prepare to burst them down when they get low. This is cool as it forces you to plan and use your resources, but it can feel unfair and frustrating.
Other things to mention: There is a gear system that works very well, as different items really change your playstyle, and lastly there's the puzzles, which are very numerous and do a good job of pointing out all the quirks of the time manipulation techniques.
All in all this is a very deep game that really rewards the player that puts the work in order to beat the quite steep challenge it presents. Also it is surprisingly long, with 50h in my case for a first playthrough (in hard mode and all quests)
👍 : 0 |
😃 : 0
Positive
Playtime:
66 minutes
I see many improvements since the original Aeternobalde
I love that Metroidvania + devil may cry = Aeternobalde 2. The combat system, combo, and gameplay I think both fit the game so well.
+ Thank you for Graphic settings
+ Nice Soundtrack + Super great character development.
+ Overall design + UI are great
+ Voice Actors are perfect!
- But you call that checkpoint? Seriously? It should call "load last save" or something. The checkpoint I knew is a little step back. Not a last save.
👍 : 13 |
😃 : 2
Positive
Playtime:
454 minutes
What I love about this game is the variety in play styles offered by its three distinct characters. Each character brings a unique approach, and their time-based skills adapt to different situations, whether you’re solving puzzles or engaging in combat. The counterattack system adds a layer of challenge; mastering your dodging skills can help you overcome nearly any opponent.
On the downside, the sound effects in cutscenes seem a bit off, but this is something that could be improved. Overall, it’s a good game—keep up the great work!
👍 : 1 |
😃 : 0
Positive
Playtime:
1156 minutes
When you think games nowsadays are too easy.
If you are looking for something to torture yourself, look no further.
This is the game for you.
Fast pace action game with puzzle, painful but fun till you throwaway your controller and go sleep, later to try again and die again.
You will die again and again with the extra "HP Regen" gimmick dev "kindly" give it to us.
p.s. IDK which psycho implement HP regen, it is too sick.
👍 : 23 |
😃 : 15
Positive
Playtime:
192 minutes
Recommend it with a catch. It has some infuriating design that'll have you pulling your hair out at moments. The frustration doesn't come from well balanced difficulty but some lack of polish in areas. That being said when the game works it works GREAT. Like Aeternoblade 1 the base combat isn't anything special but adding the time manipulation makes it super satisfying when you pull off some crazy moves. The boss patterns are also great and will have you dying a lot before that run where you've mastered them. And there are a ton of bosses with satisfying patterns to beat.
Lack of polish in some areas, such as with the parrying (especially when the game requires you to successfully do it before proceeding in the tutorial.... really, guys? especially when it's so broken in this game? There was also an early boss who's pattern reset, causing me to take damage despite having a time manipulation to dodge it... and a softlock at that same boss when I died, forcing me to fight the entire boss again. The worst sections are the third person ones. I like what they tried but they're always clunky and don't really add anything to the game. It's best in it's 2D sections.
I admit Aeternoblade 1 isn't great. Why did I love it? Its so full of charm and you can tell the team was extremely passionate. The same charm and passion are found here and it's just as loveable! As a sequel they've fine tuned the original's mechanics and made a better game in some ways while making a worse game in others. The mechanics they added, outside of the dodge (which is REALLY addictive) and extra characters, drag the game down. Graphics are nice for the team size and budget and the audio is super clean (yes the english VA is truly awful but it's commendable they have full VA at all honestly.. and common it's fun). If you love weird niche games
👍 : 22 |
😃 : 1
Positive
Playtime:
19 minutes
the visuals were dated a decade ago
dialogue is horrible
gameplay is annoying at best
game start with a warning screen about how its a hard game. warning screen contains a typo. thats the level of effort they put into the project
👍 : 11 |
😃 : 5
Negative
Playtime:
117 minutes
So far of what I've played, I've managed to finished two of the character sections beyond the first part of the game (Felix and Bernard). I played the demo back on the switch which also covers the same sections and it wasn't that good honestly, especially compared to the first game which I feel was a very solid title. At first I was confused about how there weren't direction attacks and instead a standing attack and crouching attack, as well as a launcher button. In the prequel, you normally just pressed down for crouch attacks (or another variation of that in the air) and up for the launcher. The gameplay also felt...off and a bit stiff, nor did it look that nice.
But playing this Director's Cut version, I swear, i don't know what it is besides the newly balanced time powers and additions like the time counter but the gameplay just FEELS better. Looking at footage right now to just remember what it looked like, it may be that the 60fps brings out the smoother animations and the game overall does look better graphically. I'm actually impressed that the game has certain polishes or details where it does. Even the locales in the first castle are varied and it's something really nice to appreciate. BUT THAT GAMEPLAY! It just feels right and like the hits are really connecting, and adding on the perfect timing techniques like Blinking at the last possible moment or attacking right as the enemy does to stun them for some sweet payback. If you blink away with perfect timing, in a similar way to Nier Automata if you dodge at the right time, thinks slow down for a brief second and then you can counter for very large damage. The reward feels awesome for that!
AeternoBlade 2 is by no means that that simple though. In fact, in the new official trailer, CORECELL says "Aeternoblade 2 is for everyone." Buuut, I'd say that this would appeal more to fans of Devil May Cry who need a challenge that utilizes Royal Guard levels of perfect timing. Here's the thing, enemies regenerate health when they reach a low amount, and in order to get by that, you have to use a combination of your time abilities, and the risk reward abilities to overwhelm that regenerating health. So with Felix, using his time ability to record and play all your actions and then jumping behind that enemy while both the real felix and the recorded felix attack will give bonus damage which helps, but then utilizing the perfect timing blink to pull off very powerful counter attacks helps really chew through that regenerating health.
So, when you are on bosses (and thankfully the checkpoint is right at the boss fight or transition during one), you're gonna have to..."git gud." Experiment around essentially, learn the timing of the attacks, and then take advantage to wreck that enemy and in style if you so choose. Mastery is the theme here, and getting down those hard to pull off dodges or counter attacks will let you overcome the challenges in the game. ---THE GAME GIVES YOU A DISCLAIMER THAT IT WILL BE DIFFICULT AND YOU'LL PROBABLY LOSE A LOT, SO READ THE FINE PRINT BEFORE YOU PLAY! --- I knew what I was getting myself into.
So far, I expect the game to get pretty tough. So if you are up to a really nice challenging DMCvania, this is for you. Otherwise, this game is not for the feint of heart or those who will get frustrated from trying boss fights over and over to get betters. This game will not hold your hand. But damn does it feel good to overcome those challenges. I'm not saying this game is perfect or absolutely amazing. It's good or even charming in its own special way and not for everyone (Sorry Corecell). It's an obscure unknown gem of its own making. But I love it because it's unique and different...something I've been looking for because i'm bored of all the generic games that never change their formula.
Also...that voice acting is uh...ahem,...precious. It's not good, and I think I even hear the noise suppression filter on Felix suppressing too much Decibels (Sorry Jeremy.) But it reminds me of classic resident evil, it's bad enough to make me laugh it off. especially given the serious nature of the game, and here's Felix just not phased by any of it. Though, it may be the voice director who is to blame, not the actor.
I'll update the review as I continue through
👍 : 33 |
😃 : 1
Positive