Gestalt: Steam & Cinder
50

Players in Game

1 311 😀     321 😒
77,06%

Rating

$19.99

Gestalt: Steam & Cinder Steam Charts & Stats

Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
App ID1231990
App TypeGAME
Developers
Publishers Fireshine Games
Categories Single-player, Full controller support
Genres Indie, Action, RPG, Adventure
Release Date2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian

Gestalt: Steam & Cinder
50 Players in Game
656 All-Time Peak
77,06 Rating

Steam Charts

Gestalt: Steam & Cinder
50 Players in Game
656 All-Time Peak
77,06 Rating

At the moment, Gestalt: Steam & Cinder has 50 players actively in-game. This is 0% lower than its all-time peak of 597.


Gestalt: Steam & Cinder Player Count

Gestalt: Steam & Cinder monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-05 58 +392.04%
2025-03 11 -16.77%
2025-02 14 -46.35%
2025-01 26 -38.94%
2024-12 43 +38.8%
2024-11 31 +17.29%
2024-10 26 +11.99%
2024-09 23 -46.85%
2024-08 44 -85.09%
2024-07 299 0%

Gestalt: Steam & Cinder
1 632 Total Reviews
1 311 Positive Reviews
321 Negative Reviews
Mostly Positive Score

Gestalt: Steam & Cinder has garnered a total of 1 632 reviews, with 1 311 positive reviews and 321 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gestalt: Steam & Cinder over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 491 minutes
This is one of the best games I’ve played in a long time The characters are really well thought out and well written. The story is very engaging and I didn’t feel bored a single time while playing this game. It’s somewhat difficult, but it’s not difficult enough that it’s unreasonable. and the combat is really fun
👍 : 0 | 😃 : 0
Positive
Playtime: 745 minutes
A bit on the easy side and with neverending dialogues, but the game is fun.
👍 : 0 | 😃 : 0
Positive
Playtime: 840 minutes
Short and sweet with solid but not overly flashy combat. Took me 14 hours to do everything and you could probably do it faster if you were better at games than I am. Overall, I enjoyed it and would play a sequel.
👍 : 0 | 😃 : 0
Positive
Playtime: 908 minutes
[h1]Gestalt: Steam & Cinder[/h1] [h3]A solid first-try attempt at a metroidvania genre, blending it with RPG elements and heavy narrative.[/h3] Review after 100%. The game takes place in a post-apocalyptic steam punk setting with a dash of magic. Sounds intriguing? Well, it sure has a unique feel to it. The pixel art and animation are on a very high level, the music is also solid, although a bit repetitive. Overall, the visuals are incredibly polished. The gameplay mixes a classic metroidvania exterior, filled with some Path of Exile-lite upgrade system, where every time you level up, you get a skill point, which you then allocate to a node, that adds flat dmg/hp/crit chance or something like that. A string of regular nodes leads to a major node that opens/improves some skill. This also includes adding more unique strikes to your melee attack. And while the addition of the light attacks to the combo feels useful, most of the special heavy attacks are hard to execute, without getting hit while performing them. It just shows, that the general flow of the combat wasn’t tuned up to the speed of the special strikes. Also, after beating like 40% of the game, the combat difficulty curve flattens quite a bit, and you quite often can just face-tank your enemies, including bosses. It doesn’t make game necessarily bad, but the combat system could have used a bit of additional work. What I enjoyed quite a lot is a simple fact, that you not always kill bosses, after you defeat them. This miniscule thing added a human aspect to the story. That being said, the game could have improved upon a number of aspects. And one of them is… a plot. However strange it could sound, the plot is overcomplicated and convoluted. Often it falls into some sort of a soap opera like Santa Barbara or a Twilight fanfic written by a 14-year-old girl. The writers couldn’t decide whether or not to get rid of a particular character, or what a character’s true identity is, or what does the main opposing force in this world represent. These constant counter-signals did not add depth, but rather awkwardness and perplexity. This includes even world building and biomes. Lack of cohesion at times was very noticeable. The other minus I would say is the 2 types of checkpoints – one is a regular checkpoint/healing fountain, and the second type is a teleporter that are so rare, that some biomes have none. This added a lot of unnecessary hustle in the late game, when I was collecting missing achievements. I know that it’s common in modern metroidvanias, but this doesn’t help, because it feels forced and inconvenient without any reason for this to be like that. Also some locations could have used additional map markers, whenever there are story-related interactable objects, like valves/terminals, that block your main quest progress. This ties to the next thing – inability to put custom marks on your map. Like, before you get all the maps that show missed goodies, sometimes I want to keep a track of a particular treasure that I want to collect later. But because I can’t mark anything on a map, I would often forget about it. My critique might have created a feeling, that I didn’t enjoy the game, which would be wrong. Despite all it flaws, [i]Gestalt: Steam & Cinder[/i] is still a good game, which I recommend buying. My rating of the game – 7,75/10.
👍 : 0 | 😃 : 0
Positive
Playtime: 2116 minutes
The story segments go on for too long, but other than that, it's a very solid metroidvania. The artstyle is consistently good, the combat has some nice depth to it and 100% achievement completion can be done in a single playthrough. I also like this game's speedrun - not much RNG, some neat tricks, easy to learn.
👍 : 0 | 😃 : 0
Positive
Playtime: 875 minutes
Me entretuve jugando este juego el combate se sintió bastante bien y el movimiento en general me gusto. Es si dependiendo de las expectativas que traigas podrías llegar a sentir que es algo corto, pero aun con eso opino que es bastante cumplidor.
👍 : 0 | 😃 : 0
Positive
Playtime: 681 minutes
A relaxing and enjoyable game in my opinion. Combat is fun and I really enjoyed the art style and soundtrack. Not very replayable or difficult,. Very easy to complete 100% during the first playthrough, which isn't very long.
👍 : 0 | 😃 : 0
Positive
Playtime: 552 minutes
This is a "buy on sale" type of game. I think the character designs and music are good. And the art style is nice as well. But everything else just feels bland. Like "ehhh". You can beat it within 10 hours.
👍 : 0 | 😃 : 0
Positive
Playtime: 488 minutes
Thank God it's a small game. A boring game in every sense of the word. boring story and disgustingly long dialogues. boring, almost dead world. boring enemies, some of them stupidly designed. boring Bosses, except Indra. There are some good things like some of the soundtrack and art design, but my feeling halfway through the game is that I want to finish it quickly.
👍 : 1 | 😃 : 0
Negative
Playtime: 833 minutes
This is a fun metroidvania with a steampunk atmosphere. The abilities are fun, controls are smooth, and the pixel art is fantastic! I also loved the music and want to get the soundtrack. I liked it that much. But there's one thing that frustrated me - the story. There is a HEAVY amount of dialogue, especially at the beginning. It's an interesting story, with some cool characters, but this is the first metroidvania I've played that went so hard with the story. It interrupts the gameplay a lot within the first couple of hours. And the dialogue is very repetitive. There's a lot of back and forth about "the abyss" and how powerful it is and will destroy everything if it's opened, yadda yadda. A lot of characters say this back and forth. But worst of all is how it ends. It's basically a cliffhanger, and really unsatisfying, especially after all that buildup. Oh, and there's no voice acting. Not that it matters, but just mentioning it. Besides the story though, the game is a lot of fun and worth checking out.
👍 : 1 | 😃 : 0
Positive

Gestalt: Steam & Cinder Steam Achievements

Gestalt: Steam & Cinder offers players a rich tapestry of challenges, with a total of 36 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Cartographer

Reveal the entire map of Canaan

The Collector

Acquire all Accessories

Bounty Hunter

Complete all Bounties from the Bounty Board

Corgi Caretaker Champion

Find all lost Corgis and return to Finn in Irkalla

Lore Master

Complete all Character Quests

All Tether'd Up

Activate all Tethers

Gadgets and Trinkets

Acquire your first Accessory

Shocked into the Unknown

Activate your first Tether

Lost Corgis

Find half of the lost Corgis

Spare-no-Scrap

Hold 100,000 scrap at one time

Savior of Canaan

Complete all Achievements

Forged, Tempered and Sharpened

Craft an Accessory at Bram's Forge

One for the Road

Have a drink at Vincent's Pub

Hostile Eradicator

Defeat every type of enemy at least once

Legendary Soldner

Reach Max Level

Corgi Cuddler

Pet Finn the Corgi in Irkalla

Tesla Tech Tycoon

Purchase an item from Faust's Lab

Profit Prophet

Purchase an item from Leon's Shop

The Clockwork Eye
The Chrome Knight
The Gestalt
Aberrant Henchman
Scorching Sprinter
Ambushing Abominations
The Fox
A "Friendly" Confrontation
The Lady of the Broken Lance
The Lightning Saracen
Military Electric Shock Spider
Brutus Maximus
Aero Acrobat

Obtain the Air Dash Core Ability

Mastery Unleashed

Aquire all Upgrades in the Gem Board

Charged Sharpshooter

Obtain the Charged Shot Core Ability

Fiery Fencer

Obtain the Charge Slash Core Ability

Gravity Defier

Obtain the Double Jump Core Ability

Amped Ammunition

Obtain the Tesla Bullets Core Ability


Gestalt: Steam & Cinder Screenshots

View the gallery of screenshots from Gestalt: Steam & Cinder. These images showcase key moments and graphics of the game.


Gestalt: Steam & Cinder Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 MB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
  • Sound Card: N/A

Gestalt: Steam & Cinder has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Gestalt: Steam & Cinder Videos

Explore videos from Gestalt: Steam & Cinder, featuring gameplay, trailers, and more.


Gestalt: Steam & Cinder Latest News & Patches

This game has received a total of 15 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Demo Update!
Date: 2020-06-17 17:27:31
Bug fixes and balances!
👍 : 49 | 👎 : 1
Demo Update 2
Date: 2020-06-19 09:39:12
👍 : 49 | 👎 : 2
Demo Update 3
Date: 2020-06-19 20:25:07
👍 : 53 | 👎 : 2
Steam Demo v0.14.11 | Patch Notes
Date: 2023-02-09 23:08:53
A patch for the Gestalt: Steam and Cinder Demo has been released and includes the following changes...
👍 : 61 | 👎 : 2
Steam Demo v0.14.12 | Patch Notes
Date: 2023-02-10 17:00:06
A patch for the Gestalt: Steam and Cinder Demo has been released and includes the following changes...
👍 : 41 | 👎 : 1


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