Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
50 Players in Game
656 All-Time Peak
77,06 Rating
Steam Charts
50 Players in Game
656 All-Time Peak
77,06 Rating
At the moment, Gestalt: Steam & Cinder has 50 players actively in-game. This is 0% lower than its all-time peak of 597.
Gestalt: Steam & Cinder Player Count
Gestalt: Steam & Cinder monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-05 |
58 |
+392.04% |
2025-03 |
11 |
-16.77% |
2025-02 |
14 |
-46.35% |
2025-01 |
26 |
-38.94% |
2024-12 |
43 |
+38.8% |
2024-11 |
31 |
+17.29% |
2024-10 |
26 |
+11.99% |
2024-09 |
23 |
-46.85% |
2024-08 |
44 |
-85.09% |
2024-07 |
299 |
0% |
1 632 Total Reviews
1 311 Positive Reviews
321 Negative Reviews
Mostly Positive Score
Gestalt: Steam & Cinder has garnered a total of 1 632 reviews, with 1 311 positive reviews and 321 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gestalt: Steam & Cinder over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
847 minutes
I had a great time with this one. Look great, sounds great, and I really enjoyed the combat and traversal (especially once you unlock your full move-set). I don't know if any other metroidvanias have ever used a stagger bar, but this is first I've played, and I found it really fun and novel. As someone who finds most games to be too long, I thought the length was perfect. I hope they get to make the sequel that they're clearly setting up here, because I would definitely like to play it!
👍 : 0 |
😃 : 0
Positive
Playtime:
838 minutes
A good metroidvania bogged down by really boring boss fights that last way longer than they should.
👍 : 1 |
😃 : 0
Positive
Playtime:
707 minutes
Aaaaand it's bad, like, really bad. Game Design and Level Design in particular are really annoing. Combat is trash, the plot is generic, the storytelling is boring. Don't buy this game. The only thing here is great pixel art, nothing more.
👍 : 2 |
😃 : 0
Negative
Playtime:
593 minutes
it's a nice little experience, great for people who just want to play a short and simple metroidvania game. The game is only around 7 hours long (had the game on in the background for 2 hours hence the 9 hour playtime) and the bosses are nowhere near as hard as some of the big name metroidvanias out there but they are challenging enough to be fun and also give enough narrative tension to keep you engaged. Not a big fan of the story near the end, but the world building was pretty good up until that point. Other than that i loved everything else, the art, the characters, even the level design. Would absolutely love more.
👍 : 0 |
😃 : 0
Positive
Playtime:
1132 minutes
A lovely game with a fun story and a great steampunk world.
For a metroidvania i found it a bit to easy and the world was very small, compared to others, but it didn't really bother me that much.
I recommend this game to everyone who likes metroidvania games, especially if you're new to the genre.
Now, go and rescue some Dogs! :D
👍 : 0 |
😃 : 0
Positive
Playtime:
513 minutes
This was a fun and chill experience from start to finish. All the abilities are interesting enough and fun to use while the level design slowly expands with each one. The combat was engaging and satisfying and i love the style of the world. The story was told well enough where it explained the main concepts enough but left some room for the imagination of the player. My only main gripe was with how they ended the story with a cliffhanger/sequel bait kind of end but i don't think it ruins the game or experience overall. I just hope they follow through with another game and it isn't left in the air
👍 : 0 |
😃 : 0
Positive
Playtime:
520 minutes
Well, surprisingly good! Combat is solidly put together. It can feel a bit dodgy at times and you'll definitely find a set of moves that "works for you" but each new technique has good utility. Wish the dodge cooldown was a bit faster, but I get that it might not be the developer's vision. Thankful to have a bar that shows when it's restored though! There's nothing too new here, but it's decently well paced, solidly put together, and a story novel enough that I was genuinely interested in its twists and turns.
It's not gonna change the world, but I don't think you'll be upset if you give it a go. It was a good time, and I definitely recommend it.
👍 : 0 |
😃 : 0
Positive
Playtime:
456 minutes
Short review. 7.5/10.
Very nice visuals and music. Environments are very detailed, the pixel art is very well done and controls are extremely solid. Story is a tad too much at the beginning due to all the interruptions but its not a hassle. It just needs a little more oomph to cross the 7.5 line.
👍 : 0 |
😃 : 0
Positive
Playtime:
695 minutes
The good:
Absolutely gorgeous pixel art, very VERY tight movement and level design, and an exceptional soundtrack.
While I found some of the leveling to be a bit extra at times (frankly, the game stops being difficult after a point, and I highly suggest sticking to attack power leveling) I never felt like it was particularly wasting my time. A notably backtracking-light metroidvania if you're thorough, something I consider a bonus.
Overall, the game should take a couple of afternoons to chug through, though I do reccommend taking some time to just appreciate the artistry on display. There's quite a lot of love poured into the pixel art here, and its hard not to be impressed by that!
I think if there's a sequel, dropping the level system in favor of something else might be a good idea. Perhaps a gear system, something a bit more mechanical in nature to reward exploration instead of marginal gains that stack up to a difficulty reduction so severe it actually impacts the payoff of the final boss.
I give that a free pass though, since that's a problem in a lot of level-focused metroidvanias.
The bad:
The story is mediocre and pulls from some pretty rotten places, though gaslamp fantasy IS prone to reiterating on imperialist concepts, the story still hinges on a eugenics ubermensch plot and monarchist inclinations. There's even a bit of Perfidious Minority in there, just for good measure.
Also, for all the game's splash page talks about corruption, it never actually shows any of it. At best you get a bit of implication resources are being strained and there's some wacky trade laws. I chalk this up to technical limitation though, chartering art of a good guard beating can be difficult to fund for indie games.
Few of the characters had any stand-out personality traits, with the exception of Ren's suave yet loyal spymastering. He's barebones, but he does stand out! The crazy scientist also feels properly menacing and pompous, though I do hope we get to kill him later in the sequel for all the implied atrocities. Last thing we want is another Mengele type wandering about, yeah? The crazy dude in the scrap sea was also interesting, but died before his character could really tug at the heartstrings. Feels like he was a missed opportunity to explore dementia and how it can destroy people, as most of the characters just wind up moderately annoyed by their cagey attitude instead.
The main character is not so lucky though, being weirdly sauceless for how much personality is implied in her animations. You'd think someone who dresses like a victorian witch-hunter would at least be a bit harsh, but outside of optional dialogue, she's so businesslike as to be dull. I think she's a casualty of a writing instinct I call "oh man she's so cool guys, she is incredibly focused on her work as a mercenary and values her freedom above all else!" which then results in the same character every stifled teenager comes up with and puts into their first bit of writing. I've been there, I sympathize.
Consider making them a bit crazier in the sequel, she's almost died and that messes with people's heads. You have leeway to fix that sauce!
I attribute a lot of that to the game's short length, however.
Rotten theming and lackluster character writing aside, I do think the gameplay and brisk pacing both make up for it. This is worth full price, if for nothing more than the art and gameplay. It really is that gorgeous to look at.
👍 : 0 |
😃 : 0
Positive
Playtime:
844 minutes
If you're a metroidvania lover i highly recommend this game. If you're an achievement hunter, it's an easy completion.
👍 : 1 |
😃 : 0
Positive
Gestalt: Steam & Cinder Steam Achievements
Gestalt: Steam & Cinder offers players a rich tapestry of challenges, with a total of 36 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Cartographer
Reveal the entire map of Canaan
The Collector
Acquire all Accessories
Bounty Hunter
Complete all Bounties from the Bounty Board
Corgi Caretaker Champion
Find all lost Corgis and return to Finn in Irkalla
Lore Master
Complete all Character Quests
All Tether'd Up
Activate all Tethers
Gadgets and Trinkets
Acquire your first Accessory
Shocked into the Unknown
Activate your first Tether
Lost Corgis
Find half of the lost Corgis
Spare-no-Scrap
Hold 100,000 scrap at one time
Savior of Canaan
Complete all Achievements
Forged, Tempered and Sharpened
Craft an Accessory at Bram's Forge
One for the Road
Have a drink at Vincent's Pub
Hostile Eradicator
Defeat every type of enemy at least once
Legendary Soldner
Reach Max Level
Corgi Cuddler
Pet Finn the Corgi in Irkalla
Tesla Tech Tycoon
Purchase an item from Faust's Lab
Profit Prophet
Purchase an item from Leon's Shop
A "Friendly" Confrontation
The Lady of the Broken Lance
Military Electric Shock Spider
Aero Acrobat
Obtain the Air Dash Core Ability
Mastery Unleashed
Aquire all Upgrades in the Gem Board
Charged Sharpshooter
Obtain the Charged Shot Core Ability
Fiery Fencer
Obtain the Charge Slash Core Ability
Gravity Defier
Obtain the Double Jump Core Ability
Amped Ammunition
Obtain the Tesla Bullets Core Ability
Gestalt: Steam & Cinder Minimum PC System Requirements
Minimum:- OS *: Windows 7 64-bit
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 MB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Sound Card: N/A
Gestalt: Steam & Cinder has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Gestalt: Steam & Cinder Videos
Explore videos from Gestalt: Steam & Cinder, featuring gameplay, trailers, and more.
Gestalt: Steam & Cinder Latest News & Patches
This game has received a total of 15 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Update!
Date: 2020-06-17 17:27:31
Bug fixes and balances!
👍 : 49 |
👎 : 1
Demo Update 2
Date: 2020-06-19 09:39:12
👍 : 49 |
👎 : 2
Demo Update 3
Date: 2020-06-19 20:25:07
👍 : 53 |
👎 : 2
Steam Demo v0.14.11 | Patch Notes
Date: 2023-02-09 23:08:53
A patch for the Gestalt: Steam and Cinder Demo has been released and includes the following changes...
👍 : 61 |
👎 : 2
Steam Demo v0.14.12 | Patch Notes
Date: 2023-02-10 17:00:06
A patch for the Gestalt: Steam and Cinder Demo has been released and includes the following changes...
👍 : 41 |
👎 : 1