Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
50 Players in Game
656 All-Time Peak
77,06 Rating
Steam Charts
50 Players in Game
656 All-Time Peak
77,06 Rating
At the moment, Gestalt: Steam & Cinder has 50 players actively in-game. This is 0% lower than its all-time peak of 597.
Gestalt: Steam & Cinder Player Count
Gestalt: Steam & Cinder monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-05 |
58 |
+392.04% |
2025-03 |
11 |
-16.77% |
2025-02 |
14 |
-46.35% |
2025-01 |
26 |
-38.94% |
2024-12 |
43 |
+38.8% |
2024-11 |
31 |
+17.29% |
2024-10 |
26 |
+11.99% |
2024-09 |
23 |
-46.85% |
2024-08 |
44 |
-85.09% |
2024-07 |
299 |
0% |
1 632 Total Reviews
1 311 Positive Reviews
321 Negative Reviews
Mostly Positive Score
Gestalt: Steam & Cinder has garnered a total of 1 632 reviews, with 1 311 positive reviews and 321 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gestalt: Steam & Cinder over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
751 minutes
I really wish Steam had a neutral value for reviews because, even though I'm giving it a thumbs down, it doesn't necessarily mean that I didn't like it. There are some really good things:
-Movement is elite, the fact that you even start the game with a wall jump is great
-Pixel Art is well done, some of the best I've seen
-The theme and overarching story are super interesting
-Music is cool, I liked many of the tracks but especially the one that plays in a rainy zone
-Corgis
However, the major pain points that I have with the game are:
-Game feels rather short even though I beat it in approximately the same amount of time it took me to beat each of the games in the Castlevania Dominus Collection, not sure if it's due to it being heavily story driven (you always know where to go next) or the number of main areas
-Combat is not particularly great, enemies don't leave openings so you have to constantly dodge behind them to deal good damage and avoid getting hurt but they still constantly spam attacks so you're gonna get hit regardless
-Early bosses are significantly tougher due to your moveset being incomplete but once you fill the skill tree, you're running over every remaining one
-If you go for the 100% like I did, you're gonna end up with spare Amanita and Ability Points and I think that's a major oversight
-The ending is incredibly abrupt
All in all, I cannot say it's a bad game but I wish it were better
👍 : 0 |
😃 : 0
Negative
Playtime:
972 minutes
Starting with TLDR version:
Is it good? Yes
Is it the next Hollow Knight? No
Cool badass female protagonist with cool story? - It's your game
"Me likes dying on the same bossfight 1000+ times" - Not your game
[spoiler]"I require great endings to enjoy a story!" - Not your game[/spoiler]
Longer version:
Since it’s a story/combat-driven game, they did a pretty great job with the story (though it has some issues, but I’m trying to keep this spoiler-free). However, the combat is OK at most. It's too easy and repetitive. Bosses are just stronger mobs (sometimes literally), and I haven't felt like I was fighting a boss in most of them.
There are many ways to upgrade your character, but most options are irrelevant (they look cool, but they rarely change how you play). And some of them are locked by story progress, which makes the upgrading feel 100% linear.
Exploration suffers from that as well, there is way too little exploration freedom for what you’d expect from the genre.
Still, I had a lot of fun playing this game, though I’d only recommend buying it on sale.
👍 : 0 |
😃 : 0
Positive
Playtime:
486 minutes
fun little metroidvania, great art design, neat setting, fantastic soundtrack. It's only real issue is a deeply unsatisfying ending. The writing could use some improvement, High hopes for a better sequel though!
👍 : 0 |
😃 : 0
Positive
Playtime:
489 minutes
Good metroidvania, solid controls, music is fitting, sound design is good.
Game mechanics make sense with only a few nitpicks that bothered me. Overall, not a hard game if you play normally, upgrade your character, and equip things you find with some exploration. Game also mercifully offers "collector" maps, so you don't need to go pixel hunting for stuff you missed. Some backtracking involved as you unlock traversal abilities, but nothing egregious. 100%ing the game is not a chore, unlike some other games in this genre. As you can see by my playtime, it only took 8 hours to 100% the game, but i appreciate the devs giving quality of life and not forcing me to search every room one-by-one for one missed collectable.
Overall, solid game, but one minor gripe and major gripe I have, that is unfortunately spoilers.
Minor spoilers: [spoiler] the game ends on a cliffhanger, no doubt for them to work on Gestalt 2. [/spoiler]
Major spoilers: [spoiler] At the end of the game, after defeating the final boss, i get the horrible, cheap "cutscene death/incapacitation" at the last moment to lead to the cliffhanger ending, after becoming a demigod through the whole game? come on man... [/spoiler]
I got the game on sale, and it was more than worth it. While not worth a second playthrough, but often times, thats what I am here for.
👍 : 0 |
😃 : 0
Positive
Playtime:
860 minutes
What a fun metroidvania. So much fun, it's definitely on the easier side of but very fun nonetheless. The artwork is amazing, along with character animations, and the game play is both fun and easy to master. Gestalt just oozes so much charm, from the character animations to the moves and yes the corgis. The story is very good as well, i'm very much so looking forward to the next one. Wish there was a bit more platforming puzzles and the rewards to be a little more rewarding. I felt like more could've been done with the accessories and the consumables but it worked well with the game as is as well.
8/10
👍 : 0 |
😃 : 0
Positive
Playtime:
814 minutes
Some of the best pixel art I've seen and really solid gameplay. The quests do frequently face a "where the hell do I go" problem but I think the phenomal presentation and combat outweigh that for me
👍 : 0 |
😃 : 0
Positive
Playtime:
1136 minutes
Şimdi oyun genel olarak sıkmadı. Hikayeyi anlatmayı es geçicem çünkü hikayeyi pek umrumda değildi.
Oynanış kısımda skill ağacı sayesinde karakterin ufak tefek kombolarını, mermilerinin özelliklerini ve karakterin gelişimini can artışı vb. statları geliştirilebilmekte. Oyunda karakter gelişiminde skill ağacı haricinde ekipmanlar aracılığıyla da gelişim sağlanabilmekte ve size çok az olsa bile karakterin statları ile oynamanı sağlayabilir.
Karakter kontrolü gayet iyi, ham değildi fakat iş combata geldimi karakter kontrolü iyi olmasına rağmen kombo kullanamıyorsunuz çünkü en ufak hasarda karakter komboyu yarıda kesiyor ve baştan başlıyorsunuz. Bu durum bazı düşmanlarda aşırı sinir bozucu oluyor ve sürekli uzaktan hallediyorsunuz. Karakterin uzak saldırı şeklini gayet beğendim özellikle sonralar doğru düşmanları daha hızlı temizlemek için sıkça başvuruyorsunuz.
Boss savaşlarında ne yazık ki aşırı güçlü oluyorsunuz size ne kadar vurursa vursun ölmek için ekstra çaba sağlamak gerekmekte. Şöyle diyeyim oyunun son bossuna sadece yakın mesefa saldırısını yapıp durdum saldırılarından kaçınmadım. Bitirdiğimde üstümde 3 tane daha can potu vardı.
Harita ne aşırı kötü nede aşırı iyi, haritası baya küçük kalmakta. Fakat bir yandan kısa ve öz olması gayet hoşuma gitti açıkçası. Oyun oynanma süresini arttırmak yerine bazı noktalara teleport koymuş fakat harita küçük olduğundan bu noktalar yeterli oluyor yani bir yerden diğer yere gitmek için 20 bin fersah yol kat etmenize gerekmemekte.
grafikler pixelart ve steampunk evreninde geçmekte, sistemi hiç zorlamayan bir oyun, telefon portu olsa telefondan bile oynanabilir.
👍 : 0 |
😃 : 0
Positive
Playtime:
481 minutes
A game that doesn't overstay it's welcome with decent fighting and exploration, but this really feels like whatever assets were finished got cobbled together into something somewhat coherent because looking at the devs twitter there is all sorts of stuff that doesn't show up in the game and the story felt more like a glimpse into something bigger.
Also the ending is about as abrupt as Wile.E. Coyote about to run into a tunnel only for it to be painted onto a rock and he just crashes into it, turning himself into a pancake.
I did like that you can sort of specialize depending on what trinkets you equip.
👍 : 1 |
😃 : 0
Positive
Playtime:
261 minutes
An epic steampunk metroidvania with solid controls, plenty to explore and probably just a bit too much dialogue as you go from place to place.
👍 : 1 |
😃 : 0
Positive
Playtime:
432 minutes
I really wanted to like this game but i just couldn't especially at the end game it had an intense difficulty curve for the last few hours and in my opinion really no way to counter or match this bumps. enemies start attacking way faster, faster than your roll cooldown recharges, and im not 100% sure you have I frames after a hit, if you do its a very small window
👍 : 2 |
😃 : 0
Negative
Gestalt: Steam & Cinder Steam Achievements
Gestalt: Steam & Cinder offers players a rich tapestry of challenges, with a total of 36 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Cartographer
Reveal the entire map of Canaan
The Collector
Acquire all Accessories
Bounty Hunter
Complete all Bounties from the Bounty Board
Corgi Caretaker Champion
Find all lost Corgis and return to Finn in Irkalla
Lore Master
Complete all Character Quests
All Tether'd Up
Activate all Tethers
Gadgets and Trinkets
Acquire your first Accessory
Shocked into the Unknown
Activate your first Tether
Lost Corgis
Find half of the lost Corgis
Spare-no-Scrap
Hold 100,000 scrap at one time
Savior of Canaan
Complete all Achievements
Forged, Tempered and Sharpened
Craft an Accessory at Bram's Forge
One for the Road
Have a drink at Vincent's Pub
Hostile Eradicator
Defeat every type of enemy at least once
Legendary Soldner
Reach Max Level
Corgi Cuddler
Pet Finn the Corgi in Irkalla
Tesla Tech Tycoon
Purchase an item from Faust's Lab
Profit Prophet
Purchase an item from Leon's Shop
A "Friendly" Confrontation
The Lady of the Broken Lance
Military Electric Shock Spider
Aero Acrobat
Obtain the Air Dash Core Ability
Mastery Unleashed
Aquire all Upgrades in the Gem Board
Charged Sharpshooter
Obtain the Charged Shot Core Ability
Fiery Fencer
Obtain the Charge Slash Core Ability
Gravity Defier
Obtain the Double Jump Core Ability
Amped Ammunition
Obtain the Tesla Bullets Core Ability
Gestalt: Steam & Cinder Minimum PC System Requirements
Minimum:- OS *: Windows 7 64-bit
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
- Memory: 4 MB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 4 GB available space
- Sound Card: N/A
Gestalt: Steam & Cinder has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Gestalt: Steam & Cinder Videos
Explore videos from Gestalt: Steam & Cinder, featuring gameplay, trailers, and more.
Gestalt: Steam & Cinder Latest News & Patches
This game has received a total of 15 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Update!
Date: 2020-06-17 17:27:31
Bug fixes and balances!
👍 : 49 |
👎 : 1
Demo Update 2
Date: 2020-06-19 09:39:12
👍 : 49 |
👎 : 2
Demo Update 3
Date: 2020-06-19 20:25:07
👍 : 53 |
👎 : 2
Steam Demo v0.14.11 | Patch Notes
Date: 2023-02-09 23:08:53
A patch for the Gestalt: Steam and Cinder Demo has been released and includes the following changes...
👍 : 61 |
👎 : 2
Steam Demo v0.14.12 | Patch Notes
Date: 2023-02-10 17:00:06
A patch for the Gestalt: Steam and Cinder Demo has been released and includes the following changes...
👍 : 41 |
👎 : 1