Blue Fire Reviews
Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.
App ID | 1220150 |
App Type | GAME |
Developers | ROBI Studios |
Publishers | Graffiti Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV |
Genres | Indie, Action, Adventure |
Release Date | 4 Feb, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, Korean, Spanish - Latin America |

2 869 Total Reviews
2 339 Positive Reviews
530 Negative Reviews
Mostly Positive Score
Blue Fire has garnered a total of 2 869 reviews, with 2 339 positive reviews and 530 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Blue Fire over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
118 minutes
Falls just short of a recommend.
Movement is fast and takes inputs very precisely, but momentum feels too loose. The combat animations are fast and snappy, but the enemies either fall down in three hits or are positioned over pits and hazards, costing you either a platforming challenge or health, the world is well designed for platforming, but fails to feel like a world anybody aside from the protagonist ever moved through. Seriously why do I have to jump on over two narrow bars to get to a towns inn?
👍 : 0 |
😃 : 1
Negative
Playtime:
785 minutes
Blue Fire is pretty neato, is does give off the vibe of Hollow Knight a lot but that's not a bad thing. The platforming is some good stuff, although it's made pitifully easier by the fact that at one point you can have 4 jumps thanks to the spin attack and a spirit. The combat could be better, it doesn't go above locking on, dashing to the enemy and attacking with your sword. Locking on makes air born enemies really easy to counter since you can just dash up to them instead of trying to get to them. Not bad, it needed some work though.
Spirits are passive buffs you can equip, the turn off about them for me was that you equip them and then forget about them after. There's no mix and matching spirits to see the best combo, it's something you have and that's it. The lore was kinda interesting, I enjoyed it myself but I can see why others may not give a damn about it. It does follow that "indie game with deep lore" thing that many games have. Blue Fire is good game even with all of that, some things imo should have been changed like the combat. The free DLC is welcomed, I felt like the Void's weren't challenging enough so a difficulty spike to them is fine by me.
👍 : 0 |
😃 : 0
Positive
Playtime:
288 minutes
Platinumed this game on PS5. It's fantastic. Very underrated Metroidvania.
👍 : 0 |
😃 : 0
Positive
Playtime:
224 minutes
One of the funnest action/adventure/platformer games I've ever played. Mix Fe with Spyro or Jak and Daxter or somethin' and you're gettin' pretty close to its style.
👍 : 0 |
😃 : 0
Positive
Playtime:
555 minutes
Great Souls-like metroidvania, has definitely helped get rid of my thirst for Hollow Knight: Silksong.
However, it does have room for improvement. The camera feels super slow and clunky. In the final boss, in her third phase the tell on which one too attack is too hard to really notice(I had to look up a guide). Spirits feel a bit uncommon, but that's coming from a Hollow Knight player so I am just used to charm frequency.
Overall, a good game and I would definitely recommend!
👍 : 0 |
😃 : 0
Positive
Playtime:
219 minutes
it’s pretty good
the combat reminds me of The Legend of Zelda: The Wind Waker, and even though the dungeons aren’t really as good or long they’re still good. it’s not really hard but it’s good if you like zelda games.
👍 : 0 |
😃 : 0
Positive
Playtime:
264 minutes
The controls (Xbox controller or keyboard) are sometimes unreasonable, and if that's not enough, the camera work or the (sudden) change in perspective ruins what is left.
On top of that, I can't get the hang of the damn technique with the claw and sliding along a wall. After spending an hour trying to get the Holy Key in the back area of Lower Water Level in Forrest Shine, I've had enough of this game. Frustration kicks in hard.
👍 : 0 |
😃 : 0
Negative
Playtime:
813 minutes
This is the Blue Fire, is the Metroidvania Hack n Slash Souls like game and it was fun to play the game, and also if you find this game i recommend you play the Blue Fire right now because it just great
👍 : 2 |
😃 : 0
Positive
Playtime:
600 minutes
I love Metroidvanias, particularly ones that elevate the sense of speed one feels as their abilities progress. You go from running, to wall-running, to air-dashing, to triple jumping, to outright blasting from room to room. That's Blue Fire in a 3D nutshell - it's a game that clearly wears its inspirations on its sleeves, and synthesizes them together in an imperfect way, but it combined well together for an experience that I binged and enjoyed more than many recent Steam Deck experiences.
Blue Fire wields together combat and precision platforming well, though it never really attempts to masterfully integrate the two. Penumbra is presented as a 3D castle-space with multiple floors, traps, and enemies that know how to hone in on your position with crazy accuracy. The strength of Blue Fire more falls into its platforming than its combat; the latter is fine, though I can't say I have really utilized the shield or some of the dash abilities. This is a button masher experience with a wonky camera lock-in that is minimally frustrating with general enemies and outright frustrating with bosses, most of whom have a simple first phase and then ramp us exponentially with the second and third acts. They don't feel skill based as much as they feel like needing to be positioned in the exact right way. Thankfully, healing is rather abundant you simply playing the game tends to increase one's health to the point that most enemies and bosses pose a marginal threat.
The real gem is the platforming. Blue Fire does a good job of doling out upgrades in such a way that makes moving across vast rooms easier but never entirely comfortable. Blue Fire is not a long game - it can be fully completed within a dozen hours - but it's easy to zip through and elevated by a pretty sensible checkpoint and warping system. The game features a mix of Zelda-like dungeons in the beginning with easy puzzles and very Zelda-like backtracking for certain collectables in the endgame, making a bit of an uneven experience in how time is spent in certain locales, but with traversal being less-than-cumbersome, this factor doesn't weigh heavily. There are a few side-quests with limited difficulty that usually give non-essential upgrades, but plenty of the tunics look cool.
The best of Blue Fire lies in its Void rooms, offering varying levels of platforming challenges. They're great in combining abilities together in some ways that the main game never asks of the player, and can be skipped for any that might present too much of a challenge. Completing them is one issue, and collecting all the little gizmos within them is another. I found myself drawn to these experiences and saddened when they were over. Blue Fire does have an additional mode to test out creating platforming challenges, but I have not tested it at the time of this review.
Blue Fire is one of those games that combined my love of Metroidvanias and 3D platformers alike. I wouldn't say it masters with game component, nor the inspirations it wears, but it does a remarkable job of combining them all together, making one of the most fun gaming experiences I have had in 2025. Blue Fire burns well, and is a great play experience for anyone wanting some pure fun.
👍 : 2 |
😃 : 0
Positive
Playtime:
719 minutes
This game is a mixture of Hollow Knight and Zelda. Like hollow knight, you are exploring a ruined kingdom. There's not much story and the lore is left intentionally vague. You get hints of the world but it never fully forms. That being said, the characters are fun and provide enough life to make the world seemed lived in. The controls are tight which is the most important part of a 3D platformer. It's fun to move to wall jump, dash, and attack. At first you think it will have you explore dungeons but it quickly abandons this mid way to go boss hunting. That was disappointment because the dungeons, while not as well designed as Zelda, were still really fun and interesting. I wish they had continued this style of gameplay. It almost felt like they realized they ran out of money and had to pivot to something else. That being sad, the bosses are still fun. While I wouldn't replay this, I enjoyed the 10+ hours I put in it.
👍 : 3 |
😃 : 0
Positive