Blue Fire Reviews
Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.
App ID | 1220150 |
App Type | GAME |
Developers | ROBI Studios |
Publishers | Graffiti Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV |
Genres | Indie, Action, Adventure |
Release Date | 4 Feb, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Russian, Korean, Spanish - Latin America |

2 812 Total Reviews
2 298 Positive Reviews
514 Negative Reviews
Mostly Positive Score
Blue Fire has garnered a total of 2 812 reviews, with 2 298 positive reviews and 514 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Blue Fire over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
159 minutes
love it, reminds me of iNinja
👍 : 0 |
😃 : 0
Positive
Playtime:
460 minutes
Hollow knight but windwaker and a hat in time blah blah its good
👍 : 1 |
😃 : 0
Positive
Playtime:
887 minutes
Lots of fun. It's a Zelda game with 3D platforming. Combat is fluid, movement feels phenomenal, lots of cool items/abilities, and the lore is pretty intriguing. The only negatives are that bosses are a little too easy, there are a few bugs here and there, and some textures look a little cheap or just reused too often.
8.4/10
👍 : 0 |
😃 : 0
Positive
Playtime:
41 minutes
Select uncap fps and fps is locked at 160 fps... sure would like to play this at native 4k 240hz/240fps but the game wont allow me even though you select the option. My PC and monitor can handle this frame rate / res no problem. But again the game won't let me.
👍 : 0 |
😃 : 0
Negative
Playtime:
1054 minutes
I like it a lot, but it does have issues. First, the good. I like the platforming and controls, the bosses can be fun, I like that they tried to mix Dark Souls, Zelda, and Platformers, A lot of the voids are genuinely fun, the music is nice, and I love experimenting with the spirits to enhance your abilities.
As for the negatives, I feel it trying to do the three things I mentioned: Souls, Zelda, and Platformers, make it unfocused. The Zelda aspect of dungeons with puzzles and bosses is dropped rather quickly, as you finish the third dungeon and the remaining 3 bosses are just...in the overworld. The Souls aspect can be fun, but the issue is lack of moves. All you can really do is a basic attack, a basic ranged attack, and a spin, so the game becomes very button mashy. The shield is also rather pointless. I did not activate the shield a single time in my playthrough outside of required parts, and I got by perfectly fine. The last aspect is the platforming, which is the best of the three. It feels nice and tight, theres fun ways to combine moves like the air walk, spin jump, wall jump, etc, but you don;t use it enough. There are not enough voids, and the main game outside of the voids doesn't use platforming enough in general. I also could have used more clarity with missions. Sometimes you get a mission and are just told "Find X person". Where are they? What do they look like? Its not told a lot of the time. Even a simple "Find X person, he/she is in the Temple Gardens" would be enough while also allowing exploration.
My advice for a future game is pick a core aspect to focus on while having the others as supplementary. Pick Zelda and do more dungeons with more puzzles while keeping the combat simple and the platforming Good. Pick platforming and make cool and fun obstacle courses like the voids while focusing less on dungeons and less on combat. Focus on dark souls stuff and add more depth to the combat, more moves, more abilities, more attacks. The fact that its 33% each is holding it back, in my opinion.
Like I said I had a lot of fun with this game and would 100% reccomend it, it just has some flaws hat I feel hold it back from being an amazing game.
👍 : 1 |
😃 : 0
Positive