FINAL FANTASY VI Reviews
The original FINAL FANTASY VI comes to life with completely new graphics and audio! A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
App ID | 1173820 |
App Type | GAME |
Developers | Square Enix |
Publishers | Square Enix |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards |
Genres | RPG |
Release Date | 23 Feb, 2022 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Thai |

3 811 Total Reviews
3 484 Positive Reviews
327 Negative Reviews
Very Positive Score
FINAL FANTASY VI has garnered a total of 3 811 reviews, with 3 484 positive reviews and 327 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for FINAL FANTASY VI over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1498 minutes
Final Fantasy 6 has occupied a little piece of my brain since I was younger and I was so fascinated by YouTube videos about it, and I'm so glad I finally got around to playing it. This is a truly wonderful game and I can't stop thinking about it, can't stop thinking about the story and all the characters and all the great music in it. Just in terms of presentation, the leap from the last game I played, Final Fantasy 4, to this one is incredible. The characters are all much more expressive and the environments are all beautifully detailed, I love just looking at this game.
The cast is also seriously expansive, maybe too big even. From just a story perspective I kinda love having so many people to follow and I ended up growing quite fond of most of them, but it leads to certain cutscenes where the game has to account for the fact that anyone could be in your party at the moment so some of the dialogue is just nebulously coming from somebody in the group.
It's also kinda daunting gameplay-wise to have to keep track of so much gear for so many people and building them all up atleast a little bit. It's not something I was too worried about for most of the game as I was mostly sticking with a main group of favorites, but it came back to bite my ass a bit in the final dungeon where you split up into 3 teams and I had to atleast attempt to give all of them a fighting chance. It wasn't a huge deal, but it was really the magic system that made it so tricky to navigate. The magicite system I think is pretty cool, and a very customizable option to tailor your whole party however you want (if you're not spending like 4 hours grinding it out for your whole party). Spells are basically taught by equipping a character with a magicite which will teach them specific spells as they level up and earn magic AP from battles, but obviously that takes time and since I hadn't spent much time with certain characters doing that as I had with others it left some of my party members kinda feeling like dead-weight if they didn't have much else to offer. This isn't a big deal for most of the game, but it comes into view more in those instances where you have to split up your party into teams, mainly for the finale. Characters like Locke I really enjoyed in the story, but in gameplay he definitely wasn't the most useful without teaching him some magic.
I love this game though, with all my heart this was a beautiful experience. The story really moved me by the end, even if the cast is a little too large I loved almost all of them. The soundtrack too, I'm gonna be listening to that quite a bit from now on.
👍 : 0 |
😃 : 0
Positive
Playtime:
3244 minutes
I'm sure other reviewers have said this already, but Final Fantasy VI is one of the most important titles in the history of JRPG's.
It greatly refined the formula, with a more consistent presentation, gorgeous visuals, an unforgettable soundtrack and a very touching story that, despite it's age, is remembered very fondly by many.
Although I consider the story to be fantastic, it is important to note that this is an old school JRPG! Nowadays we can expect our games to tell a story the same way a film would, with perfectly readable coreography and cutscenes being given more complexity to work with.
If you're not used to retro gaming and plan on getting your hands on this game, I recommend looking at it as if you were playing with dolls, let your imagination fly not only in the way you imagine all the scenery and the action playing out, but also explore the personalities of these characters and the dynamics they got with each other, I promise it's a really fun and immersive time.
With all this being said, I can't tell you that this is a perfect game, character customization is a bit quirky and restricted, there's plenty of missable treasure you wouldn't know existed, the only two adult women in the main cast are wearing leotards, the world map gets kinda difficult to traverse, a great deal of the mechanics of this game are not well communicated, etc.
Thankfully, it's nothing that can't be helped by keeping a few guides on hand and loading a couple mods.
Though this is one issues I have with this game, and the Pixel Remaster series as a whole.. they're too "faithful"
And by that I mean that this remaster feels a tad undercooked: there's so much QoL that would've been nice to have that just isn't there, UI customization is also more limited than it's predecessors, and I don't see why they can refine things like attack animations but opt to preserve scenes like when characters dance together.
I respect the work the developers have put into this port, don't get me wrong, I just think that these games could've had more time to cook before being released.
I don't consider the aforementioned to be absolute dealbreakers, and we still have the ability to improve our gameplay experience with the power of modding and guides.
I guess what I'm trying to say is that this is not what I'd call the Definitive Final Fantasy VI Version, but don't let all that I said stop you, this is by far the nicest looking version of this game, and you will see just how much love and dedication was put into remastering this game!
If you're a newcomer and you would like to enhance this game with modding then I would recommend getting the help of a friend or someone online, you're very, very likely to get spoiled if you look it up yourself, but still, if you're not a picky player like me, you might not even notice the lows that I'm talking about.
Just relax and have fun with this wonderful piece of JRPG history, and If you liked what you experienced then I recommend looking into the other versions of this game, I especially recommend T-Edition for those who really end up caring for this game and want more, and hopefully we'll get something like a T-Edition port for this remaster, I think that would be much closer to the definitive FFVI experience.
👍 : 0 |
😃 : 0
Positive
Playtime:
2518 minutes
Before this I hadn't played more than 5 minutes of any Final Fantasy game. I liked this much more than I expected to, genuinely a great game. Also use 4x exp because grinding sux lmao
👍 : 0 |
😃 : 0
Positive
Playtime:
6181 minutes
One of my favorite FF games, up there with one or two others. Played it on SNES back in the day and finally got around to it again playing all the Pixel Remasters. Its the PR game I spent most time with as well. The OST is just legendary at this point, it has the best soundtrack outside of maybe the battle theme only, which I prefer FF4.
The cast of playable characters are vast here with 14 of them, yet they are still decently fleshed out with their own personalities etc, of course some get more than others depending on when you first meet them. But I'd say they are more fleshed out than all previous FF games despite those having fewer characters to focus on. That just shows how much more focus there is on story and characters here. Personally I like all of them, especially Celes, Terra, Sabin and Cyan.
While FF2 & 4 in particular had decent focus on the story that I enjoyed, with many good character moments and tragic events unfold and so on, nothing really comes close to this game of all the prior ones. There are so many good set pieces here. It has an interesting mix of humour and funny moments with a more serious tone, tragic events, character deaths and so on. There are just alot more going on.
Even the villain, while still quite literally a mad clown seeking godly powers, gets some sort of build-up and explanation, unlike previous villains just being pure darkness/chaos incarnate or whatever and usually showing up at the very end. Here you meet him early on and see the events unfold, which is also why I think Kefka is more memorable and often cited as one of the better villains of the franchise.
"Bleh! You people make me sick! You sound like lines from a self-help book!" -Kefka Palazzo.
He has many hilarious lines like this one, given in response to the protagonists resolve to fight him with the power of friendship and love. Its a very apt and even self-aware description of the franchise' often overly optimistic and naive protagonists (with few exceptions e.g. Cloud and Squall). His theme music is amazing as well. Ahh, gotta love Kefka!
In regards to difficulty. It seems FF6 Pixel Remaster have not been made easier compared to older versions of the game, unlike FF1-4 PRs, so the game offers a decent power curve and sense of progression (There are some differences between versions ofc like saving anywhere etc, but the overall balance seems neither easier or harder from what I've gathered). So it should be sufficient to play the game with the default 'Boost' values to keep the "original experience" so to speak. So while I do think FF 1-3 should definitely be played on 0.5x values for something more similar to the originals, FF6 could be left at default values to achieve that, which is good. Me personally though, I continued to play with Boost rates set to 0.5x like I did all PRs, and I found FF6 being much more challenging than FF 1-3 even with these 0.5x rates. I did basically everything in the game and went to the final tower at around level 35, it was pretty brutal but also really fun!
All in all, its a masterpiece for its time on the SNES, and still holds up well with the Pixel Remaster. I am biased on this game sure, but I think everyone interested in Final Fantasy should play this to experience one of the best games in its franchise, and one of the best SNES games ever.
👍 : 0 |
😃 : 0
Positive
Playtime:
2627 minutes
A classic, made only better!!! Better quality of life all around, but everything seems easier for some reason. Still, 10/10 in the 90s, and still 10/10 now!
👍 : 0 |
😃 : 0
Positive
Playtime:
2531 minutes
There's a reason that Final Fantasy 6 is at the top of the list when media outlets rank Final Fantasy. It's hard to have so many characters with so many different struggles that all relate to the themes. Love, grief, empathy. All things I felt and were explored in this game. This game is great in pixel form, but I can't help but feel a little jealous of Final Fantasy 7 fans. Final Fantasy 7 is awesome, and the remakes are superb, but Final Fantasy 7 definitely didn't need more time to explore most of the cast. Final Fantasy 6 DOES.
👍 : 3 |
😃 : 0
Positive
Playtime:
2167 minutes
Final Fantasy VI is a timeless classic. It stands apart from most JRPGs of its era thanks to its deep story, refined gameplay mechanics, unique structure that puts no single character at the center of the narrative, and its iconic nihilistic villain.
Some say it's the best game in the series. That's debatable, but it's certainly one of the most important and beloved entries. A must-play.
👍 : 2 |
😃 : 0
Positive
Playtime:
3719 minutes
Final Fantasy VI, or 3 when it first came out in the US, is one of the most iconic in the franchise. With magic, music, and memorable moments, it doesn't disappoint.
In this new pixel remaster version of the classic, everything is as you remember plus a little extra on the side.
Do yourself a favor if you want that classic feel and download a few mods for it. SNES font, SNES sprites, and a couple of other choice mods over at the Nexus won't steer you wrong.
👍 : 3 |
😃 : 0
Positive
Playtime:
712 minutes
Bought during the Summer Sale
+ Updated pixel art and OST
+ Added QoL and increased battle rewards if you're re-beating the game
+ FF6 stays a classic
Final note: 10/10
FF6 is a classic in the series and a game everyone should play. Compelling characters and story, one of the greatest villains, and overall an excellent experience. The Pixel Remaster adds a a new OST (you can switch to the old one), many QoL features, the classic XP boosts, while keeping the original experience.
Guaranteed 15-20h of pure JRPG.
👍 : 4 |
😃 : 0
Positive
Playtime:
110 minutes
So nice I had to buy it twice... nah, 3 times. GBA, Switch, and now decided to purchase it for a final time on PC. Truly a timeless classic; if you're on the ropes of buying one of the best regarded jRPGS of all time, this is your sign to go get it. Lovable cast with a deep story full of twists and turns that makes you wonder where the quality of games nowadays went. Considered as THE moment where Square peaked, it's hard not to agree as you get immersed and follow everyone's story. It's a game where each party member is their own main character and has arcs of their own for you to experience, back when things weren't watered down as much. Give it a try if the retro style is for you, you genuinely won't be disappointed.
👍 : 7 |
😃 : 0
Positive