Zoria: Age of Shattering
12

Players in Game

218 😀     58 😒
73,65%

Rating

$24.99

Zoria: Age of Shattering Reviews

A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.
App ID1159090
App TypeGAME
Developers
Publishers Surefire.Games, Anshar Publishing
Categories Single-player, Steam Achievements
Genres Indie, Strategy, RPG, Adventure
Release Date7 Mar, 2024
Platforms Windows, Linux
Supported Languages English

Zoria: Age of Shattering
276 Total Reviews
218 Positive Reviews
58 Negative Reviews
Mostly Positive Score

Zoria: Age of Shattering has garnered a total of 276 reviews, with 218 positive reviews and 58 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Zoria: Age of Shattering over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 15787 minutes
Great! Got a little easy for me, so I didn't finish. The story was good, good combat, nice crafting system, and polished questing system. The graphics aren't fantastic, but those didn't distract me from this well put together game.
👍 : 1 | 😃 : 0
Positive
Playtime: 39 minutes
I have a Steam Deck. The game looked appealing to me, so i bought it only to discover that sound does not output to Bluetooth. That's absolutely a non-starter for me. However, small company so I chose to give them a break. Its been months and the issue is still unfixed. It might be a good game, but I'll never know until Bluetooth audio routing is fixed. Until that happens, the game is just a steaming pile of bad code that I feel ripped off for buying
👍 : 2 | 😃 : 0
Negative
Playtime: 20 minutes
I could not get past the horrible controls. Simply getting past looting the very first room and talking to various NPCs was frustrating.
👍 : 1 | 😃 : 0
Negative
Playtime: 889 minutes
Overall, simply a mediocre game. No game mechanic or gameplay element stands out, it's simply just mediocre. While it's not bad, it's simply not good either. Combat, classes, the UI, itemization, and the keep are simply mediocre.
👍 : 1 | 😃 : 0
Negative
Playtime: 7227 minutes
Very nice game, where you build up a party (lots of options) and even build (somewhat) a base. Story is good and so is the game play, worth the purchase!
👍 : 0 | 😃 : 0
Positive
Playtime: 19 minutes
Play time not accurate, played on other platform. Pretty good action RPG. A little WOW-is in the art style but most aspects seem balanced and play is fun if you like this sort of game.
👍 : 0 | 😃 : 0
Positive
Playtime: 2557 minutes
Had a good time with the game but I would like to see the following in a future update, DLC, or sequel: More banter between followers while roaming or during quests. Ability to talk to followers freely when camping. It's good you can respec skills at will but the ability to do the same with attribute points would be good. Higher-level exotic missions (maybe add epic ones?) in the [spoiler] Outpost [/spoiler] Ability to join or run higher level exotic or epic missions in the [spoiler] Outpost [/spoiler] Quick travel back to the [spoiler] Outpost [/spoiler] Increase the max party size to six.
👍 : 2 | 😃 : 0
Positive
Playtime: 1116 minutes
This is a nice, simple, RPG. I loaded up Pathfinder: WOTR and tried to play it a few times. I just found it to be too much. I was looking for an RPG I could pick up and play with some learning but not PhD level. I found Zoria, which I had been looking at for awhile. It is kind of rough in some ways but I am having fun. It is really well done and I have had zero bugs. Give it a shot. Update: At 7 hours, the game gets far more interesting.
👍 : 8 | 😃 : 0
Positive
Playtime: 376 minutes
This game is clearly a labor of love. I have never seen a game that's so obviously got a lot of dev time behind it... that is just so, so, SO very awful to play. There are hundreds of items in the game, and lots to interact with. The land looks pretty good in screenshots. Characters have a tiny handful of skills, and sometimes you can find nice ways to combo with your own team. I see where they were going with this. Unfortunately, the gameplay is simply the least fun I've had in a game in a long time. Skills are simple, limited, and very unbalanced. The hundreds of pieces of equipment you get are generally for specific classes, which means the vast majority is unusable by your character. People join and leave your party quickly, and "choices" in dialog aren't even given an illusion of meaning. Combat is simple and same-y and unfortunately happens over and over again. The worst aspect of the game, though, by FAR, is the pathfinding. Your team of rugged adventurers freezes, unable to step over a twig. Invisible walls hem you in on all sides. The map may indicate a possible path, but unless you are Supposed To Be There, you can't go there. You're essentially playing a single corridor game with a veneer of open maps. You cannot go off the predetermined path. Walking from point A to point B is so terrible, so painful, and so janky -- I found myself literally snarling in frustration as my team got caught on every fold of dirt. I cannot recommend this game.
👍 : 5 | 😃 : 0
Negative
Playtime: 1960 minutes
In all seriousness, the overall experience of the game is not great, and most of the issues stem from the map design. The maps are overly large yet lack substantial content. Additionally, optimization seems to be a major challenge, as the camera cannot move far enough, nor can anchor points be placed at a distance. This results in players spending excessive time just trying to navigate. On top of that, the maps are filled with invisible walls, and the environment design often makes it difficult to distinguish which terrain is passable and which is not, making exploration even more frustrating. In fact, one could argue that dealing with the map is more of a hassle than the enjoyment gained from combat. The combat itself is fun, but occasional bugs cause characters to get stuck. While the game is enjoyable, content noticeably diminishes in the later stages, making it apparent that the development team rushed to finish the game. Speaking of bugs, the game frequently encounters issues where the background music fails to play, and in the arena, a bug prevents players from completing the level 20 challenges, effectively soft-locking progress. That being said, completing a game is an achievement in itself, and I respect the effort put into it. I hope the development team continues to improve and brings even better experiences in the future. Translated by chatGPT ------------------------------ 認真說來,遊戲的體驗並不算太好,大多的問題都出在遊戲地圖設計上。 地圖大而無當,沒有太多實質內容,加上可能是最佳化很困難的原因,導致攝影機無法移動到遠處,也無法在遠方放定錨點,讓玩家花費大量時間在找路上,加上地圖上一堆隱形牆,地圖美術又看往往看不出來那些地形是可以通過,那些不能,讓找路變得更加痛苦。 甚至可以說地圖造成的麻煩比戰鬥帶來的樂趣更多。 遊戲本身的戰鬥是有趣的,但偶爾會發生人物卡死的bug, 並且在遊戲越後期內容越來越少,明顯感受到的開發團隊的趕工, bug的部分,這個遊戲頻繁的發生BGM不播放的bug,並且在競技場也會發生無法打敗20級挑戰的bug,導致遊戲完全卡死。 不論如何,能夠完整開發完一款遊戲都該值得尊敬,我希望開發團隊再接再厲。
👍 : 7 | 😃 : 0
Negative
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