Medieval Dynasty
5 571

Players in Game

40 207 😀     4 053 😒
89,21%

Rating

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$22.74
$34.99

Medieval Dynasty Reviews

Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
App ID1129580
App TypeGAME
Developers
Publishers Toplitz Productions
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, Steam Trading Cards
Genres Indie, Action, Simulation, RPG, Adventure
Release Date23 Sep, 2021
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Turkish, Ukrainian, Czech, Dutch, Polish, Portuguese - Portugal, Swedish, Hungarian

Medieval Dynasty
44 260 Total Reviews
40 207 Positive Reviews
4 053 Negative Reviews
Very Positive Score

Medieval Dynasty has garnered a total of 44 260 reviews, with 40 207 positive reviews and 4 053 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Medieval Dynasty over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 31978 minutes
A simple but fun game that includes Realistic Hunting, Building, Village Management and Having a family. It's like "Sims Medieval" meets "The Guild 2". It's a bit grindy... but still fun. No silly micro transactions or DLC's
👍 : 1 | 😃 : 0
Positive
Playtime: 2772 minutes
my only complaint is that I want more interactions with my kids in the game, like 3 years i can't even hold my baby?! lol I can't play with my toddler? they don't follow me? I'm mom! lol its a great game but yea, wish there was more of a parenting element if you're gonna include the ability to have kids.
👍 : 3 | 😃 : 0
Positive
Playtime: 13083 minutes
The game is a really good implementation of first-person village management. And although there is a little rpg put in the majority of people will stop playing once they have experimented with all mechanics. Only a very small minority will play enough to actually play the next dynasty (your son/daughter) or will be interested in micro-managing a village. The fun is there up to around 20 villagers and finishing the quest line. After that the interest drops hard.
👍 : 3 | 😃 : 0
Positive
Playtime: 24870 minutes
Medieval Dynasty: A Tale of Homeownership, Bears, and Booze So, I finally took the plunge into Medieval Dynasty, thinking it would be a chill, historical survival game—something like "Oregon Trail but with extra tax evasion." Oh, how naive I was. Homeownership: The Medieval Scam Early on, the game had me doing menial labor for local nobles while I lived in a hut that could generously be described as "a stack of sticks held together by my dwindling self-respect." But after days of foraging mushrooms and doing free labor for ungrateful villagers, I finally got enough logs to build my own house. My very first home! A humble wooden shack where I could rest my weary, peasant feet and contemplate my life choices. That is… until the tax collector showed up and reminded me that even in a medieval survival game, I can’t escape taxes. Bears and Bad Decisions Somewhere between expanding my little peasant empire and desperately trying to avoid becoming a tax fugitive, I decided I needed to "test my sword skills". After all, what kind of medieval lord doesn’t have combat experience? So I marched into the forest with my trusty Sharpened Butter Knife (TM) of a sword, ready to slay whatever I found. Enter: The Bear What followed was less of an epic duel and more of an episode of "Man vs. Wild: Idiot Edition" as I flailed my sword wildly while screaming like a banshee. I did manage to stab the bear several times—mostly by accident while running for my life—but in the end, I survived, proving that sheer panic is a valid combat strategy. The Wife and The Wine After nearly dying to a bear, I realized that if I was going to live long enough to become a medieval tycoon, I needed an heir to my dirt farm. So I did what any responsible dynasty-builder would do: 1. Found a wife 2. Complimented her intelligence daily 3. Gave her enough gifts that she eventually gave in to my relentless advances Fast forward, and boom—she’s pregnant, and I’m about to be a dad. Naturally, I decided that fatherhood required a serious career change—so I became a full-time medieval winemaker. I discovered that cherry wine was profitable and delicious, so I dedicated most of my resources to making enough booze to become the town’s unofficial liquor baron. It turns out that making alcohol is the TRUE path to success in Medieval Dynasty, because after a few seasons of drowning the village in cherry wine, I was the richest man on the planet. Final Verdict ✅ Built a house ✅ Fought a bear (barely survived) ✅ Knocked up my wife ✅ Became a medieval wine lord Overall, 10/10 would drink my way through medieval feudalism again.
👍 : 2 | 😃 : 0
Positive
Playtime: 9155 minutes
I started playing this game recently with my partner, and we are hooked. If you are a fan of games like Stardew Valley, and or Sons of the Forest then you'll enjoy this game. I love the town management, and economics of the game. The survival aspects of the game are nice, but lacking in my opinion. Where this game could use improvement is definitely in the NPC interaction and dialogue department. I can't ever really feel connected to NPCs in my town. I also feel there could be a lot more decorations, and customization options for your town. There's a good lot of them now, but I feel like basic stuff like putting furniture in your house should already be here. The last thing I'll nitpick is the lack of things to explore in the world. I've only really played the Oxbow map so maybe the classic map has more to explore, but I feel as if there is little reason to go around exploring. It may sound like I'm dragging the game, but honestly I really enjoy it and am glad I purchased it.
👍 : 3 | 😃 : 0
Positive
Playtime: 786 minutes
This is a great time with friends. It's also a great time solo. I love the fact that you can remove some of the tedium by reducing stamina drain costs, increasing carry weight, etc, so that if you want to get into the management sim aspects without the slog of a typical survival craft then you can do it easily. I would recommend this game for it's normal price, it's good fun with minor bugs and a fairly flushed out gameplay loop.
👍 : 4 | 😃 : 1
Positive
Playtime: 4022 minutes
Great to play with friends. Tried playing this single player and hated it. Co-op mode allows you to enable settings like fast builds, adjust the amount of harm animals can do to players, disable carry weight limit, and many other features that make the game customizable to your liking. It takes awhile to get into swing of building and maintaining village, but after awhile it becomes second-nature. I enjoy the crafting system. Main quest lines are usually interesting and sometimes comical. Seasonal side quests can be repetitive at times. Combat system with bandits is not well developed. Hunting system is well-developed. It is really difficult to get village to be self-sufficient and it does require some micromanaging to keep the settlement running smoothly. Overall enjoyable but because of the amount of materials needed to build/craft, and the short season length, progress was very slow and tedious on single player mode. Highly recommend playing co-op.
👍 : 3 | 😃 : 0
Positive
Playtime: 5985 minutes
Is the game fun and addicting? YES... but there are so many unpolished parts which modding could fix. The devs are against mods for some reason but honestly mods is not a bad thing. This unwillingness from the devs leaves us with a playable game but with elements that are very unfinished for an example the builder hut is pointless since you have to go there for every single building you want repaired and press repair aka making the building pretty useless. Mods could fix this or indicate which parts the devs can adopt? Overall a fun game but this no modding mindset from the devs in this type of game makes it annoying since the potential with modding for this game is endless
👍 : 8 | 😃 : 0
Negative
Playtime: 6349 minutes
A very satisfying sandbox game, easy to pick up and so fun you lose track of time. I have to say 2 things in the game were absolutely incredible, for me. The music is fantastic, even though there are few tracks some are amazing. And the general sounds of picking up items, cutting, minig etc, very high quality! The best I've experienced in recent memory
👍 : 3 | 😃 : 0
Positive
Playtime: 15279 minutes
Would I recommend this game to other players? I don't honestly know many who would have enjoyed the experience as much as I did. I really liked this game, but I also am very interested in anything to do with medieval daily life and Medieval Dynasty has so much detail and variety that is appropriate to a medieval (eastern) European setting. I loved the variety of foods and items you could craft. Basically, I am a chore-game enjoyer. Sometimes when I game, I just want to do some mindless activity in a pretty place while getting that dopamine hit from whatever rewards the game gives me for doing that. No combat challenge, chop wood all day: yay! But I get that a lot of gamers are not like that! The game is part farming sim, part survival crafting and part city management. It doesn't do any of those as well as other games I have played but the combination is a great concept and it's a lot of fun for the first 10 years or so of the game. I am currently typing this review while waiting so I can sleep until next season and progress another year so my heir can be 18 and I can have a happy hunting accident and 100% this and move on to something else. The pacing is a little uneven. The first few years I had to increase the number of days in a season (the default is 3) just so I could get in all the questing / planting / building / villager recruiting / bandit loot seeking / log chopping / clay digging in that needs to be done to get going. By the end of the game, everything runs smoothly and I ended up dropping the number of days in each season and basically just waiting for time to pass. There's not much to spend coin on at this point other than yearly taxes and by the time your heir is a teenager you have more coin than you know what to do with. It's basically just a matter of managing keeping your villagers busy while trying not to hit the resource storage cap too hard. The building is not super varied and I think the game would benefit from more decorating options (other than drop this item and kind of drag it to where you want it to be). There are plenty of decorations but trees, plants, varied ground cover would be nice. All the houses are basically identical but you can edit in small tweaks. It would have been nice to have more and different styles and sizes of houses. Also I really wish you could do more with the houses besides plant a little nuclear family in each one. There could have been dormitory style houses, multi-generational houses, boarding tenants, and things like that. The questing is not good. Loads of 'run all the way across the map and give x person an item so they can give you an item for y person and then you run back again'. The exception were the heir quests. They were still fetch quests but you got to bring your kid along and impart some kind of lesson to him (it's always a him) during the process. If you're looking for medieval fighting or combat, this is not your game. A few scattered bandits and hunting wild animals is mostly all there is, but you can craft fancy elite medieval armor for that (and then mostly wear it while you put poop on your fields. There's even a crest that unlocks for that!). The 'dares' (challenges to unlock crests) were fun and I wish there had been more of that kind of thing to do during the last decade of watching my heir grow up. Speaking of growing, I really enjoyed how the NPCs age over time. No one has died yet in my game but I am a little worried about some of the traders I've been visiting since I got to the Valley. The animals do age out and die, and new ones are born. It's kind of cool. In addition to aging, the population of your own village changes clothing each season and even improves their own clothing as the city becomes more prosperous. Lots of color and styles and variety and it makes the game feel full. (I also really enjoyed the snippets of pop culture overheard in some of the things your villagers say -- references to Star Wars, Pokemon, Lord of the Rings, The Wickerman, Assassin's Creed, and many many more were things I caught in bits of dialogue. There are so many they don't get repeated all the time and it makes the village come alive a little.) While I was playing, the developer dropped an awesome update that lets you craft directly from your storages (in range) and it was such a huge quality of life improvement! I was impressed to see this kind of followup 3+ years after release and I hope that future updates continue to tweak this game and bring it from pretty good to great. Adding in colors and patterns for the buildings was a nice touch (and period accurate too!). I hope this review doesn't come across as too negative because I did really like the game. I'd love to play it co-op but I can't think of a single person in my gaming community who would actually enjoy the experience.
👍 : 30 | 😃 : 1
Positive
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