Familiar Travels - Volume One
2 😀     1 😒
55,69%

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$9.99

Familiar Travels - Volume One Reviews

Familiar Travels is a different kind of graphic adventure with a focus on diverse relationships, an important, story and forging genuine connections with the cast.
App ID1127070
App TypeGAME
Developers ,
Publishers Halftone Studios
Categories Single-player
Genres Casual, Indie, Adventure
Release Date18 Aug, 2019
Platforms Windows, Mac
Supported Languages English

Familiar Travels - Volume One
3 Total Reviews
2 Positive Reviews
1 Negative Reviews
Mixed Score

Familiar Travels - Volume One has garnered a total of 3 reviews, with 2 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Familiar Travels - Volume One over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 389 minutes
In all honesty, Familiar Travels is really, REALLY good. No, it's downright amazing! There are few times I get so immersed into a fictional world that I am craving for more when it came to it's characters like Mocha, Fraype, and the other cast members. Why, the character artwork is done by none other than my personal favorite Furry Artist, Gillpanda, so if you're a huge fan of his artwork whether on DeviantArt, Furaffinity, or any other website that showcases his incredible artwork, you'll fall in love with the designs of these characters. Overall, if you're looking to pass the time, I'd absolutely recommend Familiar Travels, both Volume One and Volume Two.
👍 : 0 | 😃 : 0
Positive
Playtime: 1687 minutes
It's a wonderful game. Great story and some great messaging too. The team just needs to fix a couple of bugs here and there. But overall, it's a great gaming experience.
👍 : 0 | 😃 : 0
Positive
Playtime: 2193 minutes
I absolutely loved this game, its very hard for games to make me care, to cry and beg for more time. It was so hard to watch the endings for each character and how sad some turned out, mostly for Nil, Fraype and Mocha. Those 3 hurt the most and it really stuck to my heart, (spoilery) it really hurt to watch them be sad, lose their friends, be used to repeat a day infinitely and to watch someone they loved die. I payed attention to the details they added and it all hit me hard, i havn't touched this after i beat it in 2 days? and it all still lingers in my heart. Knowing the game is over just, its hard to explain but i want to spend more time with the characters, i want a chapter 3, i want another game, i don't want to let them go yet. Yes their are some bugs here and there, some odd wording misshaps and some other really not so important iffy things. I still recommend you try this game out and just let yourself sink into their world as you meet and hangout with everyone, Definitely do the novel mode as it lets you learn the full story and learn somethings that characters reference now and then. Sometimes you'll hear them say something you don't remember happening till you do another story line and then it happens. You start to piece things together and after a few story lines and after you do mocha, the Victory day song starts to make full sense more then you think.
👍 : 0 | 😃 : 0
Positive
Playtime: 112 minutes
Good art and catching story. Not to save at the beginning which is pretty confounding because its like you having to make it to a page in a book that allows a book mark except you have no way of knowing where that page is. Other than that its pretty good.
👍 : 0 | 😃 : 0
Positive
Playtime: 244 minutes
Familiar Travels - Volume One is inconsistent; as a game, it's noticeable how the different pieces are juxtaposed, and their quality wildly varies, from outstanding to frankly dismal. In short, it's like the final product is intertwined with the beta, the moodboard and notes scribbled in a napkin, jumping between them without warning. The writing, ironically, is consistently mundane and uninspired. Rating: Great presentation (from time to time); shallow experience: a pedestrian tale that happens to occur in a (supposedly) magical land.
👍 : 11 | 😃 : 0
Negative
Playtime: 344 minutes
Bunch of characters with average intelligence hanging out going around in circles until something finally happens an hour or three later. No lewd things in the first part, part two DLC purchase needed to see that. I was disappointed when it came to Nil's story because he was portrayed as insecure, leading me on believing I could top him, but when it came to lewds, I could not choose to top Nil and bend him over.. the players character was involuntarily transformed into a small kobald and Nil screwed it. like, really? I definitely would've enjoyed seeing that Nil be shown his ground. Maybe that scene could do for others but it did not do for me. I'm a top not a bottom. Conversations: The conversations seem forced, sounding as if the author doesn't have much social interaction with real life based conversations. I expect the conversation to naturally flow linguistically, like Barret's responses to Senate, but it's forced to something else ... unnatural. Then comes the parts that are entirely not skippable like the awful chiptune music scene with terrible vocals upon completing Nil's ending... Why is the text skippable by rapidly clicking but those cutscenes aren't? The cutscenes add nothing. Just like the useless dialogue. Skip! After finishing one character's story, it goes back to the time before so you can go onto another character's story. Best of all, the conversations are not skippable. Gotta click fast! Through laggy text depending on your auto click program of choice. Things this game could use: 100+ save files (not just 5 like seriously!?!?) Skippable cutscenes Instant skip text to next choice in the story after read. Gallery without unlocking ALL THE CHARACTERS LIKE WTF! BACK BUTTON!! At least this game wasn't an RPGMaker game... how much more time I would waste!
👍 : 11 | 😃 : 1
Negative
Playtime: 830 minutes
Honestly one of the best VNs I've played, I also really liked the travel mechanic, it made things a bit different. Altogether the plot was extremely creative and unlike anything I've played. Though there are some typos and consistency issues at times but taking everything into account its understandable.
👍 : 1 | 😃 : 0
Positive
Playtime: 1525 minutes
Not much of a reviewer but here we go. Things that I found great about the game, lots of characters blooming in personalities. Different events for each day. Freedom to choose where to go. Bless images. My only complaints are bugs. One of each is with the phone at the beginning of the game which just stays on your screen and then you can't do nothing and the only way to get rid of it is to exit the game but I have only experience this once in all my playthroughs and another where the options to save/load don't appear, this is a rare bug though and I only seen it happened twice. Also PLEASE ADD A FAST FORWARD OPTION I can't tell how many times I just repeatedly click M1 when I was trying to do different routes and I already seen the same dialogue over and over. And finally I feel some scenarios go on for so long. Maybe this is because I am a impatient person. So each of their own. So after all that I give this VN an solid 7 or 8. Edit: Ok so apparently there IS a fast forward button but it's hidden all the way bottom at the right side of the screen on a small spot you can click. so my question is...why? why make this option hidden? I bet you most people who play this a second or third time didn't even know about this or still don't. And I only knew about it because my friend found it by pure luck!
👍 : 5 | 😃 : 0
Positive
Playtime: 1563 minutes
The game unfortunately has a ton of technical issues. Trying to enter areas will sometimes lead to error messages, there a lot of typos in the text, characters fade in and out of existence when they shouldn't be, and you cannot exit out of the options menu if you're in full screen view. I cannot in good faith recommend it in its current state. I can however say that the writing has merit. It tries its best to tackle serious topics of depression, self-worth, reflecting upon one's actions, and becoming a better person. A few routes are genuinely great! Some are a lot less so. For example, someone's wish is to not be viewed as a brute while they are wearing an MMO-style women's bikini warrior armor. It is kind if ridiculous. And while she does get a new regular set of clothes, it's only used for one short scene near the end of the game, and it is then never used again. Although the game offers you an open world to explore, this only makes it that much more difficult to find the character whose route you're trying to do - it ends up being a nuisance. Other than NPCs and a very few items to click on, there is nothing to do in the town. The background characters are the worst. Not only do they detract you from the story, but a few of their designs are way too horny, off-putting, and do not fit in at all. Even worse, some of their dialogue is downright creepy. The main character even mentions that they "want to stay away from them". They made me consider quitting the game. Jumping from one character's route to another is often possible, but is not advised and can have eerie consequences: one time someone the main character hardly even knew invited them for an "adult" sleepover out of the blue, making references to events that didn't happen. It's just a bad idea to jump around routes. I didn't like art style, but that is a personal preference. I did however love the sprite version of the characters that show up sometimes during walking segments. Especially in true endings, when you're treated to a short cinematic where they are fully animated. Can't help but feel that the entire game would've worked better in this style. The music in the first part is really bad. Luckily the soundtrack changes in the second part, and those are lot better, even though the songs are simply remixes of the bad ones. There are also some voiced songs, those are honestly great! All in all, I played four out of seven routes. I can't find it in me to finish the rest. A ton of technical glitches, off-putting secondary characters, wonky execution. It could use a serious overhaul or at least patches.
👍 : 14 | 😃 : 0
Negative
Playtime: 6447 minutes
Familiar Travels is a good visual novel game! It's unique among the genre by being "open world", in the way that you can choose which place to go, and in any order. You tend to have multiple scene choices, which are important events. But you can only experience that one scene in any given day ( or night ), which will improve your relationship with that character or characters. Time will pass in the game after this scene, and you can either choose to go to sleep or wander around to find more scenes/characters to interact with. So each day you have two chances to explore around and experience scenes. As you look around these places, there's some objects in the environments you can examine. But not as much as I'd like in a game that claims to be akin to a point and click adventure game. The background art, luckily, is pretty good and filled with detail. Not always, but I'm impressed! The characters in these environments are fantastic, they have great and expressive designs. They really pull the whole thing together. Although... some characters are obviously... er... suggestive. The art and sound assets were made by other people besides the one man design team, the character artist being someone that I know and I'm close to. This game is obviously very special to me. I grew very attached to the characters, the world, and so much more. I wanted to come back to immerse myself in this universe, the themes, and hang out with some genuinely wonderful people. Although... you'll quickly find out that they have issues that you too can painfully relate to. Familiar Travels isn't without flaws, of course, one of those flaws being the barrier to entry. That barrier being: "OMG, furries, get them away from me!" But if you can get by that barrier, either if you're already a furry or just someone who likes great characters/stories, then you're in for a treat! There's bugs, typos, and grammar errors that are steadily being obliterated by the SINGLE hardworking developer. However, another barrier to entry is that it's a visual novel game with SOME sexual themes. If that isn't your cup of tea, I'd advise you stay away. Even with that warning in mind, Familiar Travels is sort of tame... but you will eventually encounter adult scenes with each main character, and you can choose to skip them, or indulge in them. The writing for these scenes is superb and honestly entrancing. Which is saying a lot considering how awful adult visual novels tend to be. In order to enjoy Familiar Travels at its fullest, you should play it a few times through, choosing 1 of the 6 main characters to "romance". The story slowly unfolds more, and things begin to make more sense. Playing it only one time through won't give you the full story, due to gaps in events and scenes you didn't experience. You can't do every scene in one playthrough after all. But it's very much worth it, and you'll find that the writing is surprisingly good! The only issue is that sometimes, side characters won't know who you are even if you already met them, or the complete opposite scenario will occur with them. You will know THEM but you haven't even met them yet. This does create some major plotholes, but it never broke the game completely for me. Main characters will sometimes talk and act as if you already experienced an event with them, or as if they never experienced that event ( such as a character somehow forgetting that she already went to the Red Light District with you, and to the arcade ). This becomes a bigger problem if you didn't hang out with them every single day before you decided to hang out with them that one given day. It lends itself to this experience being more rigid in terms of narrative, choose a main character and stick with them, don't steer off course. Think of each character having an invisible "affection" meter, and it appears that you can increase more than one of them at a time. The character with the highest affection will become your boyfriend/girlfriend, and you can accidentally end up with a character route you didn't want to do. I highly recommend Familiar Travels, it will leave an impact on you when you least expect it! [h1] 15/10 [/h1]
👍 : 4 | 😃 : 0
Positive
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