Gamedev Beatdown
Charts
29 😀     4 😒
74,78%

Rating

Compare Gamedev Beatdown with other games
$9.99

Gamedev Beatdown Reviews

Be a bastion of all that's good in the games industry or crunch like there is no tomorrow. Play as a game developer in an exciting new turn-based combat and narrative game. But beware, your colleagues will fight your decisions every step of the way.
App ID1100300
App TypeGAME
Developers
Publishers QYJO
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play Together
Genres Casual, Indie, Strategy, Simulation, RPG
Release Date24 Sep, 2021
Platforms Windows, Mac
Supported Languages English

Gamedev Beatdown
33 Total Reviews
29 Positive Reviews
4 Negative Reviews
Mostly Positive Score

Gamedev Beatdown has garnered a total of 33 reviews, with 29 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gamedev Beatdown over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 208 minutes
Its a fun game for a few hours until you realize there's 0 replay value.
👍 : 3 | 😃 : 0
Negative
Playtime: 401 minutes
I have been working in the games industry for about 10 years. And as a developer can relate to all that happens at work. Overall a very funny game with a great art style and fun game-play.
👍 : 5 | 😃 : 1
Positive
Playtime: 128 minutes
Love the idea! Unique and educational. I could relate being in the game industry. Art is 10/10 and storyline even better.
👍 : 0 | 😃 : 0
Positive
Playtime: 298 minutes
Fun little game with lots of humor, interesting choices/paths and some "battle" (arguments). Game of the month. Well worth $5 on sale. :)
👍 : 0 | 😃 : 0
Positive
Playtime: 226 minutes
I am surprised that this game doesn't have more love. Roguelike, turn based fights, and an good art style. It hits a lot of perfect things for me. If you want an idea, think if Slay The Spire progression, classic turn based combat... arguments.... turn based arguments, and humor from something like Monster Prom (or maybe its Citizens of Earth? Something is giving me Citizens of Earth Vibes) had a baby and that baby decided that they wanted to make games and pop culture references their personality, then boom here you have it. After going through Act 2 once, I have to say that if they added in Act 3 or 4 that this game would be one that I played religiously. Heck, if they took the Acts and turned you into the bad guy in the end it would be a great "story" and could ease you into harder and harder over a couple more Acts. Right now it just ends with an indie developer, but if it went to a mid size and then a AAA over the course of a couple acts I would be happy. I would really enjoy just making more games before having to restart honest. The difficulty curve is kind of strange in that the first hour was exceedingly easy and the next hour it jumped up and became more of what I was looking for. Pros: -Super fun -You can tell love went into the game -Interesting concept Cons: -Short -Animations could use a little polish (But by no means look bad) Easily a 7.75/10 with some more polish, advertising, and acts. I think this game could be real gem.
👍 : 0 | 😃 : 0
Positive
Playtime: 73 minutes
Game just doesn't seem finished. I got an error message at the end of the 3rd run that just said they didn't have any more unique events. I couldn't do anything, I couldn't move past that event (second to last) and just finished the game (of the run), it just hard blocked me.
👍 : 0 | 😃 : 0
Negative
Playtime: 121 minutes
Not very optimized for controllers, the whole game dev part is very much a theme with lack of actual business elements. Not what i was expecting.
👍 : 0 | 😃 : 0
Negative
Playtime: 273 minutes
Short, sweet, and incredibly funny!. The story was simple but tight, the mechanics were fun and everything worked smoothly, and the graphics were fun (they reminded me a little of the Newgrounds era for some reason. The whole game has a Newgrounds vibe actually). I wish it were a little longer because I was engaged the whole time! Looking forward to what the developers make next :)
👍 : 1 | 😃 : 0
Positive
Playtime: 607 minutes
Good idea, addictive game, but a lot of bugs, UI elements hang over the screen and it is not possible to progress without relaunching the game., this issue happened several times. Bad controller support, I would say it is partial, not full as it is shown in game details. A lot of elements not working from controller. And I still cannot understand is there an act 3 at all? I see in the review the answer that there is no. And by achievement progress I also can see 0% for this achievement. But this game is not in early access any more, why does act 3 missing?
👍 : 3 | 😃 : 1
Positive
Playtime: 92 minutes
> Start a new studio. > Start Souls-like project for max gains. > Hires full art and tech teams to speed up graphics and code. > Lone designer keeps fucking up mechanics and only gets negative stats every encounter. > Get to the end of the project and realize there's no mechanics. > Realize I've released walking sim Souls. > 2/5 - "Wheres the game!?" - Game Raider. > TFW I am what I hate most - a walking sim dev.
👍 : 5 | 😃 : 6
Positive
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