Sapper - Defuse The Bomb Simulator Reviews
App ID | 1083070 |
App Type | GAME |
Developers | Live Motion Games |
Publishers | WIG Publishing |
Categories | Single-player, Steam Achievements |
Genres | Action, Simulation, Adventure |
Release Date | 23 Jan, 2023 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Polish, Turkish |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Sapper - Defuse The Bomb Simulator has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sapper - Defuse The Bomb Simulator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
149 minutes
This game is barely even a game and not a good one. You run around in just four levels lock-picking, hacking laptops and defusing a handful of bombs. The story is unrealistically artificial. You might get about 3 hours of gameplay total. That's it. You would think a game that emphasizes on parkour would at least be better at troubleshooting terrain and object placement. Got stuck several times on platforming objects and had to restart the level because the checkpoint system is atrocious. That was just shit syrup on the shit sundae.
👍 : 0 |
😃 : 0
Negative
Playtime:
106 minutes
Broken game.
You parkour and do stupid puzzles. The way to disarm is not intuitive at all. The pipe bomb disarm is not consistent and ends up a method to piss you off. You can't access the methods to disarm in game, you have to remember their stupid methods.
Don't waste your money, you will just get hung up on stupid jumps, broken disarms or other bugs.
Frustrating unplayable game.
👍 : 0 |
😃 : 0
Negative
Playtime:
273 minutes
This is very much just barely an OK game. It is VERY short and simple. No real thinking to it. Just walk and cut. GREAT idea though and with a lot of work, it could be a good game. Worth about $0.99 and the money I paid for it is way too much. If you can catch it on sale, then I'd buy it. Otherwise and knowing what I know now... Don't discount it completely as it could be a decent game later on!
👍 : 3 |
😃 : 0
Positive
Playtime:
150 minutes
I was really looking forward to the game but now that i played it its really annoying. I die even though i did exactly what i was told and the whole parcour thing is pretty annoying. I liked the minigames before, in the demo i think it was, way more i never had a problem with them. I wasnt able to do anything at the start after the customization and had to force quit the game through steam. Then I had to find the pipe bomb in the tutorial which wasnt shown through the vision and i wasnt able to disarm it due to the game constantly telling me im doing something wrong. After i went to the menu and back it worked at the first try. I stopped after constantly dying in the forest on top of the tower, because it constanly said i died even though i did as i was told before. Not to mention the pipe bomb minigame in the campaign was different and worked different than in the tutorial. In this state its sadly unplayable. I will refund it due to that. I can really not recommend this game in this state
👍 : 1 |
😃 : 0
Negative
Playtime:
27 minutes
Hooolllly shit... What a shame. Lots of potential but that's all it is. Visually the game's graphics look good enough. But the controls. Holy. fucking. shit. I've never seen controls so bad Let's start with their "training". The instructions for diffusing the pipe bomb would be more helpful if they were written in a completely on-the-fly made up language because the instructions supplied might as well not even be there they are so confusing and bad. Bad start. Moving on. Let's talk about the first mission. Diffuse some bombs in a parking garage. You go to the parking garage and start running up the floors (along the roadway, not the stairs -- fine whatever. But you come to a floor where there's a van sideways in the ramp to the next floor. You're given this tiny sliver of sidewalk (as the edge of the ramp) to jump up to the couple-inch high edge. Yeah, you can't walk up to the sidewalk edge lip like a normal person. You have to jump to it. .... not good... Then once you manage to land on it without falling the hell off of it to the floor below, you then have to crouch because the ceiling (the floor of the next floor) is too low. This wouldn't be an issue if where you're at would allow you to move forward. Instead you have to go around the van on this tiny little edge-lip since your character can't just roll around the corner of the van by push themselves into the van at a slight angle like most normal games. No. You gotta go AROUND the van while crouched on this tiny little edge... SON OF A FUCKING BITCH I fell again! ... I'm starting to get aggravated! ... Finally you manage to make it around, and now you gotta sprint jump across an alley. Yeah, because my confidence in this game's physics are so high, I'm sure I'll make it. Miraculously I do. I run across the catwalk and around to the back of the building, and find some sort of engine. I dunno, it's green and highlighted so I guess I turn it on... Click. Ok, great it's on. Now what? Running back and forth to the catwalk and the back of the building, I don't see what I'm supposed to do. Wait there's a ladder, I can't reach it. I guess I gotta run and jump to it? I see some boxes, lemme try jumping onto them... holy fuck this game is bad. first sprint jump failed. Second sprint jump I make it to another box next to the ladder. Ok jump along the wall but out a little and turn around while in mid-air to try to catch the ladder. Nope. Wait there's a junction box with a jacknife lever. Pull it? Ok fine, I guess I do. *ladder starts to come down* Are you fucking kidding me? Who in the fucking world motorizes a damn fire escape ladder? Stupid. Just so fucking stupid. Come the hell on. ... I'm starting to get pissed! ... Fine, I'll climb the ladder, run up to it look up and keep running so as to climb the rungs? No. Jump into the ladder? No. Ok jump into the ladder and spam spacebar and E... Wait that looks like that sort've did something. Try it again... Try it again... Try it again... Wait. ok so it's just E? Fine. Ok my character is too short to get to the ceiling of a level ontop of the building that had the ladder. Move some boxes. Should be pretty simmmmm.... no, no. I almost said it... But I'm not going to. So far, I'm not impressed. Guaranteed moving this damn box is going to be some crazy friggen ordeal. Pick up box, attempt to place... hoooollllly shit. You have GOT TO BE KIDDING ME.... You have SERIOUSLY got to be kidding me.... Oh this is somebody's joke isn't it? The box falls over and rolls off the roof of the level, I'm trying to place it on, back down to my feet. Try again. now it rolls over and falls and wedges itself between the level and the roof-fence. ... why am I still playing this? why do I do this to myself??? .... Grab a different box and try it again placing it EVER so damn gingerly. Ok now jump onto the box, so I can jump over the ceiling fence. ... breathe... just. breathe... ... Try it again, ok I'm over the roof-fence. Hit V for sapper vision, the next bomb is in a direction passed another roof-fence with a giant pipeline in front of it. Maybe I can jump onto the pipeline and over the fence. How to get to the top of the pipeline... Oh. There's little mini-levels sticking up that I should be able to jump across to then jump across to the top of the pipeline. Oh fuck me. No. Please. PLEASE.
Anything but that. ... More boxes ... Ok looks like I don't have to move them this time. Whew! Try to jump onto the box... WTF?! Why is motion blur on and causing lots of hitching?! I specifically made sure that shit is OFF... OFF! Stupid f'ing game do you know what off means?! Check settings again... Yep, it's set to off... Fine whatever, I'll keep going. I jump onto one box, and then onto the first mini-level, so far so good. With the lagging and motion blurring, I try this several more times. Eventually I make it onto the box, and jump onto the next mini level. I jump across to the next mini level after that.... Ok. Here we go, I just have to make it onto the top of the pipeline... FUCK ME! I wind up overshooting it and land between the pipeline and the roof-fence... I'm gonna fucking someone. This has got to be someone's sick idea of a joke. There's no other explanation. That's gotta be it. That's it. I'm sure of it. That's what I'm going with because the thought someone can be that incompetent at making physics this bad and level design this atrocious is a horrifying thought. Yes. That's it. It's deliberate. Ok, let's try it again... On to the box, jump across to the mini level, then across to the next mini level aaaaaand this time too short... Ok I think I have a sure fire method this time. There's brackets holding the pipeline in place every so often that surround the pipeline from the outside, meaning there's SLIGHTLY more landing space if I aim for those, and slightly even more landing space if I position myself at an angle to it... jump on to the box. Jump to the mini level, jump to the next mini level. Position myself just right... hold sprint first (don't need any stupid motion blur bullshit or some other stupid podunk reason for hitching to cause the game not to recognize I'm in a sprinting state) run aaaaaand ... Ok I'm done. I'm only 16 minutes in and I've already seen way more than enough. It took longer to type up this infuriating experience than it took to get to that point.
👍 : 3 |
😃 : 2
Negative
Playtime:
75 minutes
Overall not a bad game. Although this is an earlier access version but the content of this game is far too less. Recommend to purchase after more contents had been updated but still may purchase now since it's having early bird sales. Will observe for a few more days for any new updates, if not, might process for refund. Just my POV, may purchase to try it out.
👍 : 5 |
😃 : 0
Positive
Playtime:
49 minutes
Not much to say here. I highly doubt its anything similar to a bomb defuser / bomb expert job. Lockpicking is just plain stupid. Clicking colors to defuse a bomb? The whole point in bombs like this is to make it impossible to deactivate it. At the time of writing this, the game is in early access. I didn't see many bugs, but it annoyed me that I died from falling 2-3 meters down, and have to start over with the upgrades.
The game quickly became very boring, so no recommendation from me.
👍 : 7 |
😃 : 2
Negative
Playtime:
100 minutes
Is this game's development over? I was so excited for this game to come out, bought it instantly, and thoroughly enjoyed it; besides some expected bugs and lack of content. The lack of content was promised by the devs to be swiftly and thoughtfully added as times moved on. By thoughtfully I mean they would listen to the player's input and possibly implement puzzlles like or similar to the input. Haven't pllayed the game in a while because, as i'm sure a lot of others were doing/thinking, I wanted to wait for more content to be added as it was pretty boring after about an hour or two at the time. So, as i was about to play today, I noticed the last update was in mid March....right after its release. Since then it seems a few new simuators have been released and even more to be released in the future. Does this mean that after one of the dev's simulators is released, it's basically forgotten about and then they move on to their next project? I'm simply curious. Would never want to bash a game dev because I know what they do is incredibly hard/long/frustrating/and sometimes boring work. I just wish there would have been more updates since the last time I played and still have a little faith that more content will be added. Can't recommend this game right now unfortunately until that is done. If it's on sale I would say to grab it, but if not maybe wait and watch the updates (as I am going to and will definitely change review). Keep up the good work and give us more bombs and defusal tools! wooooo
👍 : 9 |
😃 : 0
Negative
Playtime:
130 minutes
How i would summarize my experience: Short, repetitive and way too easy.
Even though the premise of the game is good, the implementation is severly lacking at the moment.
The various gameplay systems feel very disconnected.
Skills have no real reason to exist espeacially since they only give small, inconsequential benefits and because they are reset on every death.
Hacking, Decrypting, Lockpicking and Bomb defusal all feel like minigames from a mobile game, espeacially because there are so few/no variations to the minigames so it gets repetitive very quickly.
Finding clues is also just repetitive because its so easy since all spots are marked in the hud.
The timers feel random both in when they appear and how long they are especially because they are way too long to be of consequence.
The puzzle aspect is kinda good though.
👍 : 17 |
😃 : 3
Negative
Playtime:
38 minutes
I was very disappointed. For some reason I thought this game was going to be about realistic bomb defusing, like hurt locker or something. but no, you just wait for a little light to show what color wire you cut. that's it. The first level is just half an hour of slow SLOW walking digging through trash cans. the hacking is lazy and frustrating (Why they need hacking is beyond me) why you break into government buildings, also beyond me, you are the police.... ugh I really thought this was going to be a gem. The developer is obviously talented and should use this early access time to make the game a little more robust and detailed.
👍 : 90 |
😃 : 2
Negative