BonVoyage!
21 😀     3 😒
73,27%

Rating

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$4.99

BonVoyage! Reviews

BonVoyage! is a drag tile puzzle game. Help stranded knights navigate floating islands by reconstructing path in challenging levels.
App ID1081890
App TypeGAME
Developers
Publishers Boris Zapotocky
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Stats
Genres Casual, Indie, Adventure
Release Date20 Jun, 2019
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, Czech, Slovak, Belarusian, Serbian

BonVoyage!
24 Total Reviews
21 Positive Reviews
3 Negative Reviews
Mostly Positive Score

BonVoyage! has garnered a total of 24 reviews, with 21 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for BonVoyage! over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 45 minutes
Nice and relaxing game. I enjoy every level, they are beautiful. Recommend.
👍 : 3 | 😃 : 0
Positive
Playtime: 445 minutes
Set in a medieval landscape, you must guide the knights home to their treasure. Bon Voyage! is a pleasant sliding tile puzzle presented in three-dimensions. It adds many obstacles to the mix as you unlock new levels. And if you finish the campaign and bonus levels... No problem, there is a random level generator that offers a newly shuffled puzzle.
👍 : 3 | 😃 : 0
Positive
Playtime: 129 minutes
BonVoyage! is a great looking game with puzzles that become more challenging as you progress. If you enjoy puzzle games, you can't go wrong with this one as it's worth its price. I definitely recommend adding it to your collection.
👍 : 1 | 😃 : 0
Positive
Playtime: 250 minutes
BonVoyage! is very nice and relaxing puzzle game. You can select different tiers of difficulties which makes game even more interesting. For me game is definitely worth it's money. Recommend.
👍 : 2 | 😃 : 0
Positive
Playtime: 240 minutes
This game has all the love in all the wrong places. TL:DR all the polish went into making the game look pretty, but nothing to make the game fun to play (Trophy hunters beware! The tiles are a real pain in the a** to move and you get 120s to complete each level, where all the late-game levels have *a lot* of tiles. But then you get screwed over by the character getting caught on terrain and run out of time anyway...) Visually it is very stylish and beautiful in its own way: - there are multiple variations of each tile, - the trees are lovely and sway to an invisible wind - dynamic shadows are cast by a sun or lanterns at night - the little characters run around corners with more momentum depending on their speed However this is largely detrimental for the UX of the puzzles: - the tiles are too cluttered making it hard to see what path openings each one has, and the variation makes it harder to memorise them (when playing without the "Simplify" option, required for achievements) - all the pretty trees cause frame drops and don't help with the loading hitches for the larger puzzles - the little characters run into each other, blocking paths, and also just getting caught on terrain in general (they respawn on the same tile when caught sometimes up to three times before successfully getting to the next tile) In addition, the puzzle implementation and UX are severely lacking... - the level UI is really hard to read (white on pale blue) and the world space tutorial messages gets hidden behind the tiles - to finish the majority of puzzles, you need to manually move the characters, by selecting them and then selecting where they should move to, but the selection is unresponsive and usually requires 2+ clicks to get them highlighted - the fancy indicator to show the radius of a tiles movement bleeds into areas that the tile can't move - the mirror mechanic introduced in later levels stops one tile from moving if its partner cannot move, however the UI indicator for the blocked tile doesn't show for each mirror pair so tiles just seemingly can't move in certain directions (real pain in the large levels) - after zooming in on the larger maps, you need to use the arrow keys to pan around the map (no the wasd keys don't work, yes, you do need to uncomfortably sit with your left arm crossed to the other side of your body because you still need to use the mouse...) - etc. etc. I could go on
👍 : 2 | 😃 : 0
Negative
Playtime: 270 minutes
I like it good time waster challenging but so far not ridiculously hard give it a shot I got this for a buck or so
👍 : 0 | 😃 : 0
Positive
Playtime: 345 minutes
Another great puzzle game from the developer for free evenings. This time the game is inspired by the well-known 'fifteen puzzle' - the game we all used to play when we were young. The 'campaign' offers 70 levels, which are not extremely difficult, but same as in the case of the developer's first game 'Car puzzler', there are more and more game mechanics unlocked and puzzles thus become more and more challenging as one progresses. A great feature is also a timer and an ability to disable 'hint' lines, so hardcore players can enjoy even greater challenge. In contrast to Car puzzler, the graphics/art is improved and even though there is only a single song in the game, its selection, together with thunder sound effects, emphasizes the struggle of heroes navigating through the unknown territory - adding a cool atmosphere to the game. It is clear that the developer improves his skills and that he strives to deliver subsequent games in higher and higher quality. Despite of all the problems a solo developer must struggle with and even though BonVoyage! is a simple puzzle game, it is not bad - not at all! After finishing whole campaing and playing a few randomized levels, I can not wait for his future pieces.
👍 : 3 | 😃 : 0
Positive
Playtime: 32 minutes
This game is super fun. I enjoy the graphics for this top down game. It will eventually get harder I'm sure, but I enjoy how this game makes you think. Though I play the opposite way lol. It does have steam achievements too if you enjoy that. https://www.youtube.com/watch?v=0C3gPCbF5Tw
👍 : 8 | 😃 : 0
Positive
Playtime: 328 minutes
It's visible that the programmer put a lot of love in his game, but it didn't connect at all. Pleasant to watch puzzler with a nice simple background music, but the game itself is a bit boring. Any form of a real challenge is missing here. The urge to take as few steps as possible is completely absent and I really didn't mind if I crossed the levels in a few, hundreds or thousands of steps. Just slide and move those roads (sometimes limited in range) until you can go where you want to go. That's all. No brain straining thinking. No carefull plannings. No rewarding challenges. No sense of fulfilment. Raising the difficulty by unchecking "Simplify" or activating the "timer" doesn't help either (and I don't like timers) There are better and more rewarding puzzle games around here and I don't see me replaying this one ever again. 6 / 10
👍 : 2 | 😃 : 0
Negative
Playtime: 784 minutes
One to four color-coded knights must overcome their childhood nightmare of solving a sliding puzzle in the abyss to reach a set of mysterious treasure chests. Will they be blessed with riches, or will their courteous, gentlemanly ways prevent them from stepping off the beaten path and doing it the easy way? [b][u]The Good[/u][/b]: [list] [*]The campaign is actually fairly challenging (especially if you’re running it with the timer and without simple mode). [*]The game is colorful. [*]The game is already comfy, but you can switch it to night time for maximum comfort. [*]There is a random level generator. [*]The game doesn’t have a wealth of gimmicks, but it still has a few tricks up its sleeve to add to the challenge. [/list] [b][u]The Neutral[/u][/b]: [list] [*]The OST is rather limited, but not grating. You essentially have two versions of the same track (day/night versions). [*]There are extra level packs you can play if the campaign isn’t enough. [*]70 campaign levels. [/list] [b][u]The Bad[/u][/b]: [list] [*]The camera controls. You can’t move around freely by default and have to click the camera each time you start a level if you want the ability to move the camera around. [*]While I like the cartoon-y, medieval aesthetic of the game, I wish they had done a little bit more. There are only hints of the medieval theme, but I’d like to see more (where are the castles?!). I was also somewhat disappointed that the Christmas levels weren’t even snowy. What I’m getting at is that there should be more variety applied to the game that fits their theme/aesthetic. [/list] [b][u]Pro Tips[/u][/b]: [list] [*]Can’t quite figure out the right path for a knight? Start at the chest and work your way backwards. [*]Sometimes you can’t build a complete path. The game tells you this, but you may forget by the time you make it to the later levels. [/list] If you are part of the 54% that weren’t traumatized by sliding puzzles as a child, then you shouldn’t feel too much pain with this game. Even if you’re part of the 3% that were (the remaining 43% can’t remember anything before the age of 14), it’s not [i]exactly[/i] like those sliding puzzles—although it does resemble them more when the game board is a bit more crowded. Even though I’d like a bit more variety in the game, it was still worth it.
👍 : 4 | 😃 : 0
Positive
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