Blacksmith Run Reviews
Go with the brave blacksmith on his journey for the Hammer of Gods. To get the legendary tool, you have to overcome 20 hardcore levels filled with deadly traps!
App ID | 1062670 |
App Type | GAME |
Developers | Skull Box Games |
Publishers | КиКо |
Categories | Single-player |
Genres | Indie |
Release Date | 19 Apr, 2019 |
Platforms | Windows |
Supported Languages | English |

30 Total Reviews
20 Positive Reviews
10 Negative Reviews
Mixed Score
Blacksmith Run has garnered a total of 30 reviews, with 20 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Blacksmith Run over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
33 minutes
(ENGLISH + SPANISH)
I strongly support indie games, and honestly, the developer Kuko, despite making simple games with Game Maker Studio and RPG Maker, usually delivers fairly decent and even good titles. But this one… this one is a complete disaster.
At first, I thought it might be one of their early projects, an initial attempt with understandable flaws. But no, they have several games under their belt, which makes this mess even more inexplicable.
The game is a platformer where the character moves forward automatically, and the only things you can do are stop or jump. Turning? Forget it. It’s as if they thought, "Why give the player full control when we can just make them suffer?" And the problem isn't just the severely limited mechanics, the levels themselves look like they were designed blindfolded, or rather, with zero care.
From the very beginning, the experience is frustrating. Not because it's challenging in a good way, but because there doesn’t even seem to be a clear goal to reach. You’re thrown into a stage with poorly placed obstacles and stiff gameplay that feels more like a trap than a real challenge.
But the worst part is how they handled the game’s progression. In a good platformer, advancing and unlocking new levels should feel like a reward for your effort. Here, however, as soon as you start, almost every level is already available. It’s like the game is telling you: "Couldn’t beat this one? No worries, try the next one… and the next… and the next…" Until you realize you can play any level right from the start, without any real sense of progression. And just like that, the whole experience loses its meaning.
So no, unfortunately, this Kuko game goes nowhere... well, technically, it only moves forward, but without any fun or purpose.
--------------------------------------------------------------------
Apoyo muchísimo a los juegos indie, y la verdad es que la desarrolladora Kuko, a pesar de hacer juegos simples con Game Maker Studio y RPG Maker, suele entregar títulos bastante decentes e incluso buenos. Pero este... este es una auténtica bosta.
Pensé que quizás era uno de sus primeros proyectos, un intento inicial con fallas comprensibles. Pero no, tiene varios juegos en su haber, lo que hace que este despropósito sea todavía más inexplicable.
El juego es un plataformero en el que el personaje avanza automáticamente hacia adelante, y lo único que podés hacer es detenerte o saltar. ¿Girar? Olvidate. Es como si hubieran dicho: "¿Para qué darle al jugador control total si podemos hacerlo sufrir?" Y el problema no es solo la mecánica limitadísima, sino que los niveles parecen haber sido diseñados con los ojos cerrados, o mejor dicho, con la pija en el teclado.
Desde el primer momento, la experiencia es frustrante. No porque sea difícil en el buen sentido, sino porque ni siquiera parece haber una meta clara a la que llegar. Te largan en un escenario con obstáculos mal ubicados y una jugabilidad rígida que se siente más como una trampa que como un desafío.
Pero lo peor de todo es cómo manejaron la progresión del juego. En un buen plataformero, avanzar y desbloquear niveles debería sentirse como una recompensa al esfuerzo. Acá, en cambio, apenas arrancás ya tenés casi todos los niveles disponibles. Es como si el juego te dijera: "¿No pudiste con este? No pasa nada, probá el otro... y el otro... y el otro..." Hasta que te das cuenta de que podés jugar cualquier nivel desde el inicio, sin ningún tipo de progresión real. Y así, la experiencia pierde por completo el sentido.
Así que no, lamentablemente este Kuko no va ni para atrás ni para adelante... bueno, en realidad, solo para adelante, pero sin gracia ni propósito.
👍 : 3 |
😃 : 0
Negative