Nightmare Reaper
Charts
6

Players in Game

3 324 😀     225 😒
89,93%

Rating

Compare Nightmare Reaper with other games
$24.99

Nightmare Reaper Reviews

Progress through the cursed depths of a nightmare while finding an arsenal of powerful weapons and improving your abilities along the way. This retro-inspired FPS with looter shooter and rogue-lite elements breaches the wall between classic and modern gameplay.
App ID1051690
App TypeGAME
Developers
Publishers Blazing Bit Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action
Release Date28 Mar, 2022
Platforms Windows
Supported Languages English

Nightmare Reaper
3 549 Total Reviews
3 324 Positive Reviews
225 Negative Reviews
Very Positive Score

Nightmare Reaper has garnered a total of 3 549 reviews, with 3 324 positive reviews and 225 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Nightmare Reaper over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 444 minutes
normal girl activities
👍 : 1 | 😃 : 0
Positive
Playtime: 353 minutes
great setting but the sewers are dogshit
👍 : 0 | 😃 : 0
Negative
Playtime: 1600 minutes
One of the best boomer shooters I have ever played! Top Tier boom shoot
👍 : 0 | 😃 : 0
Positive
Playtime: 5360 minutes
It's like snorting pure pixy stix for my boomer shooter soul. All the dopamine I can stand, all in one place. The very *best* Cozy Game.
👍 : 2 | 😃 : 0
Positive
Playtime: 1134 minutes
It's a fun little romp into a roguelite FPS looter shooter. Game runs fantastic, no issues. Some complain about the minigames but you can still earn money if you turn off the minigames but you won't get a discount like you do when you complete the minigames.
👍 : 0 | 😃 : 0
Positive
Playtime: 3361 minutes
yellow is boring orange is confusing green is okay I guess same weapon for ages stem pestering me to revise still avoiding orange that is all
👍 : 1 | 😃 : 2
Negative
Playtime: 2589 minutes
Super cool shooter that you can sink many hours into cause there's a huge amount of content in this game. I keep coming back to it cause I wanna see it all.
👍 : 1 | 😃 : 0
Positive
Playtime: 2242 minutes
Do not recommend except maybe on deep deep sale. The idea is good and I will probably play it until the end but its torturous. I enjoy the variety of weapons and the shooter game play. But the chapters are constantly interrupted by the multiple cross map backtracking to slot the mcguffin in the thing EVERY MAP, the hospital meta story that you dont know what to do without the guide and fully involved side games needed for power ups. It dragged on so long I already contemplated quitting. Im buying into the sunk cost fallacy but you shouldnt.
👍 : 2 | 😃 : 1
Negative
Playtime: 146 minutes
Im not a fan of pixel art games so seeing this game, i wrote it off for a while but finally got it because a review i saw, this game is awesome. Definitely more than it seems, and the gameplay is fun and satisfying.
👍 : 0 | 😃 : 0
Positive
Playtime: 8575 minutes
Gud: A very fun shooter. Tons of creative weapons, and even more content, 82 levels with New Game+, ++ and +++ and minigames as 3 layers of upgrade system and on and on. The levels and the weapon stats are procedurally generated. The sound design, Metal soundtrack and the minigames chiptunes deserve an award. An edgy/cool story that barely interrupts gameplay. Da Bad (minor issues really): Performance: It's pretty badly optimized. On a high end PC I still had to lower some settings it to stay above 60 FPS. Too much visual clutter. Especially during slowmo, the screen quickly fills up with body parts, and lights, even with 0 bloom and clutter and dark color preset it's still blindingly bright. Pickup range doesn't seem to be working, for coins yes, but everything else: treasure, weapons, powerups, health orbs, it doesn't. And powerups sometimes just fly away upwards. RNG can be a bit merciless. You can get stuck with a bad weapon for long and it sucks when you have a mid lvl 2 weapon, and level 3 weapons drop that you can't keep, while also preventing level 2 weapons that you can keep from dropping. I think the 'keep 2 weapons' upgrade should not be Tier 7. And keeping lvl 3 weapons should be around T6 instead of the final tier OR start spawning them later and drop higher quality/qty T2 weapons instead of them. It would have also been nice if there were more upgrades to keep 3-4 weapons after a level. And some of the weapons are quite useless, specifically the ones you don't consider to be fun. And I dunno if I just had bad RNG or what but it felt that most of the time the drops I was getting were trash. So the game would've really benefited from a ban system like vampire survivors has. Rerolls: The X times damage stat value should be re-rollable too. And rolling a new stat should also result in it as a possibility. Rerolling stats shouldn't reroll into the same stat ever. It's just not fun to reroll into the same stat over and over again. Pacing Like I mentioned before, the gun tiers are a bit of out of pace, as well as the upgrades.You can't get full upgrades before playthrough 1, but you will be fully upgraded long before 100%ing. As it is the first 20% of the game feels normally paced, then stops to a crawl, then you get all the upgrades and a decent weapon during NG+ and then it's just a grind without the feeling of any progression. DA BIG ISSUE My largest complaint is that this game is truly cruel to completionists. If you wanna 100% the game (just don't, seriously) some achievements can be extremely tedious the 10 000 headshots, 10 000 treasures, 180 jade upgrades are already quite grindy. But they are not even close to the collect 500 of each upgrade last 4 achievements. To put it into perspective, I had all except those 4 by the 100 hour mark, and then it took another 42 hours of just grinding the Arena with the soul pet to get the last 4 achievements. And to make it worse, the game doesn't track Achi progression at all. at one point I didn't even knew if the ship upgrades counted towards the jade upgrades, or if the skeletons spawned by the necromancer counted towards the headshots. I also spent like an hour jumping in water only to realize that it was the wrong type of water that doesn't count towards the achi. Quite frustrating stuff. ALL IN ALL it's a great game, but I find it a bit over-priced for it's flaws.
👍 : 0 | 😃 : 0
Positive
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