Nightmare Reaper
18

Players in Game

2 655 😀     164 😒
90,14%

Rating

Compare Nightmare Reaper with other games
$24.99

Nightmare Reaper Reviews

Progress through the cursed depths of a nightmare while finding an arsenal of powerful weapons and improving your abilities along the way. This retro-inspired FPS with looter shooter and rogue-lite elements breaches the wall between classic and modern gameplay.
App ID1051690
App TypeGAME
Developers
Publishers Blazing Bit Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action
Release Date28 Mar, 2022
Platforms Windows
Supported Languages English

Nightmare Reaper
2 819 Total Reviews
2 655 Positive Reviews
164 Negative Reviews
Very Positive Score

Nightmare Reaper has garnered a total of 2 819 reviews, with 2 655 positive reviews and 164 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Nightmare Reaper over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 688 minutes
GIANNI NO! PLEASE DONT LOBOTOMIZE ME! PLEASE GIANNI DONT DO THIS!
👍 : 0 | 😃 : 0
Positive
Playtime: 3856 minutes
Un-fucking-believably phenomenal game. If you like old school boomer shooters then, at this point in time, I can't recommend anything else other than Nightmare Reaper. I have had a complete blast playing this game! Well worth the $25. Not only does it have a nice setup of "go your own pace" kind of way, but it also a section where you just demolish waves of baddies, plus fun mini-games that pay an honorable tribute. I haven't been this jazzed about a game in a long time. BRUNO BEAUDOIN : THANK YOU. For someone growing up on a farm, you have absolutely created something electric that my brain will store for a long time. For those who are completing the game in 15 hours, WHAT ARE DOING?! Take your time and just have an absolute BLAST. I have never reviewed shit for any type of game. This is the only one that blew me out of the water and excelled every expectation I had. Thank you Bruno, for the experience.
👍 : 1 | 😃 : 0
Positive
Playtime: 225 minutes
Schizo simulator, it has a lot of unexpected pleasant surprises for every "Boomer Shooter" enjoyer
👍 : 0 | 😃 : 0
Positive
Playtime: 2150 minutes
There's only three looter shooters that I've played as of yet. Only two of them i liked. And this is one of them.
👍 : 1 | 😃 : 0
Positive
Playtime: 977 minutes
I have not beaten the game YET! I do not have much time to play games anymore cuz of my job.. THAT being said. This game is AWESOME! 9/10 so far. Its hard at times but its only as hard as you make it. Unless you play their version of Pokemon in the GBA like skill tree thing cuz thats confusing. Every weapon is great! My fav has to the be puzzle box where You can trap monster and throw them pokemon to fight for you. The kick is a close 2nd though just fun to kick bad guys to death lol. There is a story.. but .. its there? Mainly told through papers after ever mission you can read that are on a table near you. Its dark and gloomy story, but the action makes up for it. Every monster is also fun and different. Some are genetic mobs other are ANNOYING AS HELL! and give you a rager once you beat them. I bought this game full price and would gladly do so again if need be.If its on sale and you have been eyeing it.. JUST get it and play it you wont be upset!
👍 : 0 | 😃 : 1
Positive
Playtime: 1582 minutes
Typically, I write a review AFTER I beat the game, but I'm nearing the final fight so I thought I would go ahead and put this out: YES, I would recommend to players, at full price, who are itching for a unique Boomer Shooter Roguelike experience, however if it only partially interests you, play the demo or wait PROS: +LOTS of weapons +LOTS of weapon modifiers +LOTS of levels +LOTS of upgrades +General gameplay is pretty fast and addictive +Hospital hub is spooky but fun to explore and acts as a nice reward when something happens in it, either giving lore or a new room to look at or even a new gamemode [Arena] +Large variety of levels and themes which is really impressive +Room generation is fairly "Smart" so you will only get beatable levels. This is a thing other games at the same price point fail to do so it's quite impressive given how small the dev team is +For my playthrough it's about 20 hours to get to the end of the mainstory, however you can easily add or subtract a few hours as a result of the RNG, so for a buck per hour that's a really good exchange rate, especially since the game is more often fun and engaging than not +Graphically you can make the game as retro or as "Modern" looking as you want with some pretty advanced and nice lighting effects +Powerups are all very useful, effective, and unique. I only wish I could end them early as getting a time slow in a wave based arena inbetween waves is just awful. +You can both play AND disable the leveling minigames EDIT: +You can turn off basically EVERY UPGRADE in the game menu, and while I think the game is just base too bright, there's options for THAT too! +You can turn on automatic for every weapon! -CONS- -Enemy variety is pretty low. By the end stages the game starts to introduce more and more hitscan enemies but for the most part they tend to come in one set of small flavors throughout the game, never really doing anything bonkers or new until the final act -Weapon limit at the start, restricting you to A gun, then TWO, for long stretches, feels awful -RNG level design makes secret hunting EXTREMELY boring and annoying to do. Granted it took nearly 20 hours of pretty strict gameplay to find a repeat of a secret, but by that point I had seen so many repeat rooms I just can't even describe most of the worlds -Some weapon modifiers make weapons particularly garbage even if THEORETICALLY they could be a straight improvement, such as random projectile sometimes giving you giant balls that can kill you, or fire particles, or the meh option of just shooting explosive barrels. Due to this I basically stuck with an Explosive Ammo lvl 2 Super Shotgun for 2 worlds in a row and countless 20~ minute arenas because nothing was going to be better than that ONE modifier on that ONE gun, making it useful in nearly every situation. But when I did, finally, just swap it out cause I got bored for an SMG my low ammo limit, even late into the game, made me die several times in a row to an arena section -This game is at it's best when you are basically mindlessly shooting down a corridor or given a handcrafted, large arena to fight in. But when it's a randomly generated forced arena with red enemy spawning crystals the game becomes nigh unplayable as you can no longer set any rules for engagement, just hoping that the game doesn't spawn the several different varieties of ranged damage melting ontop of you once you enter the room. On the other end, the amount of times I cleared rooms by just purposefully shooting an explosive shotgun down a hallway was... Not great. -Music wise it really feels like there is ONE track that gets repeated infinitely which is a little boring after a while. There is other songs and they all rock so that's nice. -There's 3 different leveling trees: One which just takes coins from main levels, the next that only gives coins on completed main levels, and jade coins from arena wins. I would legit say that the progression on the Jade tree is just awful as you will constantly lose track of the last shop you were buying upgrades in, Topaz has incredibly slow progression which doesn't help as you get it after the gold coins but before jade with no clear way to speed that leveling up, finally with the original gold coin tree which inflates to such a degree that you will both never run out of money for things to spend in levels while having to get a comical 3mil to buy AN upgrade, a thing you can buy 2 to 3 of if you've been a good little completionist. I don't dislike the leveling system persay, I just hate how weak you are to start and how slow feeling it is while the game can quickly get stagnant if you get lucky. -Completionism means a ton of money and more weapons therefore more upgrades, however due to the randomized nature and the fact that there is not only 3 keys in each level, by the second act with it's own, unique hub world, you're introduced to explosives which are like a key but for blowing up a wall, and a battery you have to move to the specific switch to do a specific thing in the level like open a door or raise a lift so you can access a secret, and by the final world they introduce a barnacle that you have to toss a glowing gem into in order to get another RANDOM key of the Battery or C4 variety which feels ABSOLUTELY TERRIBLE. I spent way too much time fiddling with these optional secret things for a few extra coin and I wouldn't recommend it. You can waste an eternity just sprinting around looking for that ONE randomly placed item to get some low amounts of extra cash, it's straight awful. Oddities: ?Real easy to lag even strong PC's with certain combo's of effects which is both expected and a bit annoying. Specifically, shotgun + explosive shell = low framerate mode. NEVER had a crash which is good though ?You get a lot of your mobility options late, similar to how it takes a long time to get your multiple weapon slots, which again just doesn't feel all that great, but with the movement in particular you can do some wacky fun stuff that's heavily restricted by the time you get the ability to grappel hook like crazy ?Time slow on dodge upgrade feels like it should happen AFTER you dodge, not before so you can actually take advantage of it but eh, it's fine
👍 : 1 | 😃 : 0
Positive
Playtime: 386 minutes
My recommendation depends on one single factor, are you good at first person platforming? I am not. Four hours in I'm having a lot of fun blasting my way through the game. I'm on one level where I have to do jump pad platforming. I have sucked at this my entire life. Of course there's lethal falling damage and if you die you have to start the level over again. I was hoping there was either a cheat code or a in-game level up to prevent falling damage but there isn't. After 10 times doing this I just quit the game. I haven't uninstalled it yet but I'm here to shoot, not to jump. YMMV.
👍 : 0 | 😃 : 0
Positive
Playtime: 1152 minutes
Quite possibly one of the most intense and just plain old fun games i've ever purchased. There's no real penalty to losing, there's no DLC or microtransactions either. Just 8 bit 2.5D gory frantic FPS fun! The mass arsenal of weapons you can collect within a level, while forcing you to take just ONE over to the next level is a great idea and encourages you to play with something new when you pick it up (though I will admit, i'm halfway through my very first playthrough and I am having a VERY difficult time letting my pump action shotgun go, it just WORKS). I highly recommend this game for anyone who has played Doom (or has wanted to but never did such as myself), Unreal, or any of the classic light speed original FPS games where sprinting wasn't invented yet cause you were ALWAYS sprinting, let's be honest. I also recommend this game to anyone who wants a singleplayer FPS where you launch the application and start blasting within 30 seconds, cause man does this game load fast! Just buy it, and thank me later (or not, it's ok).
👍 : 0 | 😃 : 0
Positive
Playtime: 1041 minutes
I have a nasty habit of judging games based on how amateurish they look. This was one of them, for a long time. The artstyle kinda put me off and I don't like to buy games that look like they could've just been Doom WADs, but I was intrigued when I actually took a second to pay attention to what the meat of the game really was. A linear game with roguelike and looter shooter elements? Sounds like a recipe for disaster, but I guess I'll give it a shot. I'm glad I did, because this game does a lot of things really well. The sound design, for one, is absolutely phenomenal. The guns feel super punchy, and the game wastes no time showing you just how good the gunplay gets. The very first weapon you get is the knife, and it instantly sets the tone for the game: it does good damage, it has an incredibly useful alt-fire, and all the sounds are great. While the vanilla weapons all feel good on their own, the real meat and potatoes of Nightmare Reaper are the weapon enhancements (and mostly the random projectile stat). Here's a couple of the wacky weapons I found less than halfway through the game: A double-barrel shotgun that fired dozens of bouncing cannonballs and instakilled pretty much anything up close A fully automatic crossbow that shot out pizza A sawblade launcher that shot out balloons and was functionally useless A molotov cocktail that healed me essentially to full every time I hit something, except the cocktail was replaced with a weird runic crystal missile and carried me basically through the whole game A howitzer that shoots poop The weapons are clearly a high point in this game, but there are other neat features. The Mario 3 styled platformer and space shmup were fun enough diversions, but I never got much mileage out of the Pokemon minigame. I think that splitting skill trees into minigames to unlock them is a great idea though, and I'm surprised other games haven't used that idea sooner. The level design is so-so, but it's all randomly generated so the fact that it's not bad is a relief. You might end up seeing some repeated room layouts, but the chapters are short enough and each chapter uses different room layouts, so you don't have a lot of time to get tired of your surroundings. My only complaint with the levels was that in the hospital chapter I ran into a couple softlocks and had to retry the first level in the chapter like 3 different times before it didn't break. Overall, I'm pleasantly surprised. Nightmare Reaper is a lot of fun and kept me coming back even through its surprisingly long runtime, at least long for this genre. I'm sure there's a lot of replayability in it but like I said it is kinda long. It's a ton of fun and gets a strong recommendation from me.
👍 : 1 | 😃 : 0
Positive
Playtime: 2509 minutes
Super great experience, you get much more than you're expecting and all aspects of the gameplay are worthwhile!
👍 : 3 | 😃 : 0
Positive
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