Into the Radius VR Reviews
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
App ID | 1012790 |
App Type | GAME |
Developers | CM Games |
Publishers | CM Games |
Categories | Single-player, Steam Achievements, Steam Trading Cards, Tracked Controller Support, VR Only |
Genres | Indie, Action |
Release Date | 20 Jul, 2020 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Japanese, Russian, English, Korean |

10 783 Total Reviews
10 089 Positive Reviews
694 Negative Reviews
Very Positive Score
Into the Radius VR has garnered a total of 10 783 reviews, with 10 089 positive reviews and 694 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Into the Radius VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3820 minutes
This is easily a top 3 game for me.
1. Sliders scared the shit out of me so much I had to take the headset off. Good job
2. the home feeling + the not home feeling
3. gunplay is unnecessarily sharp and clean
4. Indie dev team
5. The immersion is nuts
6. Ambiance horror with the catharsis of 12 gauge
👍 : 1 |
😃 : 0
Positive
Playtime:
2782 minutes
I can't recommend this game enough. Great gunplay, great "creepy" vibe in all the maps, exploration on open maps, never ending loot, and difficulty that is always just challenging enough to keep you coming back but without feeling punishing. Most VR games seem to have a hard time of forcing the player onto rails and never really allowing them to properly explore. Into The Radius is all about freedom and letting you decide where to go and how to execute your missions. I've played this game from beginning to end three times now, which is really saying a lot for someone that has a hard time completing games all the way through. Can't say enough good things about this game. The developers really outdid themselves.
👍 : 0 |
😃 : 0
Positive
Playtime:
1427 minutes
Great game, the weapon mechanics are really immersive and the overall atmosphere is great.
👍 : 0 |
😃 : 0
Positive
Playtime:
558 minutes
this game WILL make you shit yourself. there is simply no getting around it, no matter how brave or tough you are you will shit your britches by playing this game. once you get past that, its a really realistic and fun waste-land experience (probably the best vr one out there) 10/10 would recommend
👍 : 0 |
😃 : 0
Positive
Playtime:
1379 minutes
pro tip: keep quest items in your hip bag. if you die you have to get your things back apart from whats in equipment slots. sometimes its impossible to get your backpack.
im looking at you factory electric zone
👍 : 0 |
😃 : 0
Positive
Playtime:
3109 minutes
Good game overall. Almost great. The grabbing and especially opening things can be frustrating. The gun play overall though is really good. The missions are kind of repetitive but there is enough variation of enemies to keep it fun. They did a great job of using a very minimalist level layout but making it still have atmosphere. The performance is not great, it stutters sometimes seemingly for no reason. I'm using a 2080ti for reference. I give it an 8/10. Oh yeah, and try the m4a1 with 3, thats right 3, green dot attachments and a 4x scope. It obliterates.
👍 : 1 |
😃 : 0
Positive
Playtime:
5633 minutes
This is the best VR game ever made and one of the best games ever made. Buy it you bozo
👍 : 1 |
😃 : 2
Positive
Playtime:
4393 minutes
ITR is an amazing game. As a VR experience, it is up there with the best.
It is obvious that they took some heavy inspiration from the S.T.A.L.K.E.R. series, and while doing that, it still manages to be it's own thing while mainly nailing that atmosphere pretty well with the VR aspect really cranking it way up.
It is the things like running around with a rifle, getting something approaching you close by and while gripping the rifle by the hand guard you let go of the trigger grip, pull your side arm and hole a mob with it before sticking it in the holster and readying your main again to hole something bigger, further away.
It is mega satisfying.
...[b]when it works[/b], which is one aspect I do want to cover.
VR is inherently clunky, and for some reason ITR felt much more clunky than needed.
An example would be that you get told in the tutorial that you grab past your head on the right, you grab your main off your back and if you grab past the left, you grab your backpack.
This is only technically true.
The truth is that your backpack is at a rather specific place: Imagine throwing a dart with your left hand. It's there. You get used to grabbing there and that's ok.
The problem is the main weapon.
For that you have to grab anywhere near your head: right, left up down , oh, behind your back, maybe your shoe, who knows!?
I've pulled my main so many times trying to get to the backpack or, hell, to my side arm (hip). You sometimes have to change a head torch for a gas mask and that becomes a right f-around to not constantly rip out your AK.
Sometimes you holster a weapon and realise the game did not do that, but rather, drop the bloody thing on the floor.
Another criticism I have is with the voice acting. There are not really any NPC's in the game, and the one that IS there (plus voice recordings you find etc.) speaks with an american accent in a game that is set in rural Russia. Even a cartoonish Russian accent would have been better. Don't get me wrong, the voice acting that is there is good.. It's just.. off.
My last complaint, is that the character simply cannot lift his little feet.
Here is a scenario: You are clearing out a rail yard. There are trains and scumbags hiding between them. You hear a sound. Around, to your right is something that needs airing out. You round the corner and open some holes for said air. BUT IT'S A TRAP!!
Unwittingly you have stepped between two rails and now you are stuck in the no-man's land separating them, doomed to die of starvation and lack of intimate human contact! You look around for a way out, but the rails block you left and right and there is a train and a wall in front and behind. How in god's name are you EVER going to get out of this mess!?
You are doomed. Killed by 10-15cm high steel barriers no mortal man can ever step over.
(Sorry, very dramatic, I know, but this happens more than you know.. fun in fire fights of high intensity.)
BUUUT. Let me not just complain and complain. I am really just nitpicking.
While not perfect, the game is really bloody good and if you have a VR rig. I definitely would recommend.
I'm really tempted to finish this with: "JOAN! JOAN DID IT AGAIN! JOAN LET OUT THE CAT!" which is a reference, but hey, you ain't gonna get it until you get asked if Alex can come out to play. Alex should play. He is a good boy.
👍 : 2 |
😃 : 0
Positive
Playtime:
1842 minutes
This game is extraordinarily immersive and leaves you wanting to start "just one more mission." I love the novel Roadside Picnic, the old Russian movie called Stalker, and the Stalker game series, so getting Into the Radius as one of my first VR games was a really great choice.
👍 : 3 |
😃 : 1
Positive
Playtime:
3504 minutes
Before I started playing this game at all I always looked at all the game playthroughs and thought it was just a somewhat decent rip off of the STALKER series but in VR. It is much much more than that and Id put it up there with Half Life Alyx as one of the few VR titles that are actually worth playing
👍 : 4 |
😃 : 0
Positive